Results -9 to 0 of 223

Threaded View

  1. #10
    Player
    Kraniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    208
    Character
    Tessa Logrim
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Lexis View Post
    A healer's job is primarily to heal and their toolkit is designed accordingly. A DPS' primary job is damage, hence why they get the complexe rotations and we get the vast healing repertoire with a few simple damage spell to weave in when the opprtunity presents itself. If you want complexe DPS rotation with the ability to heal and raise people on the side, try Red Mage, it's what drew me to the class initially and I loved it.

    If healers get the DPS potential of ranged DPS, why would anyone play a ranged DPS ever again? They'd just be inferior to healers in every way. Healers should never get a complexe DPS rotation and I'll never understand why people want to gatekeep the healing role to the top percent of players.

    If healers get this kind of potential, fights will be balanced around it and dps queue times will skyrocket because no one will want to/be able to keep up with the insane demands of the class.

    If healing bores you, please just play a DPS.

    Roeshel is being a bit unreasonable and unfortunately it's making you miss the actual point that the rest of us are trying to make.
    I too think that if healers want a better rotation with better DPS output, then they should just play DPS.
    But what the majority of us is fighting for is : balance.

    Let me try to explain the thought process behind what is triggering the healer community :
    1. The premisce : We love healing and support classes, most of us have played them in other MMOs and know that a good healer should make a big difference in a party
    2. In FFXIV, the skill ceiling for healing is extremely low, to the point that anyone can jump into it at any time and clear endgame content (by "endgame" content i mean mainly savage/extreme) without much struggle
    3. The reason this is possible is because fights are centered around knowing mechanics and have no healer checks, hence it is rarely the case that your technical ability as a healer will be challenged by the game
    4. Because of this, as long as we know mechanics, our job will only be to heal through the occasional AoE damage, and DPS the rest of the time
    5. However, healers only have two keys to DPS : One DoT and one direct DPS spell
    6. This means that we spend most of the fight playing as a boring, dumbed-down DPS class

    So what are we asking for then ?
    The answer is simple :
    Option 1 : Make us busy as healers. That way, we won't care if we only have two keys to DPS, since we'll actually be healing most of the time.
    Option 2 : If SE is not going to put out healing skills to contribution, then we want more variety in the toolkit that we use during downtime (which represents 80~90% of the fight in most cases). It doesn't even have to be more DPS keys. It could be support buffs/debuffs as well. Just make us use our brain a bit.

    As you can see, we're not asking for the best of both worlds ; just something that makes the class more fun to play. Or i understood everyone else wrongly and all healers on this forum are delusional, but i don't think that's the case
    (12)
    Last edited by Kraniel; 09-08-2021 at 02:26 PM.