Quote Originally Posted by Iscah View Post
It has always been based on distance, the current formula being a price per distance plus 100 gil, capped at 999 gil in total. I've mapped out the whole system this way.

If anything the altered version is less distance-based, or at least being calculated by a different method, because you can see all destinations in a zone have the same price.

As I said in the other thread, the price change is minimal for close destinations and seems reduced for further destinations.
And I can't see them doing something that will massively hurt new players who may not have as much gil. It's possible they'll increase MSQ gil to compensate or something.