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  1. #1
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Mireille View Post
    When the game was initially designed the idea was you can level all jobs, but attribute point allotment was done once for all classes. You could allot your points evenly and be a generalist, or max the stats needed for 1 class and specialize in that class. The idea itself was good, but the execution of that idea was problematic. Maxing out miner would make you a bad mage, and that was sort of dumb.

    Now each job gets its own points so there is no real specialization, and in the long run this will make the game /meh. Once everyone has the same gear/materia no one shines. Ultimately SE will have to address this through other aspects of the game or it won't be very fun because shining in MMOs is the most fun you can have playing one.
    All your opinions of what fun is. I would have more fun in this game, and more to work towards, if my choice in crafting class isn't restricted past a certain point. I would much prefer being able to do everything on a single character, especially when additional characters are $3 per month each.
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  2. #2
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Arcell View Post
    All your opinions of what fun is. I would have more fun in this game, and more to work towards, if my choice in crafting class isn't restricted past a certain point. I would much prefer being able to do everything on a single character, especially when additional characters are $3 per month each.
    at times i wonder if people forget this aspect of a game. it is a game and a game is meant to be fun. if anyone can state a reason me taking the time to level each crafting class ruins their fun or how limiting how many classes i can level would increase my fun then they may have a point. their opinion is that is should be done this way just because it has been done that way before and not how doing things that way in a game will make things more fun.
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    http://crystalknights.guildwork.com/

  3. #3
    Player
    Mireille's Avatar
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    Apr 2011
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    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    yes, they did, but that game was based and promoted as such. this game was made and promoted as being able to do anything on a single character if you are willing to put the time in to do so.
    The game as it was originally promoted was rejected and is being redesigned by a team with their own creative vision. Everything we liked about 1.0 won't make it to 2.0 and that's just the way of it. The system in question was also designed to use physical levels and common stat distribution amongst all the classes and disciplines. They also had surplus and fatigue and now all of that is gone and in some cases was replaced by new systems that do similar things in a different way.

    Quote Originally Posted by Arcell View Post
    All your opinions of what fun is. I would have more fun in this game, and more to work towards, if my choice in crafting class isn't restricted past a certain point. I would much prefer being able to do everything on a single character, especially when additional characters are $3 per month each.
    Specialization doesn't mean you can't level all crafts to cap. Its more like making a career choice once you have developed basic job skills. As to my point about fun I know 100% of the people don't agree with me, and I never expected them to. Given the feedback I have seen on the forums I can say one of the loudest complaints I have seen echoed over the past year is the grindfest with nothing to do at the end. Some people like grinding and leveling so much they have more than one toon, but I'll wager that a majority of people would rather be known as the best tank, or dd, or magic dd, or goldsmith, etc on the server than 1 of 10000 people with all jobs at cap. Exping isn't the end of fun in MMOs its the beginning of it. If Yoshida didn't think that he wouldn't be so gung ho on making leveling easy, so people can get cap and do stuff with their friends.
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  4. #4
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Mireille View Post
    The game as it was originally promoted was rejected and is being redesigned by a team with their own creative vision. Everything we liked about 1.0 won't make it to 2.0 and that's just the way of it. The system in question was also designed to use physical levels and common stat distribution amongst all the classes and disciplines. They also had surplus and fatigue and now all of that is gone and in some cases was replaced by new systems that do similar things in a different way.
    the point is that you cannot use xi had something as an excuse. xi had less that 1/20th(or 5% whichever you choose) of the player base that wow has so should we remove everything that is anything like xi and make a wow clone?

    xi had something, yes, that is true. xi also advertised having them. i'm not saying that it was right or wrong to have it in xi. what i am saying is that this game was meant to be different from xi. i actually purchased this game because i pure hated xi.

    Quote Originally Posted by Mireille View Post
    Specialization doesn't mean you can't level all crafts to cap. Its more like making a career choice once you have developed basic job skills.
    as far as you stating that people couldn't raise levels above 50 on their crafts specialization that is exactly what the original op is about.

    Quote Originally Posted by Gath View Post
    Say you have someone with every craft at 50 and they are pushed to choose ONE craft to take beyond 50, but once they hit 51 they cannot go back and cannot take any of the other crafts past 50. However, when they choose the craft to go beyond 50 it changes into a Master Craft...like CUL would change into Sous Chef or Master Chef.
    this is taken directly from the original op. it directly states not taking more than 1 craft above 50. this is what i have been arguing against. i understand some people have stated the making either weapons or armor once you branch off, but the thread itself is about only leveling one class past cap.
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    Last edited by darkstarpoet1; 02-27-2012 at 01:04 PM.


    http://crystalknights.guildwork.com/

  5. #5
    Player
    Mireille's Avatar
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    Apr 2011
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    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    the point is that you cannot use xi had something as an excuse. xi had less that 1/20th(or 5% whichever you choose) of the player base that wow has so should we remove everything that is anything like xi and make a wow clone?
    Never played WoW, so I wouldn't even imply that XIV should be a WoW clone.

    Quote Originally Posted by darkstarpoet1 View Post
    xi had something, yes, that is true. xi also advertised having them. i'm not saying that it was right or wrong to have it in xi. what i am saying is that this game was meant to be different from xi. i actually purchased this game because i pure hated xi.
    To my recolection this game started out intending to be XI-2 with everything that didn't work in XI fixed. Once they realized how much work it would be they decided 'lets make an entirely new game.' A lot of what I saw in this game at launch was clearly intended as an improvement over the XI model. My point is that that original vision for 1.0 XIV has been superseded. If they said this game will have feature X in September of 2010 there is no guarantee that 2.0 will have feature X when it launches in October of 2012 unless the devs have since said that 2.0 will in fact contain feature X. I'm sorry if I misunderstood your intention in the post I quoted, but it sounded like you were saying if they advertised it in the 1.0 launch it has to be in the 2.0 launch.

    Quote Originally Posted by darkstarpoet1 View Post
    this is taken directly from the original op. it directly states not taking more than 1 craft above 50. this is what i have been arguing against. i understand some people have stated the making either weapons or armor once you branch off, but the thread itself is about only leveling one class past cap.
    But not every response in favor has 100% agreed with the OP, and if I am not mistaken even the OP has said he is ok with other forms of specialization than a cap. In point of fact I myself said I would prefer that if they were to impose a restriction I wouldn't want it to be 1 craft to final cap, and later indicated that I preferred what The Vedis put forth as a concept than what the OP put forward. Not everyone will want either idea. I do think crafting jobs will be too vanilla without some form of specialization, and in the long run if everyone can make everything, only gathering/farming will make any gil. That's one FFXI facet that I don't want to see haunting this game. Farm 8 hours a day for 5 years to upgrade my house, no thanks!
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