If you do each roulette sans PvP/Mentor, for the needed role bonus alone you'll net 55k. I'm not sure how much you get as the base reward, but the role in need bonuses add up to a fair sum each day. Plus, the challenge log when finishing categories and knocking out X amount of challenges nets fair gil, too. By playing each day- normally, and just once per most activities per day- you can quickly acquire some put-away gil for these upcoming teleport fee changes. If you have alts, too, then more power to you! Simply transfer the gil by placing a random item on the boards for a large sum, then buy it with the other!

Ehhh..it is a slight issue I suppose but even someone who plays like me 2 or 3 hours a week can afford these prices sooo..while annoying not the major issue people making it.

That's what I had been doing actually.At 1500 gil a teleport, we're in a territory where players will have to seriously begin considering whether or not a teleport is needed. "Maybe it's cheaper to buy this from the market board than from [Endwalker vendor]...", and these sorts of considerations have very troubling allegories in the real world. People are forced, every day, to decide between what's desired and what's necessary.
100 million gil a day spend on teleports isn't that obscene. Considering there's supposedly 600 thousand 'active' accounts, if even HALF of those took a single 999 gil teleport a day, that's almost 300 million gil.I'm not losing my mind over it. I just don't think it'll make a big difference. Hundreds of millions of gil a day seems like an exaggeration. A huge one. But even at half that estimate it's not making any sizeable dent, even over time. There's just too much gil in circulation, and there's so many ways to artificially generate it. Let's say someone spends 20k a day for teleports. All they have to do is run a roulette or 2 to negate that loss and that gil is back in circulation, with interest. That gil that was just removed is right back where it was.
I also don't get your logic, here. There's nothing stopping that person from doing the roulettes in the first place, so taking some of their gil through teleports and repairs seems an effective way to cut down some of those earnings. So instead of them having ~45k at the end of their roulettes they now have 25k. How does this work out as "That gil that was just removed is right back where it was"? They had to generate new gil. What they had before is now gone.
As for the actual OP, I dunno what drugs you're smoking. In a game with war, rape/sexual abuse, murder, children being made orphans, betrayal... it's the money that's making it a total bummer? It's honestly one of the most comfy aspects of the game for me. RPGs have always been about problem-solving and farming/allocating where to spend your in-game money and how to effectively rebuild it has such major appeal that entire playerbases stick with a game just for that supposed 'wage slave' feeling (Think Runescape, EVE, pretty much every MMORPG). I think you'd be hard pressed to find very many RPGs that have no measure of currency progression much like you'd be hard pressed to find an RPG without stats and gear. But if it's all about getting a player to not have to do anything at all out of fear of making them 'work' for something, maybe they should release an anime series and just do away with the silly 'game' thing.
Last edited by hydralus; 09-20-2021 at 10:05 PM.
I'm waaay more upset with how bad the bank/stash system is with everything split up behind inconvenient speedbumps and cash grabs.
Want to play freely, enjoy the game, get every profession and job, try them all out? Well good luck with 2 basic retainers and a saddlebag, all full in days with random stuff, even if you keep only things you need.
Oh what's that, you need more inventory space? Let us RENT...... yes, not sell, RENT YOU more retainers!?
This is one of many reasons FFxiv never took off. There's a certain point of how much you can inconvenience your playerbase, with a already limited open world, restricted gear/builds, so much potential wasted, then this on top to crown it all off.
Pay $500 a month EVERY month to get a "okay" experience how the game would have felt like if any other company had made it free2play...
Well if this game didn't have so much to improve on, I wouldn't have to suggest this much, would I...?




where are you playing that you pay $500 a month for FFxiv?I'm waaay more upset with how bad the bank/stash system is with everything split up behind inconvenient speedbumps and cash grabs.
Want to play freely, enjoy the game, get every profession and job, try them all out? Well good luck with 2 basic retainers and a saddlebag, all full in days with random stuff, even if you keep only things you need.
Oh what's that, you need more inventory space? Let us RENT...... yes, not sell, RENT YOU more retainers!?
This is one of many reasons FFxiv never took off. There's a certain point of how much you can inconvenience your playerbase, with a already limited open world, restricted gear/builds, so much potential wasted, then this on top to crown it all off.
Pay $500 a month EVERY month to get a "okay" experience how the game would have felt like if any other company had made it free2play...
Here let me add two more zeroes and you might get that I meant it figuratively and not literally.
At least path of exile has the decency to make your extra stash tabs that you bought permanent.
As well as having a proper stash to begin with, that's easy fast efficient to navigate and operate, unlike retainer monstrosities.
Well if this game didn't have so much to improve on, I wouldn't have to suggest this much, would I...?

They should being back Anima Teleportation to try to maybe ease the cost? idk


As Yoshi said. The Telepotation Fee depends from your Location and where you wanna go. Not all will cost 1500 Gil. If you Teleport from the Crystarium to Fort Jobb ist costs 100 Gil. It has to be done to keep the Prices in Balance. Some Teleports will be cheaper after 6.0
Someone call the Forum Police! Because I wrote passive aggressively that DT looks not good. Oh how right I was!
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