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Thread: Broil

  1. #141
    Player
    Boizinho's Avatar
    Join Date
    Sep 2021
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    59
    Character
    Cora Eudestand
    World
    Malboro
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    Oof, I can't believe all of Astro's extra buttons only heal, and in fact all heal in exactly the same way with exactly the same cooldown and exactly the same targets with no other differences between them or considerations to make.
    Astro's basically the sole exception with its card busywork. Outside of that, yes you pretty much have 12-15 buttons for "heal stuff" on any given healer. Their differences aren't interesting either. There's a clear priority list to follow on which ones to use first, and the gaps in raid-wide damage can be so long that it becomes a non-decision anyway. You Excog one tank buster then what do you use for the next one? Excog. Sacred Soil a raid-wide and what do you use next time? Sacred Soil.

    You're acting like healer toolkits are some kind of complex swiss army knife, but when you unfold all the tools inside the knife you realize it's 20 corkscrews, some smaller and more rusted than others, and you're just sitting around hoping that someone has trouble opening a wine bottle so you can feel useful for 3 seconds before folding up the knife and putting it back in your pocket. Give the Fire 1 spamming BLM 12 different versions of Addle, some stronger than others, some on the GCD and some oGCD, and see what kind of complex gameplay loop comes out of it. It would play exactly like healers do now. They would wait for the boss to cast a raid-wide, use the strongest Addle that was off cooldown at the time, and go back to Fire 1.
    (13)

  2. #142
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Boizinho View Post
    Astro's basically the sole exception with its card busywork. Outside of that, yes you pretty much have 12-15 buttons for "heal stuff" on any given healer. Their differences aren't interesting either. There's a clear priority list to follow on which ones to use first, and the gaps in raid-wide damage can be so long that it becomes a non-decision anyway. You Excog one tank buster then what do you use for the next one? Excog. Sacred Soil a raid-wide and what do you use next time? Sacred Soil.

    You're acting like healer toolkits are some kind of complex swiss army knife, but when you unfold all the tools inside the knife you realize it's 20 corkscrews, some smaller and more rusted than others, and you're just sitting around hoping that someone has trouble opening a wine bottle so you can feel useful for 3 seconds before folding up the knife and putting it back in your pocket. Give the Fire 1 spamming BLM 12 different versions of Addle, some stronger than others, some on the GCD and some oGCD, and see what kind of complex gameplay loop comes out of it. It would play exactly like healers do now. They would wait for the boss to cast a raid-wide, use the strongest Addle that was off cooldown at the time, and go back to Fire 1.
    No, I'm not. I'm asking for the same, comparable kit.

    "All the buttons are healing" and "You only use it 10% of the time" isn't that. I don't think asking people to elaborate for a hypothetical is asking for too much. You may consider them to have no additional mechanics, but that is false. I am asking that this hypothetical Black Mage have an equal kit, in a responder's eyes, to the current healers, because the proposed one is not equal. It's lesser.

    I would obviously not play Black Mage if it was White Mage with no mechanics. White Mage, despite what will be claimed, has mechanics. It has decision points, it has considerations. In this hypothetical of literally having two buttons and no mechanics, I would obviously just play White mage. Or any of the healers. Or literally any other job, because even current Monk has mechanics. Even Machinist has mechanics.

    It is a bad comparison.
    (0)

  3. #143
    Player
    AFuzzyMu11in's Avatar
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    Aug 2013
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    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kabooa View Post
    No, I'm not. I'm asking for the same, comparable kit.

    "All the buttons are healing" and "You only use it 10% of the time" isn't that. I don't think asking people to elaborate for a hypothetical is asking for too much. You may consider them to have no additional mechanics, but that is false. I am asking that this hypothetical Black Mage have an equal kit, in a responder's eyes, to the current healers, because the proposed one is not equal. It's lesser.

    I would obviously not play Black Mage if it was White Mage with no mechanics. White Mage, despite what will be claimed, has mechanics. It has decision points, it has considerations. In this hypothetical of literally having two buttons and no mechanics, I would obviously just play White mage. Or any of the healers. Or literally any other job, because even current Monk has mechanics. Even Machinist has mechanics.

    It is a bad comparison.
    Finally someone gets it other than me.
    (1)

  4. #144
    Player
    Semirhage's Avatar
    Join Date
    May 2015
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    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    I'm confused. I thought we were changing how Black Mage's filler worked.
    Black Mage also has Firestarter, Thundercloud, ends with Despair, and needs to cast Fires in between those Fire 4s. Or is it only okay to be sarcastic and exaggerate when we're snarking at people who dislike current healer design, but precise and pedantic when we're making the original complaint?

    I can tell you I remember casting Stone 4 an annoyingly large number of times when I mained WHM, so much that it stuck way way out as a problem. Is the point of that statement that the number of times I had to cast stone was obnoxious, or do I need to pull out a calculator so I can tell you the exact number of times I did so because the point is moot without it?
    (11)

  5. #145
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Boizinho View Post
    Astro's basically the sole exception with its card busywork. Outside of that, yes you pretty much have 12-15 buttons for "heal stuff" on any given healer. Their differences aren't interesting either. There's a clear priority list to follow on which ones to use first, and the gaps in raid-wide damage can be so long that it becomes a non-decision anyway. You Excog one tank buster then what do you use for the next one? Excog. Sacred Soil a raid-wide and what do you use next time? Sacred Soil.

