Exactly. While on the topic, it does seems that FFXI players get really no love in FFXI : (I see no problem with a glamour toggle similar to the one used in FFXI. In that game it puts other players into a single cohesive outfit (racial starting gear in that game's case) so, no you wouldn't necessarily end up seeing people in mix 'n match outfits which is silly to even put on the table. Also the two games share a playerbase somewhat and XI players don't seem to get into a fuss that people may not see their Style Lock, which also btw lets you wear any and all armor for glamour as long as you've attained the level to wear it at some point.
How I miss the huge open areas full of dangerous monsters that could only be killed by a focused small party... I really do.
That armor looks very ok. No problem at all with that. Seems like something a "tank" would actually wear.
No. Glamour magic is used as part of the story and I prefer my intended fashion to be shown to ppl, whether they like it or not.
If it were being done to save graphic processing on old PCs, then it would probably just render everyone in their racial gear, because loading one set per character model would be a lot easier than piecing together whatever menagerie of parts they're actually wearing. (It should also be a sign to upgrade your PC, even a bargain-model prebuilt gaming PC from Best Buy should have no problem running the game, but I digress.) How immersion-breaking would be it be to see everyone in the exact same generic gear at all times?
Yeah or the artifact gear of the job they're on for the level bracket they're at. If I look at a level 80 PLD, I should see the PLD AF4 on them. If I look at a level 65 AST, then they're in the AF2. Substitute hall of the novice gear or, say, the Brayflox gear for people below level 50, and whatever crafted gear is in the chests for the HW jobs that don't have level 50 sets. Or, heck, whatever armor they want to use for it that's a complete set that's appropriate to a level range. That both adds a distinct identifier for visually distinguishing members of different jobs (the exact thing that they keep the glamour system limited for) and might actually mean you get to see those armor sets in the wild more than once a year.
I was just about to say, put everyone in the AF1 gear since the OP is citing older games that generally have characters of a given class always wearing XIV's AF1 stuff.
I 100% disagree with any and all modding at all and disagree with the idea of using even a client-side mod to change the way people appear in the game. I also disagree with the notion that it's ok for players to force others to see their glamours simply because they put a lot of time and effort into creating a specific look. I'd be all for an official game UI function that put all players in a standard outfit from that specific players' POV. If a specific player doesn't want to see glamours, fine, let them hit the toggle. If a specific player wants to see other peoples' glamours, fine, let them not hit the toggle.
I personally prefer more "traditional" glamours that fit into the overall aesthetic of the NPC populations and not the rare exceptional NPCs like Godbert or the dude in the gold pig suit in Idylshire. That being said, XIV isn't a "lore game" in the same veins as an Elder Scrolls title where immersion is a significant deal. This is an MMO and the developers more likely than not are thinking of it as a *game* not an immersive world experience like Elder Scrolls. Being a "only a game", it's not surprising that we're allowed to glamour outfits that reflect anime and manga where it's common to have protagonists in school uniforms, maid outfits, tuxedos, and kimono swinging around gigantic weapons and taking hits that would rip a person in half completely in stride.
We're all probably happier by thinking of the game as an immersive anime with a wide variety of cultural aesthetics and weird stuff than a World Building game like Morrowind or Skyrim.
Not really what a tank should wear at all. No plate, just cloth, mail, and leather. Horrible head protection. Also lacking a coat of arms, how are they supposed to stand out enough that people know who to follow?? No this getup is better for a poor man at arms playing support than a tank on the frontline.
Personally I can't compare ESO with FF at all. If people would just expand their thinking a bit. There are all kinds of fantasy worlds created in a person's mind. I just watched the golden compass movie again. That is a totally different world but it's still fantasy. This game is not a traditional fantasy so why would you try to make it that way. ESO is more traditional except all of the loud flaming store mounts they put out. But they know what sells and have raised prices accordingly. So I can't compare this game with ESO at all. As far as glamour people do those to show off their taste and I feel weather you like them or not they should be visible to all. Chocobos are a creature in this game finding someone in a chocobos suit is not out of the realm of possibility. Expand your fantasy mind this is not king Arthur and dragons. It's not table top dnd either. Exactly what you say in your last paragraph is how people must think of this then build their immersion around that.I was just about to say, put everyone in the AF1 gear since the OP is citing older games that generally have characters of a given class always wearing XIV's AF1 stuff.
I 100% disagree with any and all modding at all and disagree with the idea of using even a client-side mod to change the way people appear in the game. I also disagree with the notion that it's ok for players to force others to see their glamours simply because they put a lot of time and effort into creating a specific look. I'd be all for an official game UI function that put all players in a standard outfit from that specific players' POV. If a specific player doesn't want to see glamours, fine, let them hit the toggle. If a specific player wants to see other peoples' glamours, fine, let them not hit the toggle.
I personally prefer more "traditional" glamours that fit into the overall aesthetic of the NPC populations and not the rare exceptional NPCs like Godbert or the dude in the gold pig suit in Idylshire. That being said, XIV isn't a "lore game" in the same veins as an Elder Scrolls title where immersion is a significant deal. This is an MMO and the developers more likely than not are thinking of it as a *game* not an immersive world experience like Elder Scrolls. Being a "only a game", it's not surprising that we're allowed to glamour outfits that reflect anime and manga where it's common to have protagonists in school uniforms, maid outfits, tuxedos, and kimono swinging around gigantic weapons and taking hits that would rip a person in half completely in stride.
We're all probably happier by thinking of the game as an immersive anime with a wide variety of cultural aesthetics and weird stuff than a World Building game like Morrowind or Skyrim.
Enjoy Life you only get one.
the instant solution to this would be to just close your eyes
I get this idea is long shot and generally a waste of development resources. That point aside I don't understand the position that having someone alter another's appearance especially when outside of a few outlier situations the persons who appearance has been altered would not even know.
I mean so do not get me wrong I love walking around IRL in one of my extensive hentai hoodies. Though if someone developed the tech to alter appearance of others only to themselves. I would personally not care I still would gain enjoyment wearing what I enjoy.
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