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  1. #51
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by TheVedis View Post
    they mentioned they were going to do something along the lines of specialization months ago

    HOWEVER

    the way this game is set up, i can say with 110% certainty that it means we WILL NOT be restricted to choosing which class we do

    what it does probly mean is we will be forced to choose which branch of each craft we want to do (such as goldsmith needing to choose between jewelry and weapons) so that we can only really touch on 1 branch, while still being able to fully level every class in the game without restriction on it



    they never released any real details on this, there was a massive thread about it over half a year ago, and as i said, gath is just reposting old stuff claiming he invented it
    Actually if I remember correctly it was in one of Reinheart's translations and it was first mistranslated as them saying they were going to. After it was properly translated it was actually them being asked if they were going to do it. Could be thinking of a different instance though.

    At any rate, while I would prefer they did not put any mastery on crafting classes, if they must I certainly hope they give us SOME way to switch at a cost.

    Edit: I'm just thinking along the lines of LS self-sufficiency. If an LS loses a master blacksmith for example, they're screwed if they don't have another and if no one else can switch over.
    (0)

  2. #52
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    Join Date
    Mar 2011
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    Gridania
    Posts
    778
    Quote Originally Posted by Arcell View Post
    Actually if I remember correctly it was in one of Reinheart's translations and it was first mistranslated as them saying they were going to. After it was properly translated it was actually them being asked if they were going to do it. Could be thinking of a different instance though.

    At any rate, while I would prefer they did not put any mastery on crafting classes, if they must I certainly hope they give us SOME way to switch at a cost.

    Edit: I'm just thinking along the lines of LS self-sufficiency. If an LS loses a master blacksmith for example, they're screwed if they don't have another and if no one else can switch over.
    Switching over would be good to have, Gath doesn't disagree, but, when you switch, it shouldn't be so freely as you wish, because you might as well break those boundaries down because it would be the same as it is now but a little more of a hassle.

    Gath's 1 gil is worth more than your 1 gil.
    (0)

  3. #53
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Gath View Post
    Switching over would be good to have, Gath doesn't disagree, but, when you switch, it shouldn't be so freely as you wish, because you might as well break those boundaries down because it would be the same as it is now but a little more of a hassle.

    Gath's 1 gil is worth more than your 1 gil.
    Well make it a quest line or a cost or some rare item drop, something like that. Make it difficult enough that it would dissuade you from switching back and forth constantly. But again that is only if they MUST implement it. I would rather they didn't.
    (1)

  4. #54
    Player
    Mireille's Avatar
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    Apr 2011
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    Limsa Lominsa
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    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Arcell View Post
    Well make it a quest line or a cost or some rare item drop, something like that. Make it difficult enough that it would dissuade you from switching back and forth constantly. But again that is only if they MUST implement it. I would rather they didn't.
    They will need to implement some system that keeps crafting from being completely devalued as more and more people cap out all their jobs. Materia serves as a component of this by removing items from the game through conversion to materia, and thus requiring more of that item to be generated. Still the market will get very weak if everyone on a server can make any item they need for themselves.

    I think in one of Yoshida's musings he said they were considering that gladiator becomes paladin, and from paladin you can get to dark knight but if you do dark knight then you can't ever go back to being a paladin. What The Vedis posted about specialization would seem in sync with this potential vision for the game. Allowing branches to a craft that once taken become your trade specialty would potentially be a good thing.

    If they did this it would also add an element of risk to the choice you make. Do I want to make jewelry? or do I want to decorate weapons with gems and engraving? It seems like the first option would make you good steady gil, but the second option might create very specialized weapons that sell for more but don't sell as fast. The second option could make you super rich, but it's more of a gamble as a long term source of income.

    I hope they do something along those lines. I'd really like to hear from the devs on their long term vision for jobs. We know a lot about the world concept in 2.0, but not that much about the future of the jobs system.
    (0)
    Last edited by Mireille; 02-27-2012 at 05:41 AM. Reason: Finished an incomplete idea.

