Results 1 to 10 of 4812

Hybrid View

  1. #1
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Baxcel View Post
    Were honestly not asking for a full rework.. were asking for like 2-3 things to better the class that is all..

    1)rework Living Dead.. we can't use our "oh no" button to save ourselves because without a healer we die.. were the only tank that can't survive their own save me from death move solo.. just keep us from dieing or make all attacks recover hp.. anything that's not.. haha you died after it.

    2)Delirium need to change away from being a copy of Inner release.. I picked up DRK upon reaching Ishgard in my own play thru after being a bard all ARR and it kept me a tank main since then.. I personally didn't like WAR it was my last tank to level and always will be.. but now DRK is just WAR lite and its killed the class for me.. when ShB dropped I got DRK to first dungeon before changing to GNB because I didn't wanna be a WAR..

    Those are only ones I wanted.. I know some wanted a 3rd being the return of original cooldown an use of Abysall Drain an Salted Earth an I agree too but that's not as important as other 2
    I get that yes. But if you look at the new 6.0 Delirium, it only gives 3 charges. So, in a way, it's not really different from PLD's atonement either. It's just the tank design they are going for. (And since the GNB continuation combo is now on one button, it's a fancier Delirium in a way too.)
    I really believe that the issue is not Delirium but the burst window as a whole: the cooldowns on all the oGCDs are way too long.
    (it still baffles me that they never changed living dead despite all the feedback they got about it over the years....)
    (0)

  2. #2
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Garnix View Post
    I really believe that the issue is not Delirium but the burst window as a whole: the cooldowns on all the oGCDs are way too long.
    I agree the if they, at the very least, reduced the cooldown timers on DRK then it would would already be a ton more fun. I still think Delirium is part of the problem though, spamming one GCD on a class that revolves around using multiple oGCDs just doesn't sit right. As I stated before, it really just needs to make EoS free for a set amount of time. Hopefully Blood Weapon and Carve and Spit get booted down to 30 seconds, and Salted Earth to like 45 seconds in EW. Those would be some fantastic changes. Kinda worried about the whole new EoS -> Dark Passenger combo action though. If that's the case, then the opener is just gonna be spamming that combo until you're out of MP. Hopefully it's on some sort of charge system to prevent spam.
    (0)

  3. #3
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    I can agree that ShB Delirious Inner Release is trash, of course.
    Delirium in EW aught to either just be a MP restore again, like in SB, minus the issue of that version was too much MP, or.. I like the idea that Sazuzaki has, to make Delirium remove the MP cost of Edge/Flood of Darkness/Shadow, rather than bloody Delirious Inner Release and BloodSpiller/Quietus spam.

    And I agree with the reduction of CDs. EW Abyssal Drain aught to have a 30sec CD, and a better single-target self-heal potential.

    Salted Earth aught to just revert back its old superior power; 45sec CD and potency 75 ticks for 21 seconds, where-as the current is a 90sec CD and potency 60 ticks for 15 seconds...

    As for EW Carve and Spit... more than a CD reduction, I would just love if the action was a actual Three-Fold attack [again: false memory, ignore.]... triple MP restoration and a potency of 1350, across three potency 450 hits, is what I would like to see Carve and Spit do.[why that action had taken the Lv60 slot, but now the skill is lousy and a corpse of its former glory...: false memory, ignore.]

    And then, of course... Blood Weapon. EW Blood Weapon needs just one thing, a extension to the duration, but I would be more than fine with a CD reduction.
    (1)
    Last edited by Anahlise_Auhn_Giinslai; 09-24-2021 at 03:50 AM. Reason: edit to fix the Carve and Spit entry, as seen below.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  4. #4
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    As for EW Carve and Spit... more than a CD reduction, I would just love if the action was a actual Three-Fold attack again... The triple MP restoration and potency of 1350, across three potency 450 hits, is why that action had taken the Lv60 slot, but now the skill is lousy and a corpse of its glory days...
    C&S has never been a 3-hit attack in the history of its existence. it's only ever done a single damage hit, the textbox is extremely misleading; it merely describes the animation, not how the attack actually functioned. go back and watch literally any DRK POV of HW & SB content to see; you only see a single damage tick. It never gave triple Mp ticks or 1350 potency.

    In fact, C&S is literally the strongest its ever been in SHB.

    In HW & SB, it was either a:
    1) 100 potency attack that gave a bit of mana
    2) 450 potency hit if enhanced with Dark Arts, but removed the MP effect.

    Now in SHB, it straight up does 450 potency, costs 0 MP to get said potency, and gives MP. It's far from a corpse; it literally stands above every iteration that came before it in terms of effective power by taking all the good and leaving behind any downsides. Now whether you agree if the skill is interesting or not after it lost its DA interaction is a different story.
    (7)
    Last edited by Daeriion_Aeradiir; 09-23-2021 at 07:37 PM.

  5. #5
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Daeriion_Aeradiir View Post
    C&S has never been a 3-hit attack in the history of its existence. it's only ever done a single damage hit, the textbox is extremely misleading; it merely describes the animation, not how the attack actually functioned. go back and watch literally any DRK POV of HW & SB content to see; you only see a single damage tick. It never gave triple Mp ticks or 1350 potency.

    In fact, C&S is literally the strongest its ever been in SHB.

    In HW & SB, it was either a:
    1) 100 potency attack that gave a bit of mana
    2) 450 potency hit if enhanced with Dark Arts, but removed the MP effect.

    Now in SHB, it straight up does 450 potency, costs 0 MP to get said potency, and gives MP. It's far from a corpse; it literally stands above every iteration that came before it in terms of effective power by taking all the good and leaving behind any downsides. Now whether you agree if the skill is interesting or not after it lost its DA interaction is a different story.
    Darn it... It has been 4 and a half years, already...So it will not surprise me if my memory betrays me, since I always had memory issues... ignore what I said and put it on a Wish-list, then. It would be great to see a Three-fold attack that is a actual triple-hit, rather than just to look like one and be a fake.
    (0)
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]