Quote Originally Posted by ssunny2008 View Post
Even the whole FF14 lore got thrown into it without many thoughts into it. It matches together somehow, but it´s far away from being that FF experience i know from all solo games of the series i´ve played.
Or maybe it somehow matches together because a lot of thought was put into it?...
And regarding DoTs, there still seems to be a sort of short DoT during the wind phase, which makes a lot more sense for SMN than things like miasma IMO.
Also, DoTs have always been part of FF. And it was traditionally associated with Black mage's poison.
I think they will obviously add a DoT mage in 7.0 (either green mage or time mage if I had to guess). And I think having SMN and DoT mage be two separate job is fine. Especially because SMN DoTs are not great in my opinion and a bit lackluster (maybe that's a hot take?). They are currently just something you had to pay attention to because it was there and that did not add much gameplay-wise than any other spell would. They could be a long cooldown nuke and it would pretty much be the same thing, but less tedious.
You just put them in your rotation and be done with it. It's the same reason they are removing NIN's DoT. It is just busy work. BLM at least have a proc tied to it...
SMN has basically nothing to make the DoTs interesting/rewarding. So I much rather have them make a separate DoT job in the future which whole gameplay focuses on DoTs at least as much as BRD does.