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  1. #121
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by ChazNatlo View Post
    This isn't some random disconnected thread. This is the primary general discussion (yes, DPS forum would be better, general is fine.) And the best way not to have your opinion heard is to keep it to yourself.
    Tell that to the people that keep whining about MCH in a bajillion threads including this obviously SMN centered one.

    Quote Originally Posted by Claviusnex View Post
    You don't think YoshiP's often said statement that he doesn't like pet classes has anything to do with the change? I believe that has more to do with the rework than the inability to take the Summoner job forward.
    Yeah and the moon landing was fake.
    (1)

  2. #122
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    "Currently summoner as a job is reaching somewhat of a breaking point when it comes to the overall play mechanics, so we’ve halted work on Egi glamour for the time being in order to shift focus. There is a reason behind this, but we can’t share the details with you at the moment. When the time comes, I’ll be sure to properly share that information with everyone."
    Yoshi p from Mr happys interview like 4 months ago
    (4)

  3. #123
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by Duskane View Post
    "Currently summoner as a job is reaching somewhat of a breaking point when it comes to the overall play mechanics, so we’ve halted work on Egi glamour for the time being in order to shift focus. There is a reason behind this, but we can’t share the details with you at the moment. When the time comes, I’ll be sure to properly share that information with everyone."
    Yoshi p from Mr happys interview like 4 months ago
    Thank you. Guess for some people it's easier to believe in the "YoshiP doesn't like pets" conspiracy.
    (1)

  4. #124
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Idk if I have concerns but I have question.

    Are it's dots still there or are they gone?

    If gone what are it's main sources of dmg outside of bursts?

    Are the gems tied to DWT/FBT?

    Do we still have egis or just carbuncles? What is gameplay pre HW like?
    (0)

  5. #125
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by AvenoMatt View Post
    Idk if I have concerns but I have question.

    Are it's dots still there or are they gone?

    If gone what are it's main sources of dmg outside of bursts?

    Are the gems tied to DWT/FBT?

    Do we still have egis or just carbuncles? What is gameplay pre HW like?
    The DoTs are gone. (outside Garuda having a placed damage over time field like Salted Earth)

    For specifics about where damage is, I think people are going to need to get their hands on it, however, It looks like you transition from one burst to another with a bit of filler.

    DWT and FBT give you access to the Gems.

    If I understood the various comments right, we have a Carbuncle. We can still glam it to look like one of the various Egis, but it doesn't attack, and it has some support abilities. It is unclear as of now (unless there has been some new update) what order we get our skills in. A few people are planning on creating alts to try our and see how leveling goes as a summoner, but as noted before, we'll have to get our hands on it first.
    (2)

  6. #126
    Player
    Nemmar's Avatar
    Join Date
    Sep 2013
    Posts
    125
    Character
    Mars Phoenix
    World
    Phoenix
    Main Class
    Lancer Lv 80
    So... yes, i am happy cause i think the egi's were an insult to the legacy of summoners. The way they will work now is more akin to the FF games where they are attacks. They appear on all their glory, make their trademark attack and buff your abilities. It is great.

    My only concern is about the cycle. I think these summons should be cooldown based. This way they can add more as they go along in expansions. The way it is now, it's a cycle between Garuda, Titan and Ifrit and i don't know how they are gonna implement more, unless they implement them 3 at a time and make another cycle between phoenix and Bahamut. But, yes, i'd like to see more. I hope this implementation is something they can expand on.

    But, atm and that is very important, more than fall into design pitfalls from thinking too much about what comes next at the cost of fun (cough WoW cough), what is important is that it is enjoyable to play. It seems to be from where i see. So, lets worry about the future when we get there.
    (1)

  7. #127
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Dyvid View Post
    But do you enjoy it enough? Is it your main? Your go to for Raids and Trails? Sometimes being fun to play on occasion isn't enough. When you completely change how a job plays, you risk alienating the core group that plays it.
    Just like BRD in SB, SCH in SHB, DRK in SHB, SMN in every bloody expansion? It’s a mmo jobs change to try to do somthing new or to please fans that never cared for it to make it accessible and simple. Take your pick which route is more lucrative
    (4)

  8. #128
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I'm hugely enthusiastic about the changes personally. Summoner has always felt more like a poison mage than a summoner for a very long time. Bahamut and Phoenix are great, but they only available late game (70+) and until then you're left with the Egi's which feel very underwhelming by comparison. Not only do the Egi's pale in appearance to their counterparts, but the damage they contribute is far from impressive, even with Enkindle. DoT's just aren't as useful for large crowds of enemies as AoE nukes are, since you need the whole timer to tick down for them to deal their full damage.

