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  1. #51
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,172
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    hopefully the change to make things based on distance will keep it within the realm of affordability for new players.
    It has always been based on distance, the current formula being a price per distance plus 100 gil, capped at 999 gil in total. I've mapped out the whole system this way.

    If anything the altered version is less distance-based, or at least being calculated by a different method, because you can see all destinations in a zone have the same price.

    As I said in the other thread, the price change is minimal for close destinations and seems reduced for further destinations.
    (5)

  2. #52
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I get what they are trying to do, I just don't think it'll work. I could see this change being reverted in 6.1.
    (5)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #53
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,631
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Iscah View Post
    It has always been based on distance, the current formula being a price per distance plus 100 gil, capped at 999 gil in total. I've mapped out the whole system this way.

    If anything the altered version is less distance-based, or at least being calculated by a different method, because you can see all destinations in a zone have the same price.

    As I said in the other thread, the price change is minimal for close destinations and seems reduced for further destinations.
    And I can't see them doing something that will massively hurt new players who may not have as much gil. It's possible they'll increase MSQ gil to compensate or something.
    (2)

  4. #54
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Teleporting to the moon should be free! Just like in real life!
    (2)

  5. #55
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by TaleraRistain View Post
    And I can't see them doing something that will massively hurt new players who may not have as much gil. It's possible they'll increase MSQ gil to compensate or something.
    I just ran through MSQ to 50 over the last month on an alt, and every single quest I had to teleport was either paid for by the completed quest or walking sand coupons. There were some exceptions involving 2 or more teleports that might have cost more than the reward, but I’m pretty sure if you are teleporting with a purpose you will always come out ahead.

    Full disclosure, I wouldn’t teleport if the destination is in my current zone, and I would utilize return to the fullest when questing around any city, using the airships.

    It really just boils down to how much cheaper more localized teleports will cost and/or if new players are really teleporting for reasons that don’t involve gil rewards to an excessive amount…which I just can’t see being a thing.
    (4)
    Last edited by kaynide; 09-19-2021 at 08:55 AM.

  6. #56
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Neoyoshi View Post
    They told us not to get hung up on the numbers they showed us in the example they gave us, because the recalculations are all based on distance, so depending on where you are in Eorzea, the teleport prices will change, some in fact will actually be cheaper.

    It'll probably make more sense to people once it's in place and we use it regularly. But they did this because there was a uppercap on the gil fee; which is 999 currently, so if they left it alone, the price from going from the longest distance of malms from point A to the Moon, would still be 999 gil; which makes zero sense.

    So they had to remove that uppercap limit to make traveling much greater distances more impactful, I mean it's the Moon for twelves sake. xD.

    One thing i do hope they do is gives us perhaps another free save point and since the world is getting bigger now, because that's what really cuts down on teleport fees is having save points placed in places that are close to a lot of stuff.
    Hmmm... wonder if someone will crunch the numbers and extrapolate a cost to teleport to the moon based on the distances available in the examples they provided.

    Also wonder if time of day or the phase of the moon (assuming the in game moon also has an elliptical orbit) will effect moon teleport costs.
    (3)

  7. #57
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by stilljustacatinacage View Post
    I don't think it's unfair to say teleporting in Final Fantasy XIV is a necessity. We're sent, so often, to every corner of the world that to try and walk the distance is an unfair debit on the player's time.

    Whatever your belief about whether or not an increased teleportation fee is sustainable, whether or not the players can afford it, I don't think it's kind to increase these costs that have remained a fixed point, after so long.

    At 1500 gil a teleport, we're in a territory where players will have to seriously begin considering whether or not a teleport is needed. "Maybe it's cheaper to buy this from the market board than from [Endwalker vendor]...", and these sorts of considerations have very troubling allegories in the real world. People are forced, every day, to decide between what's desired and what's necessary.

    The XIV team has always been so supportive of players playing this game in a manner that best suits the player. To ensure that the player's enjoyment is paramount. To risk introducing the real life considerations that come along with surviving capitalism into a media meant as a form of - forgive me - Fantasy and escapism, is needlessly cruel.

    It's very easy to say "well just run roulettes," or the like, but that's just more accounting. "I got 9000 gil, that's enough for 6 teleports before I have to run another roulette...", and we start treading on very grim wage slavery territory.

    I don't have a perfect solution for gil inflation, other than to say that I really don't believe it's a problem that needs solving. Every market in the game is perpetually crashed, and restricting gil gains won't improve that. All I can say is that this is a path I really hope we can steer away from, and try to find a better way.

    That's all.
    Then make more gil!
    (6)

  8. #58
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lunalepsy View Post
    Then make more gil!
    Making gil is easy enough if people know what they are doing. Even so, this change is going to be pointless. There's too much gil in circulation and far too many ways to get it for an increase in teleportation fees to actually matter. So yeah, one could simply make more gil, but what's the point of the increase?
    (6)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #59
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,153
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    I don’t farm and I don’t craft but I have enough gils to but 4 mansion size plot but have nothing to spend on.
    (2)

  10. #60
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vahlnir View Post
    Making gil is easy enough if people know what they are doing. Even so, this change is going to be pointless. There's too much gil in circulation and far too many ways to get it for an increase in teleportation fees to actually matter. So yeah, one could simply make more gil, but what's the point of the increase?
    Making gil to cover these fees is easy tbh. Some food for thought. RMT use new player accounts all the time to farm the gil they plan to sell. So I don't see any reason why a normal player cannot either.

    As I said earlier though. I don't see this being enough to really have any impact on the inflation. The gil sinks the game really needs at this point are very large ones targeted at late/end game players. Mounts/minions/cosmetics that are only available from NPCs with price tags in the millions, expensive NPC only consumables, possibly removing the cap on how much MGP you can buy with gil since I'm sure a lot of people would then just dump gil to get the MGP items they don't have yet from the vendors. etc. It needs to be things that don't place any of the gil in the hands of another player.
    (5)

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