  5. #55
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Yeah and when that bit about Paladin/Dark Knight becoming exclusive was posted, there was major backlash from the community even if it was only a thought. I don't think they'll go through with that, not many are happy to hear it.
    (1)

  6. #56
    Player
    Tricksy's Avatar
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    Mar 2011
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    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by weeble View Post
    they said a long time ago that this is what se wants to do, i think it's a horrible idea. the only thing it changes ...just like all things they try to fix threw blockades and speedbumps is ...rmt will still have the ability to have all crafts. they will work together unlike others ...like in ffxi. there prices will be cheap, while ours will break even cause need to buy every part of the recipie other then the one or 2 in it that your craft actually makes. take arrows as an example ...having to buy multiple items from other crafts later rather then making them yourself? but again rmt will just have every craft available to them. also people with money ...just like there broken anima system can buy multiple accounts and ...problem fixed. a system that is bypassed with cash is a wrong system to begin with.

    and ...on top of that like others said. we pay for 1 account only....they don't give us free toons like other mmo's where u can just jump on new toon and have every craft ....1 account we should be able to do everything ...all craft all gathering all mele classes without gimping your magic classes or vise versa.

    also the problem isn't that a few people decided to level all there crafts to max, the problem is server population. in ffxi you could make just about anything from rank 1-max and they would sell out over nite. yes most items not make u gils but they sold. low levels only hq made u gils ...other then that a lose. i could put a mule out over nite with 30items, 4 X7items with mules in auction ...and day after all of it is sold.... this is the problem....server population. people wanting the items is a problem cause of power leveling. it's the way this game is that is problem. wait for them to fix this first then we can say it is cause a very small amount of players with lots of time on there hands are the problem.
    I agree this this statement. I want to be able to do everything, even if it takes me a long time. Thats one of the draws of FF14. If I cannot then I should be able to have more characters so that I can have some specialize in some things while others specialize in something else.
    (3)

  7. #57
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I support this idea, getting all battle classes to 50 helps the economy(demand), getting all crafting classes to 50 ruins the economy (supply is too high prices are then low), while I don't agree with only 1, I'd like to see us be able to do 2-3 master, with the rest non master, and maybe it has nothing to do with leveling. They are changing the crafting system up to be 2 buttons (I think that must make it both easier to bot and more boring but w/e they're game right), with that we won't know how "easy" or "accessible" crafting will be, but it sounds like the same everyone can have a max craft spam enter to 50 kind of deal again.

    this game needs to implement serious economics, supply and demand, and risk and reward would be nice (2nd one is half econ but you catch my drift)
    (0)

  8. #58
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by zaviermhigo View Post
    I support this idea, getting all battle classes to 50 helps the economy(demand), getting all crafting classes to 50 ruins the economy (supply is too high prices are then low), while I don't agree with only 1, I'd like to see us be able to do 2-3 master, with the rest non master, and maybe it has nothing to do with leveling. They are changing the crafting system up to be 2 buttons (I think that must make it both easier to bot and more boring but w/e they're game right), with that we won't know how "easy" or "accessible" crafting will be, but it sounds like the same everyone can have a max craft spam enter to 50 kind of deal again.

    this game needs to implement serious economics, supply and demand, and risk and reward would be nice (2nd one is half econ but you catch my drift)
    no having people at max doesn't hurt the economy anymore than people having all battle to 50. the difference is in this game 50 is only half of the eventual max. as the cap and the leveling curve goes up along with enough content to hold someone that plays over 1 hour every over week less people will craft. people craft because there is absolutely nothing to do in game at this point in time.

    once they start releasing a decent amount of content there will be less people crafting beyond the 50 cap.
    (2)


    http://crystalknights.guildwork.com/

  9. #59
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    SE already did the same thing in FFXI. You could level every craft to 60 but you could only take 1 to 100.
    (0)

  10. #60
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I think it is fine how it is. I don't like much being restricted
    (1)

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