    This change feels more on point. No more DoT, just straight murdering everything as hard as you can. Moreover, imbuing yourself with the aspect of the summon to cast like-element attacks is genius! Summoner has always been my least favourite magical caster in FFXIV, when it used to be one of my all-time favourites (especially from FFXI). That's a hard fall from grace, but this update gets me excited for Summoner again.

    Can't wait to roll out my Summoner when Endwalker hits!
    (2)

  9. #129
    Player
    Fabbro's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Fabbro Orlando
    World
    Balmung
    Main Class
    Dragoon Lv 77
    Quote Originally Posted by Haxaan View Post
    As a Summoner player since ARR and Healer Main it is almost comical to see everyone cry about the complexity being nuked for simplicty. Where have these people been since SHB came out and the Healers were stripped of any and all complexity and became homogenized to the point of a single dps button?

    With that out of the way, I think the visuals of the new Summoner are stunning and it FINALLY looks like a Final Fantasy Summoner. That being said, it is one thing to have flashy animations that look pretty and another for the mechanics behind them to play well and be fun. Summoner has been in a very weird place for a long time and it has needed to figure out it's identity. It looks like they have finally picked an identity for it and they hit the ground running with it. Let's just hope the gameplay is as fun and engaging as it is pretty.

    When they showed the Astro animations for SHB I was in love, until I realized what they had done to the job in exchange. It is a shell of it's former self and while I do not like what they've done, I had to come to terms with that and realize that it was "for the good of the game" when balance was concerned. Mind you, I still have negeative feels about how dirty they did Ast, but we'll see how they adjust it in Endwalker. The same can be said about Summoner. We will all know more at the press event, until then everything is speculation.
    I and many other it seems. Want all that (and much more) complexity back.
    (1)

  10. #130
    Player
    Fabbro's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Fabbro Orlando
    World
    Balmung
    Main Class
    Dragoon Lv 77
    Quote Originally Posted by MicahZerrshia View Post
    From my understanding its because in ffxi we did everything via our pets, few smns in xi actually did much casting and even fewer pulled out their staff and started clobbering, so the job revolved almost entirely around your pet. There was a massive disappointment with egi but from what I remember back at its reveal was it was because a 12 year old mmo had better summons than this new installment both graphically and functionally, then to add insult to injury egi were mostly left to their own devices. So it really didn't feel like a smn at all because you summoned an egi and forgot about them. They were a glorified auto attack.

    imo ffxi did the jobs in the series more justice than any other game in the franchise for the most part. Not only were they able to go dark, real dark in a lot of cases, with the storyline because they were not concerned about making so much of the game cute or whimsical. But some jobs like smn, blu, rdm, these were all dang near perfect versions of them, esp blu and rdm. But that was because the jobs could be so large, expansive and detailed. You had actions for everything because they threw everything at you instead of trying to limit everything for simplicity. Not to mention they had no concerns about speed. You didn't need everything right now, that game is all about the long run.

    This version of smn is more of a traditional summoner from a solo ff game. You summon your pet, it appears, does an attack and disappears, leaving you to do your own thing. So they are literally just giving us smn, its games like xi that are the deviation. So I am not too worried, nor am I freaking out about it, esp since we have no real idea how it will play.

    Simplification is the #1 rule too ffxiv at this point, so screaming that its not complex enough is silly. You know what you are going to get when you log into ffxiv. You know what you are going to get with job changes. You know what you are going to get with new jobs. If you really want a challenge or complexity in how you play, this is seriously not the game for you at all and I have no idea why ppl still cling to the belief that it is or someday will be.
    Because there are MANY orphaned players from other MMOs, specially FFXI that want FFXIV to be what it once was: a complex, coherent and engaging experience that gets more challenging over time.
    (1)

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