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  1. #251
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    Yeah it just seems to early to tell. I hope bloodspiller can't be spammed but is stronger, DRK getting reasonable way to sustain themselves, updated bloodspiller animation, living dead to not be so punishing, and rework of dark mind and dark missionary.
    (2)

  2. #252
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Honestly, If they're gonna build off of 5.0 DRK, I'd only want some simple changes. It's not the worst base to build off of, just needs some adjustment.

    Here's some of the changes I want:

    Delirium allows for free Edge of Shadows/Flood of Shadows instead of Bloodspiller/Quietus. This would make make it less of an Inner Release, more of an actual Delirium that would fit DRK as the oGCD tank

    A weaker, lower level TBN that unlocks at lvl 50 or 60; could just be like a 5% or 10% shield. DRK doesn't have any MP management below 70, it's just press Edge of Darkness when you reach 3k MP. I love raids like BCoB and Alexander, but DRK is just such a bore to play during those raids because it's missing the reason people play it in the first place.

    Since Delirium already grants free EoS/FoS, make TBN grant a free Bloodspiller/Quietus instead of EoS/FoS when broken. Lower level TBN would grant a free EoD/FoD to fill for lack of Bloodspiller/Quietus

    Lower Blood Weapon CD to 30 or 40 seconds. Maybe bring back BW haste; it would be a nice touch but I wouldn't really kill for it.

    These would be a good start towards making DRK have a bit of identity again. As you can see it's mainly just leveling and Delirium that I have an issue with. I would want to dive into Living Shadow but I seriously doubt they're gonna do anything with that.
    (6)
    Last edited by Sazuzaki; 09-21-2021 at 01:15 PM.

  3. #253
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    I don't really have a point of reference with old DRK since I am new to the game, but the one thing I would love to get reworked is Delirium, it's so... Boring and forgetful, spamming Bloodspiller/Quietus doesn't feel good at all.

    Another thing that I would love to see is that animation where your character kinda puts their shoulder against the target and casts this huge blast with their hand return, it's such a cool animation which I assume is from a removed ability.
    (4)

  4. #254
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hysorn View Post

    Another thing that I would love to see is that animation where your character kinda puts their shoulder against the target and casts this huge blast with their hand return, it's such a cool animation which I assume is from a removed ability.
    Oh you're talking about Powerslash huh? Hell yeah, it was such a nice looking ability. Regardless of how little it was used. https://youtu.be/YAtKfa-Mz90
    (6)

  5. #255
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hysorn View Post
    Another thing that I would love to see is that animation where your character kinda puts their shoulder against the target and casts this huge blast with their hand return, it's such a cool animation which I assume is from a removed ability.
    That was Power Slash, got removed because people literally never used their Enmity combos.
    (4)

  6. #256
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Beddict View Post
    That was Power Slash, got removed because people literally never used their Enmity combos.
    Ahh, still though, the animation was really good, gives off some huge Eldritch Knight vibes, I only saw it in a video showing a bunch of removed abilities but it didn't really name them.
    (2)

  7. #257
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Garnix View Post
    The job actions trailer is just showing the new flashy things.
    PLD got 3 new flashy spells. But I really doubt that it will add much to the job aside from looking even flashier.
    So I don't see a reason for DRK to complain they did not get anything.

    They obviously pick a job or two for a full rework in each expansion.
    Dark Knight already got it in 5.0, so IMO it would have been surprising to see it completely reworked already.

    I still believe that a lot can be done for the current DRK with simple cooldowns changes and the addition of some more oGCDs.
    Delirium becoming a 60s recast is already a really good improvement IMO.
    Were honestly not asking for a full rework.. were asking for like 2-3 things to better the class that is all..

    1)rework Living Dead.. we can't use our "oh no" button to save ourselves because without a healer we die.. were the only tank that can't survive their own save me from death move solo.. just keep us from dieing or make all attacks recover hp.. anything that's not.. haha you died after it.

    2)Delirium need to change away from being a copy of Inner release.. I picked up DRK upon reaching Ishgard in my own play thru after being a bard all ARR and it kept me a tank main since then.. I personally didn't like WAR it was my last tank to level and always will be.. but now DRK is just WAR lite and its killed the class for me.. when ShB dropped I got DRK to first dungeon before changing to GNB because I didn't wanna be a WAR..

    Those are only ones I wanted.. I know some wanted a 3rd being the return of original cooldown an use of Abysall Drain an Salted Earth an I agree too but that's not as important as other 2
    (6)

  8. #258
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hysorn View Post
    Ahh, still though, the animation was really good, gives off some huge Eldritch Knight vibes, I only saw it in a video showing a bunch of removed abilities but it didn't really name them.
    It was certainly a more interesting animation than, well, all but Bloodspiller and Scourge, imo.

    (DRK's Cross-classes Skull Sunder was the funniest shit ever, though.)
    (1)

  9. #259
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Baxcel View Post
    Were honestly not asking for a full rework.. were asking for like 2-3 things to better the class that is all..

    1)rework Living Dead.. we can't use our "oh no" button to save ourselves because without a healer we die.. were the only tank that can't survive their own save me from death move solo.. just keep us from dieing or make all attacks recover hp.. anything that's not.. haha you died after it.

    2)Delirium need to change away from being a copy of Inner release.. I picked up DRK upon reaching Ishgard in my own play thru after being a bard all ARR and it kept me a tank main since then.. I personally didn't like WAR it was my last tank to level and always will be.. but now DRK is just WAR lite and its killed the class for me.. when ShB dropped I got DRK to first dungeon before changing to GNB because I didn't wanna be a WAR..

    Those are only ones I wanted.. I know some wanted a 3rd being the return of original cooldown an use of Abysall Drain an Salted Earth an I agree too but that's not as important as other 2
    I get that yes. But if you look at the new 6.0 Delirium, it only gives 3 charges. So, in a way, it's not really different from PLD's atonement either. It's just the tank design they are going for. (And since the GNB continuation combo is now on one button, it's a fancier Delirium in a way too.)
    I really believe that the issue is not Delirium but the burst window as a whole: the cooldowns on all the oGCDs are way too long.
    (it still baffles me that they never changed living dead despite all the feedback they got about it over the years....)
    (0)

  10. #260
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Garnix View Post
    I really believe that the issue is not Delirium but the burst window as a whole: the cooldowns on all the oGCDs are way too long.
    I agree the if they, at the very least, reduced the cooldown timers on DRK then it would would already be a ton more fun. I still think Delirium is part of the problem though, spamming one GCD on a class that revolves around using multiple oGCDs just doesn't sit right. As I stated before, it really just needs to make EoS free for a set amount of time. Hopefully Blood Weapon and Carve and Spit get booted down to 30 seconds, and Salted Earth to like 45 seconds in EW. Those would be some fantastic changes. Kinda worried about the whole new EoS -> Dark Passenger combo action though. If that's the case, then the opener is just gonna be spamming that combo until you're out of MP. Hopefully it's on some sort of charge system to prevent spam.
    (0)

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