Give us back Bane and Miasma, just as a treat.
Give us back Bane and Miasma, just as a treat.
It's pretty unfortunate to me that instead of adding back more DPS actions to Scholar (but also for other jobs too honestly) for reasons already stated earlier in these forums, those concerns seem to have been ignored in favor of adding a Super Peloton ability that, while not necessarily a bad thing, wasn't nearly as widely asked for.
Right now, there appears to be a subjective playstyle by some healer designer to heal extremely frequently, one that I feel is also unfairly (and not successfully) being enforced onto players who like balancing DPS and healing capabilities; I haven't seen this level of intended restrictions applied to tanks or DPS jobs, and that's what I personally perceive. Players and developers won't always have a shared playstyle preference, but that's not the fault of the players and shouldn't lead to said players feeling punished or repeatedly ignored.
The problem, as many have stated, is that many encounters rarely need continuous healing, instead just having some intermittent healing checks or players frequently being close to full HP, and it's not efficient to constantly heal people every time they get a papercut when it's more productive to contribute damage toward the enemy in many cases.
Regardless of which is more wanted, one of two changes needs to happen:Simply lowering how many DPS actions that a healer has, or lowering the potency of Energy Drain, isn't alone going to convince them to do unnecessary healing more; it's just going to make the frequent attacks much more repetitive.
- Battles need to be generally redesigned to justify more continuous healing. (This seems harder.)
- More DPS action variety needs to be added so that healers don't get bored using the same two or so actions almost nonstop for a large majority of a fight. Pushing a button once every two minutes for a short-term debuff isn't significant enough to change this either.
Sincerely, a green DPS who has been reluctant to play as a healer for a while now... Sage may change that though.
Do we know Sage is the only 6.0 healer with more DPS buttons? Forgive me if I missed it, but I don't remember them revealing the other healers kits.
How do we know what SCH's 6.0 DPS game looks like?
Yes.
Nice clue making it look likely we don't have more DPS options.
But clues will never stop me from asking someone "You're talking like the kit was revealed. Was it and I missed it?"
I think that's more of a clue that SCH may be the next job getting a rework. If they've reached a point to where they can't touch it much without fear of something breaking, then they're gonna have to tear SCH down and rebuild it.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
Yup. I came to the same conclusion, and have already predicted a full rework sometime during EW. Announcement of it will likely come 6.1 if it is going to happen, and we'll get it in either 6.3 or 6.4.
There is just no way all this negative feedback about SCH has not reached this dev team. But they need to see that no one is playing the job anymore to convince them, and given that SCH mains have another option with SGE, a SCH strike will be pure happenstance.
I would love if every single extreme fight and above had a random AoE that would happen at random intervals. The cast bar would be 5 seconds and it would force healers to keep people semi topped or be in fear of the party getting wiped by random back to back damage.
But that doesn't seem inclusive.
Just imagine getting past a heal check and leaving everyone at 10% hp because there's no mechanic for the next 45 seconds only for you to get hit up with a random AoE and get a party wipe. Where were the heals bruv?
This is pretty much how every game with true healing has done it. Your job is to heal therefore get hit with these dumbass mechanics that happen randomly regardless of who has the boss aggro.
Last edited by Nethereal; 09-22-2021 at 08:50 AM.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
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