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  1. #1
    Player
    kaynide's Avatar
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    May 2014
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    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by stilljustacatinacage View Post
    I don't think it's unfair to say teleporting in Final Fantasy XIV is a necessity. We're sent, so often, to every corner of the world that to try and walk the distance is an unfair debit on the player's time.

    Whatever your belief about whether or not an increased teleportation fee is sustainable, whether or not the players can afford it, I don't think it's kind to increase these costs that have remained a fixed point, after so long.

    At 1500 gil a teleport, we're in a territory where players will have to seriously begin considering whether or not a teleport is needed. "Maybe it's cheaper to buy this from the market board than from [Endwalker vendor]...", and these sorts of considerations have very troubling allegories in the real world. People are forced, every day, to decide between what's desired and what's necessary.

    The XIV team has always been so supportive of players playing this game in a manner that best suits the player. To ensure that the player's enjoyment is paramount. To risk introducing the real life considerations that come along with surviving capitalism into a media meant as a form of - forgive me - Fantasy and escapism, is needlessly cruel.

    It's very easy to say "well just run roulettes," or the like, but that's just more accounting. "I got 9000 gil, that's enough for 6 teleports before I have to run another roulette...", and we start treading on very grim wage slavery territory.

    I don't have a perfect solution for gil inflation, other than to say that I really don't believe it's a problem that needs solving. Every market in the game is perpetually crashed, and restricting gil gains won't improve that. All I can say is that this is a path I really hope we can steer away from, and try to find a better way.

    That's all.
    You make 20,000 in pure profits from Doman Restoration, every single week, forever. 40 Allagan coins from your retainers double in value instantly.

    Or, you can get something like 3-4,000 gil in Allagan coins from each of your retainers, every single day of the week. You can fund your retainers for a week or so from 1 single unsync'd run of Gubal Library Normal mode in like 10 minutes. Maybe two runs.

    If that doesn't cover your teleport costs for the week, I really don't know what to tell you.

    If that alone doesn't cover your teleport costs I don't know what to tell you. Maybe trade in coffee biscuits for a cool million gil? Utilize return or your free/cheap teleport spots better?
    Gil is a joke to make in this game.
    (11)
    Last edited by kaynide; 09-18-2021 at 10:27 PM.

  2. #2
    Player
    stilljustacatinacage's Avatar
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    Jan 2017
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    Character
    Yvaine Castellane
    World
    Famfrit
    Main Class
    Samurai Lv 58
    Quote Originally Posted by kaynide View Post
    If that doesn't cover your teleport costs for the week, I really don't know what to tell you.
    This is a fallacious argument.

    One, my primary concern is that the player should not have to be concerned with earning enough wealth to use basic functions of the game like teleports.

    Second, if the purpose of the increase is to remove gil from the economy, but it's so easily defeated as you say, then the change is ineffective and serves no purpose other than to tax the player's time. The simpler course is to not introduce the change at all and leave the players alone.
    (5)

  3. #3
    Player
    kaynide's Avatar
    Join Date
    May 2014
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    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    And I'm telling you, SE is being EXTREMELY generous by practically ramming gil down your throat.

    Your first concern is a non-issue. Your average player is not concerned with that level on income. The game is specifically gil to cover things, like teleports.

    For your second, again, every expansion introduces more and more ways to make a lot of easy cash. They need to remove it somehow. Personally, I'd rather an increased tax for something than to have these options not added.
    (5)

  4. #4
    Player
    kaynide's Avatar
    Join Date
    May 2014
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    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    OP, I wanna try to help you- really. The low post count and combative attitude scream troll, but I want to give you the benefit of the doubt.

    So, in case it wasn't abundantly clear:

    Yes, you need to have gil to do very stupid things in this game, like pay for transit or pay for repairs (if you're not a crafter). There are very few other places where gil is actively, regularly leaving the economy at a steady drip. You could argue houses or glamours, but that's still nothing compared to the gil being generated.

    There are tons of options to make gil a non issue, many of which are passive and require very little effort. This is a far cry from my FF11 days of spending a week farming onions just to buy a new belt or whatever.

    If you can't find ways to cover your daily costs, find them. They exist. I've very metaphorically "lead a horse to water, but I can't force them to drink".
    (13)

  5. #5
    Player
    stilljustacatinacage's Avatar
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    Jan 2017
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    Character
    Yvaine Castellane
    World
    Famfrit
    Main Class
    Samurai Lv 58
    Quote Originally Posted by kaynide View Post
    OP, I wanna try to help you- really. The low post count and combative attitude scream troll, but I want to give you the benefit of the doubt.

    So, in case it wasn't abundantly clear:

    Yes, you need to have gil to do very stupid things in this game, like pay for transit or pay for repairs (if you're not a crafter). There are very few other places where gil is actively, regularly leaving the economy at a steady drip. You could argue houses or glamours, but that's still nothing compared to the gil being generated.

    There are tons of options to make gil a non issue, many of which are passive and require very little effort. This is a far cry from my FF11 days of spending a week farming onions just to buy a new belt or whatever.

    If you can't find ways to cover your daily costs, find them. They exist. I've very metaphorically "lead a horse to water, but I can't force them to drink".
    I'm not interested in engaging with you. I've explained why doing more work to offset the tax defeats the entire purpose of the tax, rendering it useless and thereby making it a simpler job to just not introduce it already.
    (3)

  6. #6
    Player
    kaynide's Avatar
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    May 2014
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    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by stilljustacatinacage View Post
    I'm not interested in engaging with you. I've explained why doing more work to offset the tax defeats the entire purpose of the tax, rendering it useless and thereby making it a simpler job to just not introduce it already.
    I mean, that's fine, you do you.. but all I've really gotten out of this is that you're unhappy with having to pay more money with your 100+ teleports per week doing the hunt.

    There is no "more work to offset the tax". Additional options are continually added to make gil, which each person can decide what to do with. More gil is being made and circulating the server than is being removed. This was an easy solution.

    For those of us NOT doing 100+ teleports per week, we can keep that extra gil. Again, given the choice between a new gil source and increased tax, or just keep things as they are with no new source, I want the new gil source. I teleport like..what.. 5 times a week?
    (6)

  7. 09-19-2021 11:41 PM