Quote Originally Posted by Artemiz View Post
The markets have crashed because we are so close to a new expansion, over the course of the whole game though they are still far higher than they used to be.
I disagree. There are very brief periods where the markets are viable - patches, mostly - but outside of that, prices have been flat since Stormblood. Finding an HQ crafted chestpiece for <100k is not uncommon. The largest driving factor, in my opinion, of the prices is the ease with which new players can access end game crafting. With its streamlined leveling and effective removal of RNG, anyone with the motivation can list 5 HQ DoH tools on the MB at a time to drive the price down.

Several new systems have been introduced since 2.0 to create gil. Some increases are expected, but to say that we are anywhere near a run-away effect is ... Perhaps overly fearful. The only instance where I can imagine a new player might be disadvantaged would be buying gear on a patch day - one of those times where I mentioned prices spike. However, if the concern is that new players are being outpriced from participating in end-game content on patch days, the far simpler solution is to sell raid-ready gear at a vendor rather than siphon gil from the entire population and hope the reduction in purchasing power somehow drives a much larger reduction in supply? I'm doubtful.