Is the Broil/Glare spam not a problem in people's minds? The prevalent healing downtime, that forces a healer either to sit on their thumbs or mindlessly press one button over and over and refreshing 1 dot every 30s not a problem? Nobody sees anything wrong about it?

"If you want better DPS options play a DPS."

I want to play a healer. I want to heal. But If you design fights so that there is barely anything to heal, I am stuck DPSing all the time. And DPSing as a healer is as entertaining as watching paint dry.

"Oh but you get to weave in heals that is fun."

Yes. Weaving is fun. But you always weave it with the same goddam spell. The same boring dot/blue blast. Check the parsers from Savage encounters, they are the ones technically requiring more healing. 130 casts of your filler spell VS 30 casts of your healing spells. For a "filler" spell we use them much more often than any other ability.

"Play any other healer."

Hey MNK mains, play any other melee dps. Hey SMN mains play any other caster. Oh, you got your third rework? How come SE lets you have three reworks?

"Your role is to heal."

God I wish it was. With the amount of damage spells I use per encounter It really doesn't feel like it. It feels like my role is to broil/glare and heal on the side. Was dot management really such a big problem. AST has card management. Was it really that hard to give a "debuff" management thing to fill downtime. Was it really that hard to give WHM a more varied Nuke management to fill downtime.

"There is really nothing else we could have done to SCH."

I have nothing else to say. It's such an admission of failure. No imagination and no will to examine anything.
Hey it's numbers work.

Sure, fine. SMN numbers "worked", but you still gave it a mechanics rework.