Quote Originally Posted by Gruntler View Post
I think the reason is technical. The default would be Jolt II so there's no way to put it on your bar in such a way that it differentiates which Jolt II you mean to have as Verfire and which Verstone.
I guess I just figured they could sort of reverse it. For instance, the moment you acquire Verfire/Verstone, Jolt would be traited to no longer be attachable to one's hotbar, much like Flare/Holy, so you'd really have Verfire and Verstone, not Jolt (II) on your hotbars; it's just that Fire and Stone would each downgrade to Jolt (II) when their respective procs aren't active.


I think the intent now is just that they cleave, which I'm okay with. I can admit that, this implimentation, I'll be fine with just dumping AoE Blaps on dungeons with impunity. RDM is already rediculous here, I do not mind being Rediculawesome. I don't think RDM -needed- it, but if it makes some players giggle with delight while letting me melt trash I can't really complain.
I could have sworn we had a discussion about this earlier(?) -- granted, back then Moulinet couldn't charge the Flare/Holy combo.

But anyways, same. It's not as if we have any serious dungeon or otherwise particularly AoE-centric content anyways, and BLM and SMN each had expansions in which they were easily the kings of AoE, so I'm not going to begrudge RDM a night under the stage lights.

Yeah, I.... i don't know what Riposte's role is going to be going forward. I can't help but wonder if our intended mobility going forward is accomplished by banking melee phases and slidecasting. I honestly wouldn't be surprised if it got the purge. It's not like it's needed to keep from capping under 120 any more.
It's not that I mind Riposte still existing, even if it forces out potential potency traps from its ramp up time and, as per any other combo, backloaded average ppgcd. I just feel like it's unintuitive and underutilized.

If there were to be uneven mana costs, I'd have thought we'd want Riposte to be the cheapest and Redoublement the most expensive so that the resultant ppgcd costs of shorter/clipped combos wouldn't be so damn high and, accordingly, Riposte could be used for modularity and banking. (Granted, that role was largely eaten up by Reprise, though I feel like that could easily be made a dynamic skill atop Riposte, to be used from outside melee range.)

Moreover, so long as we're going to have a sword on a caster... I'd like that sword and its skills to be more useful to our casting. For instance, what if any Enchanted melee skill procced Dualcast? That'd give us an actual occasional reason to use Enchanted Riposte outside of the full combo so it doesn't feel so lackluster during the leveling experience.

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Unrelated pipedream:

I'd really like to see Corps-a-corps and Displacement get the Gyoten/Yaten treatment. Have them cost 5 or 10 gauge but deal much higher potency (low effective potency cost relative to standard rotation, with CaC and Disp each getting buffed with Flare/Holy, +1 [Scorch] and +2 [Red Rune Railgun]), and have 3 shared charges on a fairly quick timer.