Honestly this is just one giant bowl full of missed opportunities.
Let's talk about DoTs first:
* Years ago someone made a good suggestion that you should change DoTs cast animation from Spells to Summons. For example when you cast Miasma, Bismarck would attack with a splash bubble effect. Bio would summon Diablos sending a Demi Blob at the target. This would make players feel like they are summoning without removing anything from the job.
* What is the point of Tri-D, Bane, or Fester now?
Let's talk about Summon Stance dancing:
* Why oh why didn't they just change the Egi into a primal for 15s like when Bahamut or Phoenix is summoned, only smaller say the size of a Hume. Literally what people have been asking for since 2.0.
* The opener should be Aetherflow that charges the three element stances, going through all three stance unlocks Demi phase.
* None of the player casted spells shown have any relation to what abilities and spells the Primals use. Feather rain, Plume, Landslide? Feels more like a Geomancer than Summoner.
* Should have made it following the Elemental Wheel. Going the correct order would add a damage buff. For example: Garuda > Ifrit > Shiva. Ramuh > Titan > Leviathan.
* Speaking of Ramuh, Shiva, Leviathan; where are they?! You could have made the 2 sets equaling all 6 primals? Garuda - Ifrit - Shiva -> Bahamut; Ramuh - Titan - Leviathan -> Phoenix.
How about pets:
* Are they still a thing or just glorified minions?
* Do Egi's still have Egi Assault or just set to boring auto attack?
* Did you fix the ghosting issue with Demi or are they still going to miss commands because of movement?
This is going to be one odd rotation for a 120s timer. Demi's are set to 15s while Stances are 30s. Demi > Stance > Stance > Stance > Demi (15s, 30s, 30s, 30s, 15s)? Just would make more sense to me for a Stance > Stance > Stance > Demi > Stance > Stance > Stance > Demi (15s + 15s +15s = Demi 15s) > (15s + 15s + 15s = Demi 15s).