Results 1 to 10 of 181

Hybrid View

  1. #1
    Player
    Mezzoforte's Avatar
    Join Date
    Jan 2014
    Posts
    137
    Character
    Shuma Gorath
    World
    Malboro
    Main Class
    Samurai Lv 75
    Quote Originally Posted by Rika007 View Post
    I noticed that energy Drain seems to be on a minute long cool down but we still only get two stacks of aetherflow from it. This should be reconsidered. With a lot more instant casts it seems and summoner remaining mobile keeping more oGCD's is very important, so I would suggest keeping the cool down on it at 30 seconds to keep the job feeling busy.

    Retro Edit: Now that I see that Ruin 4 procs only ONCE off of aether flow and that there is no on call OGCD to get the opener moving, I would say this is another thing that needs to be re-considered. Right now based on what we saw from Yoshi's play through, there will be a lot of clipping in the summoner opener with trying to get out everything as you ramp to bahamut. Ruin 4 being tied to a minute long cool down on energy drain doesn't seem like the best idea. Maybe making it a charged action would work better.
    There is no ramp up to bahamut.
    (2)

  2. #2
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Mezzoforte View Post
    There is no ramp up to bahamut.
    Bahamut IS the ramp up this time, paradoxically.
    (0)
    ~sigh~