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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ryaz View Post
    I hear people say MCH is far from perfect, but what exactly would a perfectly designed MCH actually be? Different people enjoy different ways to play and I'm sure perfect varies from person to person. I quite enjoy the new MCH. Far more than the old one.
    A-HEM
    I will not go into details but current MCH is a deep as a puddle.

    -Heatblast spam is tiring when repeated, especially when raiding savage/ultimate.
    -Heatloop doesn't work, if you perform your rotation correctly you will end in a deadend, forcing you to choose between losing Drill/Air Anchor cast, overcap heat or delay Barrel Stabilizer in order to use Wildfire on cooldown. Best choice is to delay BS, which desynch the two cooldowns when they are clearly designed to go together.
    -The Queen AI is wonky, its target is sometimes random and it's nothing more than a glorified dot.
    -Some cooldown are way too "automatic", you can try yourself, what's the difference between a regular Hypercharge and a Wildfire + Hypercharge? One button.
    -Flamethrower is a boring tool that also brings tick fishing, something so annoying for just 100 potency most MCH ignores.

    I've seen people saying "I like Flamethrower because I'm allowed to do nothing".
    Meanwhile on any other job they can take a break as well and it's not different from spamming Spreadshot either.

    MCH rework is welcome and was needed. The only thing is that the rework feels incomplete, making it a snoozejob when raiding.
    It's my absolute favorite, but I can't suffer the same boring rotation for another 2 years.
    (2)

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Ryaz View Post
    I hear people say MCH is far from perfect, but what exactly would a perfectly designed MCH actually be? Different people enjoy different ways to play and I'm sure perfect varies from person to person. I quite enjoy the new MCH. Far more than the old one.
    But do you enjoy it enough? Is it your main? Your go to for Raids and Trails? Sometimes being fun to play on occasion isn't enough. When you completely change how a job plays, you risk alienating the core group that plays it.
    (3)

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ryaz View Post
    I hear people say MCH is far from perfect, but what exactly would a perfectly designed MCH actually be? Different people enjoy different ways to play and I'm sure perfect varies from person to person. I quite enjoy the new MCH. Far more than the old one.
    People like feeling like they have room to improve, and even though machinist is easy and accessible, you peak in skill really early and once you learn how to do the (static) rotation all you can really do is learn a proper opener and learn to time your automaton queens with reassemble so it's aligned with 120s raid buffs

    Plus it is a bit more worse on MCH because since it's physical ranged there's no movement optimization, you'll do the same damage at 50 feet from the boss as you will at 2 feet
    (1)

    Watching forum drama be like

  4. #4
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Eloah View Post
    Okay, so during the job showcase, Summoner got a lot of hype, unlike Scholar, (I still cry at night, lol). And this hype was rightfully deserved as it was new and flashy and looked amazing. But whatever side of the coin you're on for any iteration, I'm curious if this rework was the right choice.

    SMN was in the process of getting a rework, and moving away from how it functioned in XI. However, it seems like they aren't addressing certain aspects, and might be writing themselves into a new corner. With this rework, why weren't we able to acquire additional Primals/Egis? That is a key feature that many players have wanted since 2.0. With this rework, it would of been the perfect opportunity to add in at least Leviathan, Ramuh, and Shiva.

    Much remains to be seen, and I am a bit excited to see how SMN will play, but I wonder if this rework is something to be hyped over, or if it's more like catering. Anyone else feel this way? I mean with this rework why not add in the other primals?
    Personally I'm really looking forward to it, It's been a long time since I enjoyed SMN and these changes look good to me, we will have to wait and see though I guess.

    I don't really understand your comparison with FFXI though, SMN in FFXIV was never anything like the job in FFXI so I don't understand your point about it "moving away" from the FFXI version, it was never anything like it. Sure there are a few surface level similarities (it uses primals as pets) but on a mechanical level they were always poles apart. I don't think SMN will ever get 3 more primals, the game play loop in FFXIV just wouldn't suit having nearly a dozen different pets so just like how BLM is stripped very bare compared to FFXI SMN is the same. This game achieves challenging and engaging content in a completely different way to FFXI.
    (10)

  5. #5
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Reworks don't have a good history.
    (5)

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by FoxyAreku View Post
    Reworks don't have a good history.
    pretty subjective tbh
    (1)

  7. #7
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Am I concerned about Summoner in 6.0? Yeah definitely but also a bit hopeful. I really hated the changes to Summoner in 5.0 to the point I swapped to BLM and never touched summoner again. So the idea of more changes fills me with a certain dread. On the other hand it might be that I will like the new system.

    I am willing to give it a try when 6.0 hits and see how it goes.
    (1)

  8. #8
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Myrany View Post
    Am I concerned about Summoner in 6.0? Yeah definitely but also a bit hopeful. I really hated the changes to Summoner in 5.0 to the point I swapped to BLM and never touched summoner again. So the idea of more changes fills me with a certain dread. On the other hand it might be that I will like the new system.

    I am willing to give it a try when 6.0 hits and see how it goes.
    Aw man, you missed out. 5.0 was hell, 5.1 and on is sublime
    It all just flows so well. (the rotation that is. The class direction, and resources are kind of a mess.)
    (2)
    ~sigh~

  9. #9
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,208
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    From a story perspective, the first Heavensward SMN quest establishes that we can't summon Ramuh-egi to begin with, but I can't remember the details of why. From a gameplay perspective, the game works around having specific rotations and I feel like having 9 different summons/stances including trance, demi-bahamut, and demi-grandpa would be a bit too much for the devs to balance and for the players to handle.

    To me, the SMN rework is a long time coming. Yoshi-P has already stated his distaste for pet classes and we've seen them dialed back every expansion. On top of that, the class has been an awkward combination of a DoT mage and a weaker version of summoner when compared to summoners of past FF games. I'm not sure what exactly I was expecting ahead of the video, but I'm happy to see big summons with a big attack upon summon make an appearance and I'm interested to see how the new stances work.
    (13)

  10. #10
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,309
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    As a smn main since ARR, I'm not, and I won't let it bother me until 6.0 lands and we get our hands on it and see how it actually plays. Fretting and fussing right now, when we only saw a 30 second clip and had a few minutes of discussion from it by Yoshida, is pointless since we really don't know much of anything.

    Smn is not and never really has been a super difficult job and I would much rather have a more traditional summoner than a dot mage. And say what you will, but this is a more traditional summoner. In many ff games, the summons only appear momentarily and the rest is just the smn themselves dpsing like a blm or healing like a whm. Would persistent pets be nice? Yes! FFXI, as example, had a lot of smn fun with persistent pets, but to be fair, all you really did was swap your own attack button for one that commands your pet so it was, at its core, just a bit more flashier than normal attack. Just like it was in any ff game with persistent summons. Or just like it will be with the rework.

    So am I worried? Again, nope. None of the jobs are complicated and those few that still do have anything that could be remotely seen as complicated will be streamlined eventually. That is just how ffxiv works. If ppl want more complexity, they need to think about that when they are complaining that everything is too hard or too complicated. Cause that is precisely why we have mmos like we do today, instead of mmos like we had back in 2005.
    (13)

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