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  1. #1
    Player
    Lexis's Avatar
    Join Date
    Nov 2013
    Posts
    192
    Character
    Lu'kas Steinfheld
    World
    Zalera
    Main Class
    Machinist Lv 90
    I'd love to see more engaging 'trash mobs' but I feel boss difficulty is in a good place right now, all things considered.

    I've encounter a fair amount of players who, even in Shadowbringer, still haven't figured out the basics like stack markers and tank CDs, along with some who don't have the reaction time to dodge mechanics (or perhaps can't be bothered).
    (3)

  2. #2
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lexis View Post
    I'd love to see more engaging 'trash mobs' but I feel boss difficulty is in a good place right now, all things considered.

    I've encounter a fair amount of players who, even in Shadowbringer, still haven't figured out the basics like stack markers and tank CDs, along with some who don't have the reaction time to dodge mechanics (or perhaps can't be bothered).
    Yeah, the bosses have been getting pretty fun. Love the akadaemia anyder final boss where you have to stand on the vents to stop the adds from spawning, and how established mechanics play with eachother. Or that one adds boss in Pagl'than. It's really just the in-between bits that are stale.
    (3)
    ~sigh~

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lexis View Post
    I'd love to see more engaging 'trash mobs' but I feel boss difficulty is in a good place right now, all things considered.

    I've encounter a fair amount of players who, even in Shadowbringer, still haven't figured out the basics like stack markers and tank CDs, along with some who don't have the reaction time to dodge mechanics (or perhaps can't be bothered).
    I agree.
    Bosses have a nifty amount of variety right now, but every trash pack is more or less the same in a way that is def not stellar (even before taking into consideration just how many trash packs there are and how much of your dungeon run is spent dealing with them).

    There are some dungeons that hide a special add in a trash pack, like WHMs in Heroes Gauntlet that cast an interruptable protect, but they are too few and far between.
    (3)

  4. #4
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Lexis View Post
    I'd love to see more engaging 'trash mobs' but I feel boss difficulty is in a good place right now, all things considered.

    I've encounter a fair amount of players who, even in Shadowbringer, still haven't figured out the basics like stack markers and tank CDs, along with some who don't have the reaction time to dodge mechanics (or perhaps can't be bothered).
    To flip this around, players don't learn these things, because they literally never have to. If mechanics were less forgiving players would adapt.
    (4)

  5. #5
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,613
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by HappyHubris View Post
    To flip this around, players don't learn these things, because they literally never have to. If mechanics were less forgiving players would adapt.
    Or leave the game in droves.
    (3)

  6. #6
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by DPZ2 View Post
    Or leave the game in droves.
    What makes you think they wouldn't adapt to the learning curve?
    (2)

  7. #7
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,613
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Deliciou5 View Post
    What makes you think they wouldn't adapt to the learning curve?
    Experience with a number of MMOs and their predecessors over the last 35 years.

    Anecdotal knowledge of the reasons in-game friends play (and struggle) with the game.

    Memories of all of the massive threads about the large number of players who need to 'git gud' in these forums (most written with a "why don't they just leave, already?" attitude)
    (3)

  8. #8
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by DPZ2 View Post
    Experience with a number of MMOs and their predecessors over the last 35 years.

    Anecdotal knowledge of the reasons in-game friends play (and struggle) with the game.

    Memories of all of the massive threads about the large number of players who need to 'git gud' in these forums (most written with a "why don't they just leave, already?" attitude)
    That doesn't answer my question at all.

    Do you even know what a learning curve is?

    You act like their is going to be a toxic person every party when most wouldn't have one. Are you trolling?
    (3)
    Last edited by Deliciou5; 10-05-2021 at 01:05 AM.

  9. #9
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,613
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Deliciou5 View Post
    That doesn't answer my question at all.

    Do you even know what a learning curve is?
    Yes, I know what a learning curve is. I also know that the place on that curve where the major drop-off for players begins is much lower than the more gifted players in this game assume. That knowledge comes from the first item I listed: "Experience". That knowledge comes from the second item I listed, albeit anecdotal evidence is not proof, but has been enough for me to see any number of in-game friends and acquaintances drop out over the last 7 years because that next step was simply too hard. That knowledge comes from the last item I listed as well - the attitude that, with just a little more effort on their part, lazy players wouldn't be so bad.

    An MMO isn't a single-player game where you can challenge the game on 'easy' through 'torture' modes. It requires a base level of challenge to encourage people who are there for the crafting or role play or story without preventing them from completing the current storyline. That's how MMOs have been designed for the last 15 years or so. It's been a business success since the day World of Warcraft beta came out.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DPZ2 View Post
    Memories of all of the massive threads about the large number of players who need to 'git gud' in these forums (most written with a "why don't they just leave, already?" attitude)
    Yes, let's ignore that those were in response to people refusing to AoE, use CDs, etc., rather than anything remotely difficult, and the latter attitude was reserved for those who stubbornly insisted that the game should change only to suit their insistence on not engaging with the game.
    (5)