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  1. #11
    Player
    stilljustacatinacage's Avatar
    Join Date
    Jan 2017
    Posts
    27
    Character
    Yvaine Castellane
    World
    Famfrit
    Main Class
    Samurai Lv 58
    Quote Originally Posted by Artemiz View Post
    The markets have crashed because we are so close to a new expansion, over the course of the whole game though they are still far higher than they used to be.
    I disagree. There are very brief periods where the markets are viable - patches, mostly - but outside of that, prices have been flat since Stormblood. Finding an HQ crafted chestpiece for <100k is not uncommon. The largest driving factor, in my opinion, of the prices is the ease with which new players can access end game crafting. With its streamlined leveling and effective removal of RNG, anyone with the motivation can list 5 HQ DoH tools on the MB at a time to drive the price down.

    Several new systems have been introduced since 2.0 to create gil. Some increases are expected, but to say that we are anywhere near a run-away effect is ... Perhaps overly fearful. The only instance where I can imagine a new player might be disadvantaged would be buying gear on a patch day - one of those times where I mentioned prices spike. However, if the concern is that new players are being outpriced from participating in end-game content on patch days, the far simpler solution is to sell raid-ready gear at a vendor rather than siphon gil from the entire population and hope the reduction in purchasing power somehow drives a much larger reduction in supply? I'm doubtful.
    (1)

  2. #12
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by stilljustacatinacage View Post
    I don't think it's unfair to say teleporting in Final Fantasy XIV is a necessity. We're sent, so often, to every corner of the world that to try and walk the distance is an unfair debit on the player's time.

    Whatever your belief about whether or not an increased teleportation fee is sustainable, whether or not the players can afford it, I don't think it's kind to increase these costs that have remained a fixed point, after so long.

    At 1500 gil a teleport, we're in a territory where players will have to seriously begin considering whether or not a teleport is needed. "Maybe it's cheaper to buy this from the market board than from [Endwalker vendor]...", and these sorts of considerations have very troubling allegories in the real world. People are forced, every day, to decide between what's desired and what's necessary.

    The XIV team has always been so supportive of players playing this game in a manner that best suits the player. To ensure that the player's enjoyment is paramount. To risk introducing the real life considerations that come along with surviving capitalism into a media meant as a form of - forgive me - Fantasy and escapism, is needlessly cruel.

    It's very easy to say "well just run roulettes," or the like, but that's just more accounting. "I got 9000 gil, that's enough for 6 teleports before I have to run another roulette...", and we start treading on very grim wage slavery territory.

    I don't have a perfect solution for gil inflation, other than to say that I really don't believe it's a problem that needs solving. Every market in the game is perpetually crashed, and restricting gil gains won't improve that. All I can say is that this is a path I really hope we can steer away from, and try to find a better way.

    That's all.
    You make 20,000 in pure profits from Doman Restoration, every single week, forever. 40 Allagan coins from your retainers double in value instantly.

    Or, you can get something like 3-4,000 gil in Allagan coins from each of your retainers, every single day of the week. You can fund your retainers for a week or so from 1 single unsync'd run of Gubal Library Normal mode in like 10 minutes. Maybe two runs.

    If that doesn't cover your teleport costs for the week, I really don't know what to tell you.

    If that alone doesn't cover your teleport costs I don't know what to tell you. Maybe trade in coffee biscuits for a cool million gil? Utilize return or your free/cheap teleport spots better?
    Gil is a joke to make in this game.
    (11)
    Last edited by kaynide; 09-18-2021 at 10:27 PM.

  3. #13
    Player
    stilljustacatinacage's Avatar
    Join Date
    Jan 2017
    Posts
    27
    Character
    Yvaine Castellane
    World
    Famfrit
    Main Class
    Samurai Lv 58
    Quote Originally Posted by kaynide View Post
    If that doesn't cover your teleport costs for the week, I really don't know what to tell you.
    This is a fallacious argument.

    One, my primary concern is that the player should not have to be concerned with earning enough wealth to use basic functions of the game like teleports.

    Second, if the purpose of the increase is to remove gil from the economy, but it's so easily defeated as you say, then the change is ineffective and serves no purpose other than to tax the player's time. The simpler course is to not introduce the change at all and leave the players alone.
    (5)

  4. #14
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    They spoke about this in the LL.

    It's meant to be a gil sink and to combat inflation. More players teleport daily than players who buy gaudy mounts as a one off purchase.

    If anything, teleport prices are too cheap considering all the ways teleport costs are either free or reduced:

    1. Atheryte tickets
    2. Reduced tp costs via GC buff
    3. Reduced tp costs via FC buff
    4. Free destinations
    5. Favoured destinations
    6. Return by death BLU mage
    7. Free Home Point
    8. Shared teleports
    9. Teleport to EB partner
    10.Teleport for new characters

    And this list might not be complete.
    (12)

  5. #15
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    And I'm telling you, SE is being EXTREMELY generous by practically ramming gil down your throat.

