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  1. #151
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gruntler View Post
    What if the new 3-charge system means that Verfloly is no longer a combo action? I don't see a timer on those red lozenges
    I don't believe it's actually charges that get spent. It's just a visual indicator of how far into your combo you are. It's probably still restricted to 15s, and the sequence of actions must be exactly Moulinet-Moulinet-Moulinet-Verfinisher-Scorch-Verflowerlaser or the combo counter will reset (see job action trailer: combo counter resets on Jolt).
    (0)
    Error 3102 Club, Order of the 52nd Hour

  2. #152
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rongway View Post
    I don't believe it's actually charges that get spent. It's just a visual indicator of how far into your combo you are. It's probably still restricted to 15s, and the sequence of actions must be exactly Moulinet-Moulinet-Moulinet-Verfinisher-Scorch-Verflowerlaser or the combo counter will reset (see job action trailer: combo counter resets on Jolt).
    Given that they explained that ranged weaponskills wouldn't interrupt the combo for melee and tank jobs, and they've done this slight revamp to our combo system, I wonder if that might also extend to us with Enchanted Reprise?

    I know there's nothing to indicate it, but if they went one step further, "spend a little extra Mana to keep the combo going"... imagine being caught in a combo, having to backflip away from a boss but being able to reset the decay timer if you've banked a little extra Mana...
    (0)

  3. #153
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    Given that they explained that ranged weaponskills wouldn't interrupt the combo for melee and tank jobs, and they've done this slight revamp to our combo system, I wonder if that might also extend to us with Enchanted Reprise?

    I know there's nothing to indicate it, but if they went one step further, "spend a little extra Mana to keep the combo going"... imagine being caught in a combo, having to backflip away from a boss but being able to reset the decay timer if you've banked a little extra Mana...
    I feel like that situation would more directly make the case for a second charge on CaC than for a combo extension via Reprise, at least if starting literally any action not part of the combo (or Reprise, in this case) continues to purge said combo.

    ...Also, when is Sprint going to stop purging Dualcast?
    (1)

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