I am honestly having trouble understanding some of the thought processes here. Which isn't a bad thing, I just am not sure if people even realize what they want. SE's stance is obvious. They want to ensure that each job can be played by the average player without too much of a learning curve. Sure that may turn off some of the people who prefer this complex rotation, but let's be honest most MMOs don't have that anymore. If anything, even as it is FF14 classes have the most involved button filled rotations.

Take MCH. I can understand the thoughts on that. It has too few buttons compared to other DPS classes. Now that is likely to change with Endwalkers as they start adding in more. That said not a single person can deny that MCH is in the best place it has ever been in. Gun mage was annoying and pitiful, Stormblood MCH was.... gross, but ShB MCH is functionable, and while it may not be as involved it packs a nice punch. Now looking at SMN... honestly I think it has desperately needed the same treatment. Ever since Stormblood the Summoner rotation has been far too involved and required far too much build up to get to its burst window which made it far too easy to mess the whole thing up and throw your entire dps into the garbage just by mistiming a single ability. Sure I guess some people can find that fun, but overall it wasn't really feasible. Not to mention when compared to BLM or RDM it is far easier to meet DPS requirements on them with far less effort. So what is the point of the complexity if it doesn't provide any bonus? In which case, I say good riddance to the overtly complex state SMN has ended up in and I hope that the new SMN is more involved than current MCH but a bit more forgiving than it is now.