Highly casual Warriors, perhaps. Every time such has been suggested, though, those who actually play the job significantly have been quick to inform them why anything more than a faint potency increase to Onslaught with each time (by trait or patch) Fell Cleave gets an indirect buff would be a capacity and QoL nerf.
What? That they actually main the job and therefore actually double-check ideas that would be a nerf to it?
Last edited by Shurrikhan; 09-24-2021 at 04:34 PM.
Aodhan is right!
I've rewatched the trailer multiple times now, and counted the seconds once Goring was applied, and kept an eye on the dot vfx. The dot is applied around 17:54, and - as expected - the dot vfx stops at roughly 18:14. The last Confiteor combo hits at 18:20, and there were no dot vfx until then, and just a second after the vfx the trash dummy dies.
The new combo doesn't require MP, replaces the first Goring blade combo after Requiescat, and is triggered by casting Confiteor/ending Requiescat - just as many other new finisher moves! (WAR finisher Cleave after Inner Release, BRD finisher shot after Apex Arrow etc.)
HW rotation was on 90s repeat since old Fight or Flight had +30% dmg/30s duration on 90s CD. On 2.43s GCD (BiS GCD during 3.4), that's 37 GCDs on repeat which meant either you filled in one Fracture every circle, or were drifting by 1 GCD every 90s. Nevertheless, 30s dur FoF meant 4 full combos + 1 extra GCD (e.g. Fracture, but its TP cost were pretty high).Since Goring Blade was introduced Paladin has been built around a 9 gcd cycle of Goring Blade and then 6 filler gcds made up of RoH and RA combos with FoF being used once every 3 cycles.
[...]
GB combo -> RA/RoH combo -> RA/RoH combo -> GB combo -> RA/RoH combo -> RA/RoH combo -> GB combo -> RA/RoH combo -> RA/RoH combo -> Repeat was HW's 60s rotation
Last edited by ArianeEwah; 09-24-2021 at 05:33 PM.


Yeah the way the axe disappears is odd. You'd think they animate it so that during the first left punch, the right arm sheathes the weapon, then punch with right, then the left punch and during the spin he will unsheathe the weapon again, but w/e. It's just an ogcd so it's gonna clip with onslaught I'm sure since you gotta start spamming that. Personally I was hoping we would get something like Escanor where you summon a giant fireball overhead and slam it down on the enemy.
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With regards to people being weird and over reacting about onslaught here's what's gonna most likely happen. Every 60 secs during TA you're gonna spam 3 onslaughts and the punch move during your IR window.
IR > FC > punches > FC > Ons > FC > Ons > finisher > Ons > Infuriate + IC
You know if I wanted to play a job where I spam an ogcd after every gcd I would have picked GNB but I don't because, call me crazy but, I'd rather weave defensive cds in between gcds and adding bloat to that window is counter-intuitive to what a tank is supposed to do imo. Unless all the bosses in EW is spamming a point blank aoe the changes to onslaught is just another step into turning tanks into poormans dps instead of emphasizing their roles as tanks.
Last edited by Marxam; 09-25-2021 at 04:27 AM.

Look, I get the complaints about onslaught being on charges IF IT HAPPENED NOW.
But we don't know what how other changes will happen in ENDWALKER, like changes buff cooldowns/durations and ir being maybe having charges.
Why is everyone a broken record on this?
And like I said before, it's 3 charges. Chances are we're not going to be required to dump all 3 into one burst window because we can't.
If you still don't understand why dumping all charges during party buffs is optimal and recommended, then you do not get the complaints about onslaught being downgraded into an unnecessarily homogenised damage dump ability.Look, I get the complaints about onslaught being on charges IF IT HAPPENED NOW.
But we don't know what how other changes will happen in ENDWALKER, like changes buff cooldowns/durations and ir being maybe having charges.
Why is everyone a broken record on this?
And like I said before, it's 3 charges. Chances are we're not going to be required to dump all 3 into one burst window because we can't.
If you want your gap closer with dmg and charges tied to it on a tank, play GNB, PLD or DRK, you have that many choices. Or at least, level your Warrior to 80 and learn about raids and party buffs first, you write about how happy you are getting a homogenised gap closer, and how 3 charges are innovative, yet you didn't even reach the level to acquire it. And apparently you don't understand what buff windows mean, when I read that last sentence of yours.
Do you really think that homogenisation will make tanks better? It doesn't! Since ShB, they have been heavily simplified and homogenised. Every tank player and those who understand tanks and raiding I've spoken with agree that this trend is unhealthy; it will result in boredom for raiders, and only attacts casuals who play said job/role just occasionally.
There is no difference between "IF IT HAPPENED NOW" and "in ENDWALKER", it has already happened, it is happening now, and it will happen again!


I mean, he is not wrong...chances are that with 3 charges, the CD will be so short that you'd not be able to dump 3 charges into one burst window, but maybe 4 or 5! :P
Maybe WAR will press more oGCD than DRK now! How the tables have turned...
I am personally fine with it being on charges instead of using gauge. But I think they should definitely find a way to avoid this "dump all charges in burst window" thingy. Especially for the gap closers, which should primarily be utility abilities.
IMO, charges are supposed to be a QoL improvement. But because the gap closers are dealing damage, it's not really what it is used for...
So, I believe that the problem is not that onslaught is now on charges. The problem is that gap closers deal damage. That's one of the reasons why the new Monk gap closer is a good change.
I don't know....just change the gap closers to only deal damage if you use them from far enough. That could work, especially now that they increased the range of the gap closers.
Tank gap closers are really just as weird design-wise as the new Scholar ability.
GNB getting continuation is really cool, I thought it was Burst Strike 2 in the Benchmark trailer since you didn't see the first strike.
Continuation makes a lot of sense tho.
Only thing that really struck me as negative that I saw was how the WAR's weapon disappears when they do the clawing/ punching.
It always feels really odd to me when weapons just teleport in and out.


Yea, pretty much this. At some point it crosses the line between a beneficial ability and rote oGCD spam.
There's definitely some appeal to the gameplay style, both visually and performative. Like when you catch the server tick perfectly while dodging between a gcd and snap back to the boss with the gap close. It's really fun for sure, the debate for me is really about the frequency (IE, should high mobility dodging be a playstyle it's own?) and whether all the tanks should play like that or not. All the melee DPS have a gap close but they each have their own flair and feel right? Some do damage and some don't. Some cost a resource and some don't. As little as a 10 sec or as much as 60 sec CD. Plenty of variation to go around.
I think WAR getting Onslaught change is more due to feedback about WAR playing slower than the other tanks, the whole 10 sec burst 80 sec afk meme. Less about it costing a resource or being DPS neutral, etc. Basically EZ APM Clap
Ideally they should incorporate the same spectrum of mobility into tank jobs as they have for melee. One end could be slower CD/less charges tanks that deal damage while on the other end faster CD/more charges tanks that play with that zippy-zoom style but don't deal damage (which in theory the higher mobility would compensate for). Something in this realm would be interesting at least idk.
Last edited by whiskeybravo; 10-03-2021 at 08:43 AM.
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