

The interval between bahamut and phoenix is not that long. Using all those 3 primal buffs for their entire duration back to back is definitely longer than the interval.
So I guess either we'll cut short the primal buffs or space them out between different intervals (the one between phoenix and the next trance is longer).
Doesn't look like a dash to me.
He did what looks like an AOE buff before running out, so my guess is that it's an AOE haste.




Yeah. now that I looked at the trailer for the third time, I realized all he did was run.The interval between bahamut and phoenix is not that long. Using all those 3 primal buffs for their entire duration back to back is definitely longer than the interval.
So I guess either we'll cut short the primal buffs or space them out between different intervals (the one between phoenix and the next trance is longer).
Doesn't look like a dash to me.
He did what looks like an AOE buff before running out, so my guess is that it's an AOE haste.
Gonna pour one out for all the SCH mains out there.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.





I'm super happy with what I saw for GNB. And SMN...good lord, SMN. My friend who plays SMN pretty regularly was stoked and so was I. Might end up dropping RDM as my "main" caster.




It's confirmed that new skills will proc after Technical Finish, Improvisation, and Devilment. Means Improv will finally be useful in regular content (or at least content without heavy downtime). So the blue aura dance after Technical that gave a full Esprit timer, the phoenix skill, another Skill after Sword Dance, and the one after Improv.
Doesn't say if the one after Improv was an attack or support, so guess we'll have to wait for the media tour when we can read the skills.
So far I've decent hopes for MNK, BRD, NIN, SMN(?), BLM, RDM, and RPR, which is honestly doing better than I expected.
DRK seems to have taken an obliviating slap, though, while WAR's wild slap-spam still sorely misses an animated reason for its axe vanishing and reappearing.
Last edited by Shurrikhan; 09-18-2021 at 03:52 PM.




No more DoTs, SMN got an entire rework...
I'm kinda disappointed with the summoner stuff.
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