Aodhan is right!
I've rewatched the trailer multiple times now, and counted the seconds once Goring was applied, and kept an eye on the dot vfx. The dot is applied around 17:54, and - as expected - the dot vfx stops at roughly 18:14. The last Confiteor combo hits at 18:20, and there were no dot vfx until then, and just a second after the vfx the trash dummy dies.
The new combo doesn't require MP, replaces the first Goring blade combo after Requiescat, and is triggered by casting Confiteor/ending Requiescat - just as many other new finisher moves! (WAR finisher Cleave after Inner Release, BRD finisher shot after Apex Arrow etc.)
HW rotation was on 90s repeat since old Fight or Flight had +30% dmg/30s duration on 90s CD. On 2.43s GCD (BiS GCD during 3.4), that's 37 GCDs on repeat which meant either you filled in one Fracture every circle, or were drifting by 1 GCD every 90s. Nevertheless, 30s dur FoF meant 4 full combos + 1 extra GCD (e.g. Fracture, but its TP cost were pretty high).
Last edited by ArianeEwah; 09-24-2021 at 05:33 PM.



Based on what I see in the PLD part of the trailer, a DoT tick happens at every 3s after application of Goring Blade. The tick that you describe as "missing" could just be happening to occur exactly when the vfx for the second to last Confiteor combo move occurs, obscuring and mostly covering the much smaller DoT tick vfx. It doesn't help that the two vfx are basically the exact same color. The timing lines up pretty exactly with those 3s intervals for that to happen.
Additionally, abilities that apply DoTs don't have the DoT tick on activation but starting after the first 3s interval; so, the DoT vfx occurring during the usage of the final step of the Confiteor combo wouldn't mean that the final step ability is applying the DoT but that the DoT was applied earlier and the DoT tick happened to occur at the the move was used. If part of the Confiteor combo is applying a DoT it most likely would be the 3rd step since that is the one where there is some uncertainty as to whether we can see a DoT tick vfx since the vfx for the combo ability may be masking it. If the Confiteor combo doesn't apply a DoT within it, that would then possibly point to Goring Blade's DoT effect having an increased duration since that would then be 9 DoT ticks in the trailer, equating to a duration of at least 27s, which would fit with the 30s/30s rotational switch off between Physical (FoF) and Magical (Req) pretty neatly. One application of Goring at the start of FoF and one application right before Req.
It's hard to say for sure though since what happens in the job action trailers don't always match up with the reality of how the job ends up working.
Last edited by TouchandFeel; 09-24-2021 at 04:39 AM.



There is absolutely no way that Confiteor nor the combo obscure the animation for the DoT tick, I would advise watching it back a few times if you do struggle to see it but it is extremely obvious that there is no damage over time tick for at least 5-6 seconds after the last tick during Confiteor, therefore Goring Blade DoT is no longer active.
This is actually incorrect, if the damage and DoT applies at the front end of the animation, then depending on the Sever Tick you can get an instant or near instant tick of your DoT which would explain the tick during the animation.
The new DoT applying on the last action of the combo is the most logical point of application, and if Goring Blade was ever extended to 27 seconds it would only serve to cause clipping 1-2 ticks of Goring at the end of every Fight or Flight.
I totally agree everything is up in the air, and nothing will be concrete until we get the patch notes, as everything is still subject to change until EW launches, much like the GNB potency changes from the Media Tour over 2 years ago for example.
Last edited by aodhan_ofinnegain; 09-24-2021 at 05:17 AM.


Reviewing the footage, impact VFX was happening on the Moon Coblyn's snout (lower face), DoT VFX was happening on the core of the body.
About 21 seconds after application is the last tick of it we see, then it is absent for the three part combo. At the use of Demacia, you can see the impact VFX hit near the beginning of the attack animation (So server recognizes it), and then shortly after you see the DoT VFX once more on the core of the coblyn.
Seems to check out.



Assumed Paladin rotation loop will be: Fast Blade > Riot Blade > Royal Authority> Atonement x2 > Fast Blade > Riot Blade > Fight or Flight > Goring Blade > Atonement > Fast Blade > Riot Blade > Royal Authority > Atonement x2 > Fast Blade > Riot Blade > Goring Blade > Atonement > Requiescat > HS x 4 (x3 for 60 second rotation) > Confiteor > Confiteor Combo 1 > Confiteor Combo 2 > Confiteor Combo 3 > Fast Blade > Riot Blade > Royal Authority > Atonement x 2 into Goring Blade to continue the Atonement Shift, so long as Atonement stack duration remains unaffected from present.
This should keep PLD at a 60-63 second rotation to line up with raid buffs, otherwise Paladin will play counter to what was stated in the LL where primary buff are now being purposefully adjusted to align with 60 and 120 second burst windows. Paladin already naturally drifts on it's current 63 second rotation, so increasing the the rotation by another 7.5 seconds will cause a much faster desynch from raid buffs than current which would be a bigger detriment to rDPS.
Last edited by aodhan_ofinnegain; 09-24-2021 at 08:15 PM.


I mean, he is not wrong...chances are that with 3 charges, the CD will be so short that you'd not be able to dump 3 charges into one burst window, but maybe 4 or 5! :P
Maybe WAR will press more oGCD than DRK now! How the tables have turned...
I am personally fine with it being on charges instead of using gauge. But I think they should definitely find a way to avoid this "dump all charges in burst window" thingy. Especially for the gap closers, which should primarily be utility abilities.
IMO, charges are supposed to be a QoL improvement. But because the gap closers are dealing damage, it's not really what it is used for...
So, I believe that the problem is not that onslaught is now on charges. The problem is that gap closers deal damage. That's one of the reasons why the new Monk gap closer is a good change.
I don't know....just change the gap closers to only deal damage if you use them from far enough. That could work, especially now that they increased the range of the gap closers.
Tank gap closers are really just as weird design-wise as the new Scholar ability.


Yea, pretty much this. At some point it crosses the line between a beneficial ability and rote oGCD spam.
There's definitely some appeal to the gameplay style, both visually and performative. Like when you catch the server tick perfectly while dodging between a gcd and snap back to the boss with the gap close. It's really fun for sure, the debate for me is really about the frequency (IE, should high mobility dodging be a playstyle it's own?) and whether all the tanks should play like that or not. All the melee DPS have a gap close but they each have their own flair and feel right? Some do damage and some don't. Some cost a resource and some don't. As little as a 10 sec or as much as 60 sec CD. Plenty of variation to go around.
I think WAR getting Onslaught change is more due to feedback about WAR playing slower than the other tanks, the whole 10 sec burst 80 sec afk meme. Less about it costing a resource or being DPS neutral, etc. Basically EZ APM Clap
Ideally they should incorporate the same spectrum of mobility into tank jobs as they have for melee. One end could be slower CD/less charges tanks that deal damage while on the other end faster CD/more charges tanks that play with that zippy-zoom style but don't deal damage (which in theory the higher mobility would compensate for). Something in this realm would be interesting at least idk.
Last edited by whiskeybravo; 10-03-2021 at 08:43 AM.
If that really was the reason for the Onslaught change then that would have been the laziest, most creatively bankrupt implementation of feedback I have seen in a long time. Instead of leaving Onslaught as it is, an actual gap closer, and designing 1 or 2 new oGCDs to make warrior's filler phase less boring (and we all know warrior is not exactly lacking in empty hotbar space) they simply turn Onslaught into the same thing that every other tank has...
It doesn't even look good as a filler oGCD, charging the boss while you're already right in front of it just looks downright goofy, it always has.
Last edited by Absurdity; 10-04-2021 at 02:33 AM.
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