    You're acting like healer toolkits are some kind of complex swiss army knife, but when you unfold all the tools inside the knife you realize it's 20 corkscrews, some smaller and more rusted than others, and you're just sitting around hoping that someone has trouble opening a wine bottle so you can feel useful for 3 seconds before folding up the knife and putting it back in your pocket. Give the Fire 1 spamming BLM 12 different versions of Addle, some stronger than others, some on the GCD and some oGCD, and see what kind of complex gameplay loop comes out of it. It would play exactly like healers do now. They would wait for the boss to cast a raid-wide, use the strongest Addle that was off cooldown at the time, and go back to Fire 1.
    If you put it that way, aren't DPS jobs boring as well?

    What are the DPS toolkits about? They are all damage. Even more brainless than healers because most dps abilities are used as soon as they're up. No thinking nor decision making is required.

    There are some exceptions though, like mitigations and utilities here and there, but you get my meaning.
    (1)
    Last edited by Aword3213; 09-22-2021 at 06:24 PM.

  6. #146
    Player
    AikenDrum's Avatar
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    Jul 2017
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    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Not more brainless, same. A set of simple rules you execute. Which is exactly why to not feel boring dps jobs have complex rotation that executing them requires some effort and training. Spend 10k hours on dps job and executing it will be as brainless as spamming 1 on healer. Same level on a healer is reached after 1 hour.

    Apart from that, seemingly effortlessly executing a complex action can be enjoying by itself.
    (6)
    Last edited by AikenDrum; 09-22-2021 at 04:48 PM.

  7. #147
    Player Mortex's Avatar
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    Dec 2017
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    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aword3213 View Post
    If you put it that way, aren't DPS jobs are boring as well?

    What are the DPS toolkits about? They are all damage. Even more brainless than healers because most dps abilities are used as soon as they're up. No thinking nor decision making is required.

    There are some exceptions though, like mitigations and utilities here and there, but you get my meaning.
    The problem is for example meele dps played on a perfect lvl and played on a ok lvl against same boss can change the rotation and buttons you press. The example I have is e4s my raid lead plays since years only dragoon and I did the fight later also with dragoon a bit out of boredom and if you perfectly play drg you managed too rarely squeeze in 1 more high jump with a mirage dive so close too maximum transitions. Changing the entire rotation for the fight. If I dps optimal on healer I can press the same button 10 times more. And funny enough astro even though it has more thing too do with his cards in theory do they all the same the only brain power you need is think if it is meele or range and if you already have the seal.
    (2)

  8. #148
    Player
    Boizinho's Avatar
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    Sep 2021
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    59
    Character
    Cora Eudestand
    World
    Malboro
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Aword3213 View Post
    snip
    Nah, cause at least you're using all of them all the time. Maintaining your rotation in the face of mechanics that want to interrupt it is the fun of DPS, and extra damaging abilities only add to that challenge. You have a precise order you've set up to make sure you're using all of your abilities as soon as you can, and you need to make the encounter work around that no matter how much the encounter tries to stop it from happening. Healing is the complete opposite. You never want to use it if you don't have to, and you're relying on the encounter itself to give you permission to use those abilities. The boss tries to stop DPS from using DPS abilities, and it tries to force healers into using healing abilities.

    Problem is, there just isn't enough outgoing damage relative to the bloated healing kits, so the choice about which spell to use isn't very important. You can think of it like this: imagine if you're a level 58 DPS that's bored waiting in queue for Palace of the Dead, so you decide to go out and walk around killing random gazelle outside Quarrymill. For the first one, you're probably going to pick an instant oGCD to one-shot it with. As a RDM, I would kill the first one with a Fleche. Second gazelle, I toss out Contra Sixte. Third one I kill with Corps-a-corps. As you can see, it takes a lot of gazelle to make me start hard-casting Jolt. If it's already been 25 seconds since I killed the first gazelle, then my go-to spell becomes Fleche again, and if I continue at this pace I will probably never reach a point where I'm casting Jolt.

    Healing opportunities are rare, fleeting, and the game decides when and if they happen. If there's no gazelle around, that Fleche will sit off cooldown until I find one. Now imagine that I'm constantly taking some form of heavy poison damage during my hunt. The moment a gazelle appears, I'm ready to Fleche it. I've been waiting to do that. But I can't do it until it spawns. In the mean time though, I'm taking heavy damage over time. This leads to me casting Vercure over and over until a gazelle spawns. Despite the fact that I have a wealth of DPS buttons at the ready, I'm spending 70% of my time casting Vercure, my one heal, interminably. The rate at which gazelle are spawning is making my high-priority attacks come off cooldown before I can even consider using the less powerful ones. Vercure Vercure Vercure Vercure Fleche, Vercure Vercure etc.

    This is what they've done to healers currently. A DPS with a large suite of DPS spells is using all of them all the time if they can help it. A healer with 20 healing spells and 1 damage spell is going to be using the 1 damage spell until the scripted encounter decides it's time to use a heal. Well, if that opportunity is one measly tank buster in a 30 second time period, I'm just gonna throw an Excog out and not worry about it, because the game's going to tell me ahead of time if another gazelle is about to show up.
    (8)

  9. #149
    Player
    AFuzzyMu11in's Avatar
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    Aug 2013
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    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    This is good it keeps the healers able to focus on healing not optimal dps.
    (1)

  10. #150
    Player Mortex's Avatar
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    Dec 2017
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    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    This is good it keeps the healers able to focus on healing not optimal dps.
    But there is nothing too heal in almost all fights. Like don’t get me wrong I would love to be forced to heal more but this game has except in very specific content no healing checks. So what other options do I have then do dmg all the time too make the fights shorter, I mean I don’t think I can overheal the boss too death.
    (5)

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