This has nothing to do with the amount of damage we are doing. Adding more DPS wouldn't solve the simple fact that I press the same button 150+ times in a single savage duty. 2/3rds of my casts are me doing DPS. And no that's not some exceptional number by any stretch. There are logs of E8S clears with 220+ glare/broil/malefic casts. Would you find your DPSing enjoyable if it consisted of you mashing the same button over and over again, often with nothing more than a 30 second dot refresh to break it up?
Everquest managed to pull of a variety of interesting, varied and unique healer DPS kits well over 20 years ago with none of the budget, technical prowess, sources of inspiration or company stability and scale that SE have today.
And what exactly is a healer to heal in the endgame? Savage? I spend over 2/3rds of my time doing damage with less than 1/10th of my kit. Drop down to more casual content such as 24 mans, dungeons etc and it gets considerably worse.
What is the solution? Steeper healer checks in casual content? How do you think that will go down with the casuals that struggle as it is? The only solution I see is for SE to add more depth to our downtime gameplay between heals. I literally couldn't care what route they go at this stage. Be it buffs, debuffs, feeding resources or whatever. I'm done with accepting mashing glare/broil endlessly as some kind of acceptable standard of gameplay.