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  1. #61
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,172
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    And I can't see them doing something that will massively hurt new players who may not have as much gil. It's possible they'll increase MSQ gil to compensate or something.
    This isn't going to hurt new players.

    This topic is being discussed on two fronts and I put most of my explanation in the other thread that doesn't smell of trolling, but the price difference isn't much more than a 20 gil increase for nearby destinations and a reduction for more distant ones. The "expensive" 1000-gil teleports are going the width of three continents and that isn't something a new player has to do. And teleports to Norvrandt will be cheaper than they are now.
    (8)

  2. #62
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    I've never really been a fan of actively trying to make gil/currency in any of the games I play, so I get it. However, it is a necessary evil, and some effort is to be expected. For a bare minimum, these are some quick and easy ways if you're truly concerned about making the fees for teleporting on top of other goodies:

    -Send out your retainers as much as possible. Look up items that sell fast on the MB, or do quick ventures and sell/turn in any green items to your Grand Company for seals.
    -Speaking of GC seals, greed on every item you see drop in dungeons. Turn those into your GC for points and buy items to sell
    -Do some roulettes/FATEs
    -Don't let you Poetics/other seals just sit there at max. Poetics can be turned into gardening soil which sells fast.
    -If you have a DoH/DoL, do the weekly turn-ins for seals and buy items to sell.
    -If you have a DoH/DoL, farm up a daily map to sell (average 40k minimum daily on my server)
    -If you DON'T have a DoH/DoL, I'd recommend leveling one to at least 50 so you can farm a lower-level map. Some still sell for a decent chunk.


    Making gil, while it may seem daunting to a brand-new player, is really quite easy if you just play the game. So yeah, try out some of the above items and you'll be fine. You're not going to have millions right away, but it'll add up fast.
    (5)

  3. #63
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by stilljustacatinacage View Post

    The XIV team has always been so supportive of players playing this game in a manner that best suits the player. To ensure that the player's enjoyment is paramount. To risk introducing the real life considerations that come along with surviving capitalism into a media meant as a form of - forgive me - Fantasy and escapism, is needlessly cruel.

    It's very easy to say "well just run roulettes," or the like, but that's just more accounting. "I got 9000 gil, that's enough for 6 teleports before I have to run another roulette...", and we start treading on very grim wage slavery territory.
    So like... I don't really see a huge reason to make this change, and I'm really not sure how much it's gonna actually do to combat gil inflation... but that assessment seems a bit extreme? Like, unless I missed something huge, it looks like they're only raising the max teleport cost by 500 gil?? Like, I'm genuinely struggling to think of a scenario where you'd need to budget teleports if you aren't a new player and/or spending a ton on something that's comparatively expensive.

    Like, no shade, but I've seen somebody genuinely be unable to teleport like, maybe three times total in the entire time I've been playing this game. That's around five years now. And the last time this happened was a loooong time ago. And I think the person had like... bought a bunch of things and forgotten to leave enough to teleport or something.

    Is this a common problem? Is the passive gil generation from just... playing the game not enough to cover this? Like, I've made 4 mil over the last few months barely playing and not even actively trying to. I had a few lucky drops from some trials and some treasure maps and sold some crafted stuff but like, I'm not farming gil. I make money very slowly. It took me like 3 years to be able to afford a house. So maybe my sense of scale is off here somehow, but I really don't see how this is even a major change. Seems like more of a minor annoyance than anything.
    (6)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  4. #64
    Player
    Lexis's Avatar
    Join Date
    Nov 2013
    Posts
    192
    Character
    Lu'kas Steinfheld
    World
    Zalera
    Main Class
    Machinist Lv 90
    I'm a little confused by the current uproar over teleport cost increases. Maybe I'm not understanding what the problem really entails, but as a new players myself in the process of going through the MSQ on a second character, teleporting costs have been completely insignificant for me. I'll teleport even if it's a 30 seconds run on the map I'm currently on, I'm that lazy, and yet I'm fast approaching 2 million Gils in the Stormblood expansion. And I spent some money on Glamour items, too. All I've been doing is go through the MSQ with my ninja and do dungeons/trials and daily roulettes (Leveling, trials and 50/60/70) on my WHM.

    How am I going to go broke from a 500 Gil teleportation cap increase? Even reading through all the posts here from those opposing this teleportation fee increase, I don't get it. Someone please explain what I'm missing?
    (10)

  5. #65
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    I've been paying for travel for years. I've probably lost quite a bit of income. I do think it's a pointless tax, but I haven't really been affected by it too much. I have always been too lazy to try any tricks to lessen it as well.
    (1)
    WHM | RDM | DNC

  6. #66
    Player
    Alxyzntlct's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    169
    Character
    Alyx'ender Lutece
    World
    Faerie
    Main Class
    Thaumaturge Lv 90
    Goodness, this is an unfortunate change. OP, I get your point.

    I will concede that I get what a lot of others here are mentioning, that getting into the pure math of the situation that it shouldn't make that big of a difference. I took a look at the math, and ultimately agree, it doesn't look designed to break anyone's personal bank.

