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  1. #41
    Player
    Dawn_FF14's Avatar
    Join Date
    Jan 2020
    Posts
    47
    Character
    Cloudie Dawning
    World
    Excalibur
    Main Class
    Bard Lv 80
    Quote Originally Posted by stilljustacatinacage View Post
    I don't think it's unfair to say teleporting in Final Fantasy XIV is a necessity. We're sent, so often, to every corner of the world that to try and walk the distance is an unfair debit on the player's time.
    I’ve been playing for almost a year now. I consider teleport a “luxury”. I can count in one hand how many times I spent more than 500g on one teleport, and I always try to use cheaper alternatives if I can. I only spend gil when I have to, because I don’t have much. I don’t like increase of “cost of living”.
    (6)

  2. #42
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by stilljustacatinacage View Post
    Oh my bad. The market hasn't supported 200k main hands in the same amount of time, either.
    Yeah it kind of has. I mean, you could either research it, or actually listen to people who have sold them or bought them but you're choosing to just argue about it on the internet instead, it's not what I would do but you do you buddy.
    (3)

  3. #43
    Player
    stilljustacatinacage's Avatar
    Join Date
    Jan 2017
    Posts
    27
    Character
    Yvaine Castellane
    World
    Famfrit
    Main Class
    Samurai Lv 58
    Quote Originally Posted by Dawn_FF14 View Post
    I’ve been playing for almost a year now. I consider teleport a “luxury”. I can count in one hand how many times I spent more than 500g on one teleport, and I always try to use cheaper alternatives if I can. I only spend gil when I have to, because I don’t have much. I don’t like increase of “cost of living”.

    If you wanted to log in for a moment, I might be able to help a little. :3

    Edit: Going to nap, sorry! I'll try and poke you in game some time later.
    (2)
    Last edited by stilljustacatinacage; 09-19-2021 at 12:18 AM.

  4. #44
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Om not even on my twinks i ever bothered about teleport fees... if you dont havet hat gil you either teleport way too much or just cant handle money...
    (3)

  5. #45
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,509
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    We should go back to ARR days no gil from dungeons. If a player can't figure out how to manage gil enough to teleport and feel like slaves, I think they have other problems. Started an alt and made it to stone vigil. No crafting, no gathering, no sidequests, and no ventures. Just challenge log and one run of MSQ dungeon no roulette's, I was able to sit on close to 500k. The gear is worthless and never matches levels so just selling it using one retainer is 500k. And I can't be bothered to walk back to an NPC that is right next to a MSQ marker.
    (4)

  6. #46
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    They told us not to get hung up on the numbers they showed us in the example they gave us, because the recalculations are all based on distance, so depending on where you are in Eorzea, the teleport prices will change, some in fact will actually be cheaper.

    It'll probably make more sense to people once it's in place and we use it regularly. But they did this because there was a uppercap on the gil fee; which is 999 currently, so if they left it alone, the price from going from the longest distance of malms from point A to the Moon, would still be 999 gil; which makes zero sense.

    So they had to remove that uppercap limit to make traveling much greater distances more impactful, I mean it's the Moon for twelves sake. xD.

    One thing i do hope they do is gives us perhaps another free save point and since the world is getting bigger now, because that's what really cuts down on teleport fees is having save points placed in places that are close to a lot of stuff.
    (9)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  7. #47
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    To say it in the words of a wise and great philosopher: "Git gud"

    OP is most definitely a troll, there are so many ways to lower the teleport costs, even after they nerfed them a bit that it makes no difference at the end.
    (5)

  8. #48
    Player
    Dawn_FF14's Avatar
    Join Date
    Jan 2020
    Posts
    47
    Character
    Cloudie Dawning
    World
    Excalibur
    Main Class
    Bard Lv 80
    Quote Originally Posted by stilljustacatinacage View Post
    If you wanted to log in for a moment, I might be able to help a little. :3
    Thank you. That is very kind of you. I know how to make gil, and I just don’t want to make it my goal in this game, so I’m taking the “cutting expense” approach.

    My point is, for some players, the costs of basic features are nothing, but for others, they are “expensive”. Just like in real life. In my opinion, basic necessities should be cheap, like transportation, repair and melding, so players don’t need to think about gil unless they want something extra.
    (3)

  9. #49
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dawn_FF14 View Post
    Thank you. That is very kind of you. I know how to make gil, and I just don’t want to make it my goal in this game, so I’m taking the “cutting expense” approach.

    My point is, for some players, the costs of basic features are nothing, but for others, they are “expensive”. Just like in real life. In my opinion, basic necessities should be cheap, like transportation, repair and melding, so players don’t need to think about gil unless they want something extra.
    The thing is, unless you're spending either foolishly and paying more for things than you should be, or spending frivolously on unnecessary things the fees for things like teleports, repairs, melds, etc become pretty much a non issue once you get past the beginning of the game.

    IMO I think it's nice they're finally doing something at least to try and tone down inflation. However I don't see this doing much in the long run.
    (6)

  10. #50
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,631
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I don't think this will put a dent in things for high level players and hopefully the change to make things based on distance will keep it within the realm of affordability for new players.
    (4)

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