Both you and Talera are basically asking for the game overall to increase in difficulty.
Awhile back, people in general would start threads for wanting EX Trials and Coil to have a roulette. Others would ask for our ilevels to be reduced to fight off the power creep that makes everything too easy. I myself was all for content to be made harder or to have a steeper increase of difficulty for the game that will allow everyone to naturally “get gud “. However…
All that got met with people pointing our attentions to the Tales of Duty Finder thread. The amount of times people point out the healers who refuse to learn more than just cure 1 and 2. Other healers who literally ignore their advice. Then their are the ones that blow their whole heal kit and still let a whole party die because they focused only on a tank and AoE healed in a corner (something that personally happened to me). Now I’m not going to sit here and say suddenly half the players base is terrible but I would not be shocked at the increase calls for something to be nerfed to the ground simply because they can’t beat it. Thunder God and Pharos are prime examples. Even Aurum got tweaked. SE will never make casual content heal intensive for all 20 heal spells to be of use.
That’s why people want to see at least job diversity happening within the roles. I myself would much prefer to have an expanded DPS kit. But I don’t need all three healers that way, just SCH. At least, give back all of our lost DOT. Other’s would like to be able to buff and heal instead like AST used to be. At least this way, different types of healer mains can still enjoy the game with all the small amount of difficulty increase that we always get. My hopes for higher difficulty for constant surprise damage is practically nonexistent and I would rather see an overhaul of play style for healer than hope for a moment of higher difficulty that will be obsolete either by a nerf or ilevel.