    Conversely though, I'll confess that I'm not a fan of the possible change or even the fact that SE is looking at things like this. This probably stands out to newer players to the game rather than those who have already been playing for years and are financially more secure (among other things), but for many of us we're just getting to the point of either having the gil or the aetherite tickets to finally start getting around freely and not doing what OP mentioned, needing to do the "mental math" of how best to get to places.

    And for anyone that's still actively exploring the game in all of it's aspects, including different zones, there is a LOT of traveling done.

    So in a way, it feels like they're wanting to take something away from us that we just got. The math of the prices, I get. The aetherite tickets though? Man, I just finally got to a point where I could start collecting those and omg, such an amazing feeling! But I won't lie, the thought of those getting nerfed is annoying.

    Taking things away from players is always a bad idea. It's one of the big reasons why I left WoW; they made it a trademark to give players with one hand, then take away with the other. I'm not saying this game is anywhere near as horrid as WoW, just noting something that a lot of us are likely gun-shy about and don't like the feeling of.
    (2)

  7. #67
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alxyzntlct View Post
    Goodness, this is an unfortunate change. OP, I get your point.

    I will concede that I get what a lot of others here are mentioning, that getting into the pure math of the situation that it shouldn't make that big of a difference. I took a look at the math, and ultimately agree, it doesn't look designed to break anyone's personal bank.

    Conversely though, I'll confess that I'm not a fan of the possible change or even the fact that SE is looking at things like this. This probably stands out to newer players to the game rather than those who have already been playing for years and are financially more secure (among other things), but for many of us we're just getting to the point of either having the gil or the aetherite tickets to finally start getting around freely and not doing what OP mentioned, needing to do the "mental math" of how best to get to places.

    And for anyone that's still actively exploring the game in all of it's aspects, including different zones, there is a LOT of traveling done.

    So in a way, it feels like they're wanting to take something away from us that we just got. The math of the prices, I get. The aetherite tickets though? Man, I just finally got to a point where I could start collecting those and omg, such an amazing feeling! But I won't lie, the thought of those getting nerfed is annoying.

    Taking things away from players is always a bad idea. It's one of the big reasons why I left WoW; they made it a trademark to give players with one hand, then take away with the other. I'm not saying this game is anywhere near as horrid as WoW, just noting something that a lot of us are likely gun-shy about and don't like the feeling of.
    You really don't need to worry, honestly. The big price increase is for max level players going to the new zones, for newer players it shouldn't make a big difference and might even be cheaper in the old zones. As for the tickets, they said they are looking at making changes, not nerfs. People kicking off about them getting nerfed are getting way ahead of themselves, it could easily be just as simple as adding them to the currency tabs instead of physical items, we don't know yet.

    This game throws gil at players, it's hard to not make it passively and there are thousands of ways to actively make it. It really doesn't take much to earn travel money, old player or not.
    (7)

  8. #68
    Player
    ZeraSkiratea's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    80
    Character
    Zera Skiratea
    World
    Louisoix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by gotaname1 View Post
    I dont think people want to give up Limsa as a free travel destination just because it might be better for their gil
    tbf, limsa woudl be a pretty "decent" location i imagine, not "perfect" but certainly reasonable, unless you realy want 100% efficency for it, its a ARR location, so its pretty early on, so it covers the whole ARR area with "cheapish" teleports, and goes into heavensward maybe early Stormblood regions as well depending on how the adjustments realy go well. pop one at a late stormblood or crystraium aetherty and you should cover MOST of the game with reasonable teleport costs if you are willing to sit trough 2(decently short if you arent running some ancient HDD witha slow CPU) loadingscreen,s and if you dont? well i twont make you go bankrupt
    (1)

  9. #69
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by stilljustacatinacage View Post
    You're the one that made the claim. You're the one that supplies the evidence.
    I purchased some exarchic gear today for various jobs. Prices had definitely fallen for some. But some were still very expensive. And low level gear is now comparatively very expensive too, given that a few weeks ago it was selling for 100 gil or so. It's now ten times as much, presumably people cashing in on all the new players. But basic materials, which are how I gauge inflation, is holding up still, price wise. Silver ore and silver ingots are still selling for several hundreds (ore) and thousands (ingots)

    I don't craft gear, I mostly craft materials, gathering the ingredients myself. I can easily make 3 mil or more a week. And my savings increase even when I'm not trying, just through me playing the game. My teleport costs don't have any noticeable effect. A small increase to help keep inflation under control is fine. And applying hyperbole like wage-slavery to a situation in a game is pretty outrageous. You're not going to see your children starve just because you blew 1500 gil on a teleport...
    (1)

  10. #70
    Player
    EriShvakh's Avatar
    Join Date
    Jul 2017
    Posts
    59
    Character
    Eri Shvakh
    World
    Cerberus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by stilljustacatinacage View Post
    There's no logical purpose for a gil sink.
    I wanted to make a serious reply, but then I read this and realized that you're trolling
    (6)

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