

Agree with that, but having no new "cool" factor is a really big demerit if people knows they are stuck with that for 2 more years. Having new cool animations with a boring gameplay is bad but if you start with nothing remarkable the gameplay really needs to improve a lot, something i doubt SE will do since they are obsessed with "making tank and healers easy to play so everyone can be a tank/healer" (probably because few people still want to play as them due to how bad they are being treated despite the tank/healer mounts carrot)
Current DRK was "popular" for 2 reasons: Expansion poster boy, and new shiny animations due to the rework, not for its gameplay (even if some players enjoy games that you can play one handed)
Last edited by Bhearil; 09-23-2021 at 07:38 PM.
Where did you get the idea that Confiteor 4 applies a DoT? The most logical way to implement it its so that it fills up roughly the same amount of time as the 6 gcds of RA+Atx3. I wouldn't be surprised if the combo has a short gcd that causes each step's animation to partially overlaps with the ones before and after so that it looks like one big attack.



maybe go watch the combo again, you will see the DoT tick animation. Last Goring DoT ticks during Confiteor, then there is a 2 GCD pause and a new DOT tick happens as the last hit goes out.
And no your way is nonsensical, as you cannot fill up that slot with out dropping Goring Blade, then you would refresh Goring super early and does not flow well in your suggestion.
We don't know if you can do Goring immediately after Confiteor then do Confiteor combo, and if it is the case then you are wasting stacks of Atonement, or at least 2 Atonement per cycle, the simpliest and cleanest way to add the Confiteor combo is have it replace Goring Blade after Confiteor, and potentially have it that one will overwrite the other.
Last edited by aodhan_ofinnegain; 09-24-2021 at 04:25 AM.



Based on what I see in the PLD part of the trailer, a DoT tick happens at every 3s after application of Goring Blade. The tick that you describe as "missing" could just be happening to occur exactly when the vfx for the second to last Confiteor combo move occurs, obscuring and mostly covering the much smaller DoT tick vfx. It doesn't help that the two vfx are basically the exact same color. The timing lines up pretty exactly with those 3s intervals for that to happen.
Additionally, abilities that apply DoTs don't have the DoT tick on activation but starting after the first 3s interval; so, the DoT vfx occurring during the usage of the final step of the Confiteor combo wouldn't mean that the final step ability is applying the DoT but that the DoT was applied earlier and the DoT tick happened to occur at the the move was used. If part of the Confiteor combo is applying a DoT it most likely would be the 3rd step since that is the one where there is some uncertainty as to whether we can see a DoT tick vfx since the vfx for the combo ability may be masking it. If the Confiteor combo doesn't apply a DoT within it, that would then possibly point to Goring Blade's DoT effect having an increased duration since that would then be 9 DoT ticks in the trailer, equating to a duration of at least 27s, which would fit with the 30s/30s rotational switch off between Physical (FoF) and Magical (Req) pretty neatly. One application of Goring at the start of FoF and one application right before Req.
It's hard to say for sure though since what happens in the job action trailers don't always match up with the reality of how the job ends up working.
Last edited by TouchandFeel; 09-24-2021 at 04:39 AM.


Reviewing the footage, impact VFX was happening on the Moon Coblyn's snout (lower face), DoT VFX was happening on the core of the body.
About 21 seconds after application is the last tick of it we see, then it is absent for the three part combo. At the use of Demacia, you can see the impact VFX hit near the beginning of the attack animation (So server recognizes it), and then shortly after you see the DoT VFX once more on the core of the coblyn.
Seems to check out.



