Quote Originally Posted by Rongway View Post
I don't believe it's actually charges that get spent. It's just a visual indicator of how far into your combo you are. It's probably still restricted to 15s, and the sequence of actions must be exactly Moulinet-Moulinet-Moulinet-Verfinisher-Scorch-Verflowerlaser or the combo counter will reset (see job action trailer: combo counter resets on Jolt).
Given that they explained that ranged weaponskills wouldn't interrupt the combo for melee and tank jobs, and they've done this slight revamp to our combo system, I wonder if that might also extend to us with Enchanted Reprise?

I know there's nothing to indicate it, but if they went one step further, "spend a little extra Mana to keep the combo going"... imagine being caught in a combo, having to backflip away from a boss but being able to reset the decay timer if you've banked a little extra Mana...