Quote Originally Posted by Mireille View Post
When the game was initially designed the idea was you can level all jobs, but attribute point allotment was done once for all classes. You could allot your points evenly and be a generalist, or max the stats needed for 1 class and specialize in that class. The idea itself was good, but the execution of that idea was problematic. Maxing out miner would make you a bad mage, and that was sort of dumb.

Now each job gets its own points so there is no real specialization, and in the long run this will make the game /meh. Once everyone has the same gear/materia no one shines. Ultimately SE will have to address this through other aspects of the game or it won't be very fun because shining in MMOs is the most fun you can have playing one.
All your opinions of what fun is. I would have more fun in this game, and more to work towards, if my choice in crafting class isn't restricted past a certain point. I would much prefer being able to do everything on a single character, especially when additional characters are $3 per month each.