There is absolutely no way that Confiteor nor the combo obscure the animation for the DoT tick, I would advise watching it back a few times if you do struggle to see it but it is extremely obvious that there is no damage over time tick for at least 5-6 seconds after the last tick during Confiteor, therefore Goring Blade DoT is no longer active.
This is actually incorrect, if the damage and DoT applies at the front end of the animation, then depending on the Sever Tick you can get an instant or near instant tick of your DoT which would explain the tick during the animation.
The new DoT applying on the last action of the combo is the most logical point of application, and if Goring Blade was ever extended to 27 seconds it would only serve to cause clipping 1-2 ticks of Goring at the end of every Fight or Flight.
I totally agree everything is up in the air, and nothing will be concrete until we get the patch notes, as everything is still subject to change until EW launches, much like the GNB potency changes from the Media Tour over 2 years ago for example.
Last edited by aodhan_ofinnegain; 09-24-2021 at 05:17 AM.
Not seeing that, and you a clutching at straws just because a DoT vfx doesn't appear at one point and another appears later.
Also trying to use action counts to judge gcds in the job action trailer is a bad idea because they let each action's animation play for the full duration rather than compress or cut them short which happens in actual play.
Since Goring Blade was introduced Paladin has been built around a 9 gcd cycle of Goring Blade and then 6 filler gcds made up of RoH and RA combos with FoF being used once every 3 cycles.And no your way is nonsensical, as you cannot fill up that slot with out dropping Goring Blade, then you would refresh Goring super early and does not flow well in your suggestion.
- GB combo -> RA/RoH combo -> RA/RoH combo -> GB combo -> RA/RoH combo -> RA/RoH combo -> GB combo -> RA/RoH combo -> RA/RoH combo -> Repeat was HW's 60s rotation
- GB combo -> RA combo -> RA combo -> GB combo -> HSx5 -> GB combo -> RA combo -> RA combo -> Repeat was StB intended 60s rotation
- GB combo -> RA combo -> Atx3 -> GB combo -> HS x4 -> Confiteor -> GB combo -> RA combo -> Atx3-> Repeat is ShB intended 60s rotation but has some flaws due to losing the cast times in the Req Burst
- GB combo -> RA combo -> Atx3 -> GB combo -> HS x? -> Confiteor combo -> GB combo -> RA combo -> Atx3-> Repeat from start is likely the planned 6.0 rotation.
The question becomes what are they changing so that what we feel should be a 8 gcd phase (HS x4+Confiteor 1~4) fits in a 6 gcd space. They may be cutting the HS spam down to as few as 2 casts per burst (which actually syncs with the change to Requiescat) and/or are putting Confiteor 2~4 on a shorter than normal gcd.
No, it wouldn't do as you believe. You only see wasted Atonement stacks because you are trying to cram additional combos into a rotation designed for a 2.5 gcd because you have a 2.4 or 2.3 gcd. If they do as I suspect and are building assuming a base 2.5 gcd, we will use RA twice per minute which will give 6 uses of Atonement which you will make full use of.We don't know if you can do Goring immediately after Confiteor then do Confiteor combo, and if it is the case then you are wasting stacks of Atonement, or at least 2 Atonement per cycle, the simpliest and cleanest way to add the Confiteor combo is have it replace Goring Blade after Confiteor, and potentially have it that one will overwrite the other.
Each section is probably edited and compiled from multiple cuts. The failure for the DoT vfx to appear does not mean anything when the job action preview is an animation showcase rather than an effect showcase.There is absolutely no way that Confiteor nor the combo obscure the animation for the DoT tick, I would advise watching it back a few times if you do struggle to see it but it is extremely obvious that there is no damage over time tick for at least 5-6 seconds after the last tick during Confiteor, therefore Goring Blade DoT is no longer active.
Last edited by Ultimatecalibur; 09-24-2021 at 06:01 AM.



Assumed Paladin rotation loop will be: Fast Blade > Riot Blade > Royal Authority> Atonement x2 > Fast Blade > Riot Blade > Fight or Flight > Goring Blade > Atonement > Fast Blade > Riot Blade > Royal Authority > Atonement x2 > Fast Blade > Riot Blade > Goring Blade > Atonement > Requiescat > HS x 4 (x3 for 60 second rotation) > Confiteor > Confiteor Combo 1 > Confiteor Combo 2 > Confiteor Combo 3 > Fast Blade > Riot Blade > Royal Authority > Atonement x 2 into Goring Blade to continue the Atonement Shift, so long as Atonement stack duration remains unaffected from present.
This should keep PLD at a 60-63 second rotation to line up with raid buffs, otherwise Paladin will play counter to what was stated in the LL where primary buff are now being purposefully adjusted to align with 60 and 120 second burst windows. Paladin already naturally drifts on it's current 63 second rotation, so increasing the the rotation by another 7.5 seconds will cause a much faster desynch from raid buffs than current which would be a bigger detriment to rDPS.
Last edited by aodhan_ofinnegain; 09-24-2021 at 08:15 PM.
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