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  1. #31
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,059
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NyneSwordz View Post
    You wouldn't blow all onslaughts during ir burst window now because ir apparently is on charges which goes towards fell cleave or decimate.
    When I'm talking about your burst windows I'm not talking about only Inner Release, but basically all windows where mutliple party buffs are active in which you want to put as much dps as possible.


    Quote Originally Posted by NyneSwordz View Post
    And even if postponing the 1 additional gap closer causes it fall outside of party buff window, it makes no real difference to your dps.
    It can potentially mean the difference between killing that boss and wiping to enrage...not the most common scenario on a tank but certainly possible.
    (6)

  2. #32
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    I'll miss you, onslaught. You've been good to me. I'll never forget the times you were readily available. I never had to worry about about holding any charges because you were DPS neutral.

    Now? I don't know what to do with myself. I blame the casuals.
    (7)

  3. #33
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    DRK seemed very underwhelming and not sure if they addressed blood weapon or Dark mind. Its cool they fixed salted earth, but really they could have removed salted earth for something better like dark passenger.
    (6)

  4. #34
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    DRK is so underwhelming. There's still a lot we don't know, but I will likely have my main Tank be PLD. Good thing I'm levelling it up now. Maybe try WAR in 6.0 too. At least it has some new skills that make it stand out.
    (6)

  5. #35
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Hierro View Post
    I'll miss you, onslaught. You've been good to me. I'll never forget the times you were readily available. I never had to worry about about holding any charges because you were DPS neutral.

    Now? I don't know what to do with myself. I blame the casuals.
    Don't forget all the other charges got a 5y increase so you don't even have that too.

    holds out jar for Ala Mhigan Salt.
    (1)

  6. #36
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Personally, I'm cool with the other gap closers becoming more like onslaught, so them gaining 20y is great! I just they could be as responsive as onslaught and dps neutral.
    (1)

  7. #37
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Hierro View Post
    I'll miss you, onslaught. You've been good to me. I'll never forget the times you were readily available. I never had to worry about about holding any charges because you were DPS neutral.

    Now? I don't know what to do with myself. I blame the casuals.
    You don't even know if that's true.
    (1)

  8. #38
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I think people are just being weird with onslaught and overreacting. But that's forums for you.

    On another note, seems like nascent flash looks like it got some kind of change.

    Also, I really they'd change those aoe punch animations. It doesn't look good at all...
    (1)

  9. #39
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Just some of my thoughts and observations on the job action trailer and live letter that I haven't really seen mentioned or talked about much.

    PLD
    - During Req there are 3 spell casts and then 4 Confiteor-like abilities for a total of 7 gcd's under Req. This implies that either Req has had it's duration increased to ~15s or they may have even changed it completely by disassociating the regular spells (Clemency, Holy Spirit, Holy Circle) from Req and it just gives you 4 stacks to cast the Confiteor-like abilities. Maybe some mish-mash of both scenarios.
    - Personal opinion, they went a bit overboard with so many huge flashy Confiteor looking attacks and vfx. It's a bit "much".

    WAR
    - I feel people are underestimating how much moving Inner Release to 60s will alter the rotation and dynamic of WAR.

    GNB
    - The addition of there being a Continuation action off of Burst Strike creates a neat variation of a combo where a GCD attack then procs the usage of an OGCD, like a two step version of Gnashing Fang that is used way more often. Looks like it will be fun.

    DRK
    - Like WAR, I think many are underestimating the impact of shifting Delirium to 60s.
    - The new line attack dark energy blast ability appears to be a GCD, as others have pointed out you can see the yellow gcd weaponskill vfx at the DRK's feet, and being able to use the ability seems to be proc'ed by the usage of Edge, and also likely Flood. This makes it a bit of a reverse of GNB's two step Burst Strike -> Continuation combo with an OGCD proc'ing a GCD. This could really mix up DRK's GCD based game-play since you use Edge/Flood a lot and could potentially raise the skill-level ceiling since proper resource management and tbn usage will now not only affect how many OGCDs you are throwing out, but potentially your entire GCD rotation.
    - I'm curious about the new ability that plays off of Salted Earth. Many think it is just another OGCD since you don't see the weaponskill yellow vfx when it is used, however it is possible that it is still a GCD ability but a Spell like Unleash which doesn't have that vfx. This would follow the same pattern of an OGCD ability proc'ing the use of a GCD ability that was used in the other new DRK ability and would double down on making DRK have a more open GCD rotation which should break up the 1-2-3 of the Soul Eater combo.
    - Personal opinion. While DRK may have had the least "flashy" showing in the job action trailer, based on what little was shown and what can be gleaned from that combined with the many questions that leaves us with, I kind of get the feeling that DRK may end up being the tank that plays the most different in Endwalker compared to Shadowbringer.
    (1)
    Last edited by TouchandFeel; 09-23-2021 at 05:37 AM.

  10. #40
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TouchandFeel View Post
    PLD
    - During Req there are 3 spell casts and then 4 Confiteor-like abilities for a total of 7 gcd's under Req. This implies that either Req has had it's duration increased to ~15s or they may have even changed it completely by disassociating the regular spells (Clemency, Holy Spirit, Holy Circle) from Req and it just gives you 4 stacks to cast the Confiteor-like abilities. Maybe some mish-mash of both scenarios.
    I believe that Requiescat will still function the same as it currently does minus the MP requirement to gain the buff. Therefore I believe 5 GCDs will fit under Requiescat, and that Clemency, Holy Spirit, Holy Circle, and Confiteor only used for a demonstrable purpose. More than likely, Confiteor will continue to remove Requiescat upon execution.

    As for the Confiteor combo, it will more than likely replace Goring Blade combo in the rotational loop, as it appears the combo applies a damage over time. It seems the most logical way to implement it due to the rigid nature of Paladin's rotation.

    My only curiosity is if the devs will do anything to remove the Atonement shift rotation, maybe by shortening the duration, but I would prefer they leave it as is. While Royal Authority and Atonement wasn't shown, I wouldn't take that as any reason to consider them removed.
    (2)

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