Smn, Rdm and Mnk all looked really cool for DPS. Samurai looked kinda boring in comparison, unfortunately. Nothing super flashy like the others.
Smn, Rdm and Mnk all looked really cool for DPS. Samurai looked kinda boring in comparison, unfortunately. Nothing super flashy like the others.
Perhaps, I saw that the Shroud Mode spends "points" for each attack (some cost more than others).
So it's possible that it uses oGCD skills but only as long as the "points" lasts.
There was a timer as well, but I guess that's just the time you have to spend them before going back to normal.
Which doesn't seem difficult at all.
Unless the rotation gets disrubted by having to run away due to a mechanic.
I'm hyped for the Reaper.
Seems like a fast, fluid job.
However, I didn't really like that they will have some skills that are positionals.
Had hoped for none of those.
But it just means I just gotta build some muscle memory on when to stand where in a rotation.
Never done that before since I've basicly only played Tanks since I started.
So it'll be something new for me to learn.
It wouldn't surprise me if we could potentially get 2 transforms back to back. I'm curious what the difference about meter is. They only show the transform at 50 gauge. It can go up to 100. Not sure if increased damage or multiple transforms.Perhaps, I saw that the Shroud Mode spends "points" for each attack (some cost more than others).
So it's possible that it uses oGCD skills but only as long as the "points" lasts.
There was a timer as well, but I guess that's just the time you have to spend them before going back to normal.
Which doesn't seem difficult at all.
Unless the rotation gets disrubted by having to run away due to a mechanic.
Dragoon makes me sad that BotD is now a passive trait. Dragoon just got so basic.
I'm super happy with what I saw for GNB. And SMN...good lord, SMN. My friend who plays SMN pretty regularly was stoked and so was I. Might end up dropping RDM as my "main" caster.
Summoner summoning alone already has me excited!
though I am concerned about how long my opener is going to be with 3 more egis to juggle LOL
It's confirmed that new skills will proc after Technical Finish, Improvisation, and Devilment. Means Improv will finally be useful in regular content (or at least content without heavy downtime). So the blue aura dance after Technical that gave a full Esprit timer, the phoenix skill, another Skill after Sword Dance, and the one after Improv.
Doesn't say if the one after Improv was an attack or support, so guess we'll have to wait for the media tour when we can read the skills.
The red meter seems to focus on using the Specter as a skill.
Where the Blue meter is used for the Transformation itself.
In the trailer the Blue meter reached 80 when he transformed and then went down to 30.
During the transformation the bar meters got grayed out and the "points" came into play instead.
But it should be possible (unless the transformation has a CD) that one can do 2 in succession if it reaches 100 before transforming.
Last edited by Evergrey; 09-19-2021 at 03:02 AM.
Oh boy. I see big 10 hit bursts coming out of that.The red meter seems to focus on using the Specter as a skill.
Where the Blue meter is used for the Transformation itself.
In the trailer the Blue meter reached 80 when he transformed and then went down to 30.
During the transformation the bar meters got grayed out and the "points" came into play instead.
But it's possible that (unless the transformation has a CD) that one can do 2 in succession if it reaches 100 before transforming.
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