    Your first concern is a non-issue. Your average player is not concerned with that level on income. The game is specifically gil to cover things, like teleports.

    For your second, again, every expansion introduces more and more ways to make a lot of easy cash. They need to remove it somehow. Personally, I'd rather an increased tax for something than to have these options not added.
    (5)

  6. #16
    Player
    stilljustacatinacage's Avatar
    Join Date
    Jan 2017
    Posts
    27
    Character
    Yvaine Castellane
    World
    Famfrit
    Main Class
    Samurai Lv 58
    Quote Originally Posted by TwistedTea View Post
    It's meant to be a gil sink and to combat inflation. More players teleport daily than players who buy gaudy mounts as a one off purchase.
    There is no inflation. Every market has a glut of supply and removing potential consumers does not alleviate that.

    1. Atheryte tickets
    They stated they intend to limit the effectiveness of aetheryte tickets.

    2. Reduced tp costs via GC buff
    3. Reduced tp costs via FC buff
    Squadron scrolls only last a short while. Not everyone is in an FC.

    30% off 1500 is still 1050 gil per teleport.

    4. Free destinations
    You have one free destination.

    5. Favoured destinations
    Again, limited number. Half of 1500 is still 750 gil per teleport.

    6. Return by death BLU mage
    Not everyone has BLU unlocked. There's a substantial cooldown. Limited to your Home point.

    7. Free Home Point
    Limited to a single destination. Once every half hour.

    8. Shared teleports
    Someone is still paying.

    9. Teleport to EB partner
    Not everyone has an EB partner. Partners are often offline, or not in a useful spot.

    10. Teleport for new characters
    Not everyone has RAF buddies.
    (9)

  7. #17
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,490
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    If you have none of those things by Stormblood, when the costs get high, then you (literally) pay the price.
    (8)

  8. #18
    Player
    stilljustacatinacage's Avatar
    Join Date
    Jan 2017
    Posts
    27
    Character
    Yvaine Castellane
    World
    Famfrit
    Main Class
    Samurai Lv 58
    Quote Originally Posted by Jeeqbit View Post
    If you have none of those things by Stormblood, when the costs get high, then you (literally) pay the price.
    And you think financially punishing players is... What? Don't we have enough of that outside?
    (6)

  9. #19
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by stilljustacatinacage View Post
    and we start treading on very grim wage slavery territory.
    And you say I'm the one being "overly fearful"? Sure thing.
    Quote Originally Posted by stilljustacatinacage View Post
    I disagree. There are very brief periods where the markets are viable - patches, mostly - but outside of that, prices have been flat since Stormblood. Finding an HQ crafted chestpiece for <100k is not uncommon. The largest driving factor, in my opinion, of the prices is the ease with which new players can access end game crafting. With its streamlined leveling and effective removal of RNG, anyone with the motivation can list 5 HQ DoH tools on the MB at a time to drive the price down.

    Several new systems have been introduced since 2.0 to create gil. Some increases are expected, but to say that we are anywhere near a run-away effect is ... Perhaps overly fearful. The only instance where I can imagine a new player might be disadvantaged would be buying gear on a patch day - one of those times where I mentioned prices spike. However, if the concern is that new players are being outpriced from participating in end-game content on patch days, the far simpler solution is to sell raid-ready gear at a vendor rather than siphon gil from the entire population and hope the reduction in purchasing power somehow drives a much larger reduction in supply? I'm doubtful.
    A massive difference that you don't seem to be considering is that in 2.0 to create that end game gear for 70k you had to be an omni-crafter. Long before all the easy methods to level crafters had been introduced and leves got buffed so the markets where controlled by half a dozen people on each server. It was a huge commitment to get into a position to even make that gear and most of the players where still leveling combat jobs or doing MSQ.

    Fast forward to today and anyone can level a crafter to 80 in a day (omni-crafter no longer required) and start knocking out endgame gear with a macro they found on the internet and a few million gil spent on gear and materia. The market for these items has literally only just really crashed, up until maybe a week ago I couldn't make rings fast enough unless I full timed crafting and they were selling for 120k easily enough. In the last week, maybe two, they have finally crashed down to 50-60k, making them not worth doing once mats are taken into account.

    So despite how easy it is to get into a position where you can make these items now, compared to how hard it used to be, 3 months before an expansion you could still make far more money, far more quickly than during 2.0 when the markets were far harder to access.

    That's inflation, and a lot of it.
    (3)

  10. #20
    Player
    stilljustacatinacage's Avatar
    Join Date
    Jan 2017
    Posts
    27
    Character
    Yvaine Castellane
    World
    Famfrit
    Main Class
    Samurai Lv 58
    Quote Originally Posted by Artemiz View Post
    they were selling for 120k easily enough.
    Cool. Would you mind posting a screenshot of your retainer's sale history?
    (3)

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