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  1. #32
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gruntler View Post
    I feel like that'd trip over the need to get 4 in manaf window.
    How do you mean?

    That "need" is itself dependent on how Manafication works at present (damage buff and resets) and the whole idea of Corps-a-corps and Displacement (which I feel should lead more towards the sword feeling like an advantage, in the form of low-cost and very open mobility, rather than a fetter, per the current ppm -- which is itself, naturally, siphoned from everywhere else in the kit).

    It's really more the ability to instantly manaficate at 10/10 and just go ham on the first pack in a dungeon that pleases me, cause then that melts pack 1 and leaves pack 2 for building meter for the boss while putting Embo and Manaf on cooldown.
    Same. RDM dungeon-running in practice has always been a lot... clunkier than it has any need to be (e.g., in terms of its guiding design philosophy). This should really mostly replace that with just further sheer glee.

    Quote Originally Posted by Rongway View Post
    As for Shurrikhan's criticism of Riposte, it costs more than Zwerchhau and Redoublement as a penalty for failing to follow through. This could have similarly been accomplished more demonstrably with 30+10+10 costs, but 20+15+15 is far more lenient.
    That's the thing, though. The punishment would already be sufficient, just due to (Enchanted) Riposte's very low ppgcd and longer-term rotational consequences, even if Enchanted Riposte cost the least.

    By doubling down on that punishment/inefficiency, through both pathetic reward and heightened cost, they're really just making it a non-decision -- at best a trap that sits on your hotbar.

    Why waste that space when you could instead have an integral, thematically-cohesive tool?


    A good degree of punishment enhances complexity. When it squanders it (or its afforded cohesion or opportunities in a given kit), it's gone too far.
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    Last edited by Shurrikhan; 09-22-2021 at 07:30 AM.

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