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  1. #71
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,935
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by FoxCh40s View Post
    Thoughts?

    I'm starting to get the feeling, even going to tanks, that the other two roles besides DPS exist to solely and completely facilitate their fun.

    Ours and tanks, starting in ShB, is second thought.
    Until you made this post, not once I've thought about this way of thinking. I think I get why would one caught this perspective about healing in FFXIV.

    But no, I still don't think it is for their fun. To me it's more about them increasing the complexity and fun factor of the DPS side but barely change the healing requirement and the system behind them since beginning of time.

    I don't mind the 1 2 1 1 1 1 ad nauseam. I gravitate toward healer mainly for the responsibility in group play---whatever tools they give me I will most likely find my joy there. But the least they can add is more situations for me to use my plethora of healing buttons they gave me, which doesn't take a galaxy brain to understand why.
    (1)

  2. #72
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Roeshel View Post
    I totally get your point. I agree that healers need complexity when it comes to dps. However, I do not need more complex rotation to deal the same amount of dps. I want more complex rotation because I want to deal more dps while healing.
    Then we are exactly on the same page! That is EXACTLY what we want, we merely wish a return of our previous damage kits, with additions to dps kits for healers.

    Because God knows we have WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too many healing oGcds. We could never another healing ability, and it would be absolutely fine.
    (2)

  3. #73
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lyth View Post
    ...
    I think that the difference between a skilled healer and a novice is very apparent especially on large mob pulls which is the most common game encounter. This is the instance where a skilled healer will constantly put out the same amount of dps if not more than their dps party members while healing the tank that is tanking 10 mobs. I find it hard to do that with AST though, so I usually don't pick it for dungeons. For raids and trials, it is not that obvious because there are more people and there is a 2nd healer.

    I do not consider it as fun having a complex DPS rotation that at max level of gameplay would lead you to have only a portion of what a max DPS job can do. It is better to have a simple but weaker rotation than to have a complex but also weaker rotation. It would feel unfair to be putting an extra amount of effort into maintaining your rotation because you also have to heal, and still do less than a DPS player.
    (3)

  4. #74
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Roeshel View Post

    I do not consider it as fun having a complex DPS rotation that at max level of gameplay would lead you to have only a portion of what a max DPS job can do. It is better to have a simple but weaker rotation than to have a complex but also weaker rotation. It would feel unfair to be putting an extra amount of effort into maintaining your rotation because you also have to heal, and still do less than a DPS player.
    Healing is work, it's basically a community service if nothing else. We should have interesting and dynamic dps options while facilitating gameplay for our groups. Players that are 'good' and can min/max their class should be able to show out with their ability to effectively weave damage while also healing. That balancing act has historically always been what made healing interesting.

    5.0 healing just sucks so bad. Don't even get me started on how mundane questing and farming are either...how many damn times can a person spam "Broil," "Glare," etc before it becomes excessive? That's literally ALL we do outside of duty finder.
    (4)

  5. #75
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by FoxCh40s View Post
    Then we are exactly on the same page! That is EXACTLY what we want, we merely wish a return of our previous damage kits, with additions to dps kits for healers.

    Because God knows we have WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too many healing oGcds. We could never another healing ability, and it would be absolutely fine.
    I actually don't mind having more oGCDs for healing. We have too many GCD heals if you ask me. Cure, Cure II, Physick, Benefic I, Benefic II, Helios, Medica, Medica II, Cure III. The last two should be turned into oGCDs. But seriously, considering the amount of healing needed in this game, all of the GCD heals can be scrapped. They should give us a good dps rotation with strong potency and we will weave the oGCD heals every once in a while in accordance with the scripted game design.
    (3)

  6. #76
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Roeshel View Post
    I think that the difference between a skilled healer and a novice is very apparent especially on large mob pulls which is the most common game encounter. This is the instance where a skilled healer will constantly put out the same amount of dps if not more than their dps party members while healing the tank that is tanking 10 mobs. I find it hard to do that with AST though, so I usually don't pick it for dungeons. For raids and trials, it is not that obvious because there are more people and there is a 2nd healer.

    I do not consider it as fun having a complex DPS rotation that at max level of gameplay would lead you to have only a portion of what a max DPS job can do. It is better to have a simple but weaker rotation than to have a complex but also weaker rotation. It would feel unfair to be putting an extra amount of effort into maintaining your rotation because you also have to heal, and still do less than a DPS player.
    *sigh*

    This is exactly why the game is in this state.
    (7)

  7. #77
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    So yall want to do as much dps as a dps, while healing.

    How about no.
    (4)

  8. #78
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Imora View Post
    So yall want to do as much dps as a dps, while healing.

    How about no.
    How about yes? We are already doing that when it comes to AoE. WHM is capable of contesting a black mage's 4 flares. I do 35% of the dmg, she does 35% of the dmg, the rest is left for those who were too slow to press their buttons. Mobs die in 30secs. Same thing for SMN in Phoenix state. Every time I run level 80 dungeons as WHM, I am genuinely surprised if someone deals more than me on mob pulls.
    (2)

  9. #79
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Lexis View Post
    I come from a game where they over-complicated healing for the sake of the elite crowd and it's not something I'd like to see repeated here as I've been thoroughly enjoying my healing experience here in FFXIV. Twist my words around however you please from here.
    If you’re not playing healers for their inherent focus on resource management and support, which necessitates some complexity both in class and battle design if it is to feel impactful and represent a meaningful skill curve in the long run, why are you even healing? The role in XIV’s case is literally defined by a minimum optimization point: healing/mitigating unavoidable damage with as few resources as necessary, thereby increasing DPS opportunities and the ability to cover for mistakes more effectively. The only way to make that feel meaningful past endgame (which you yourself admit you are nowhere near at this point) is to have DPS and healing kits that allow you to play more efficiently if you’re prepared to juggle that responsibility.


    Quote Originally Posted by Lexis View Post
    And for the record, someone literally was saying healers should have 100% of the ranged dps damage potential, hence my response to that statement. But I guess I'm the one trolling.
    That was in reference to a prior iteration of healers, not a demand for the future iterations to be as close.

    Quote Originally Posted by Lexis View Post
    I know to stay away from the healer forums now, unfortunate :/
    This is why healers don’t get nice things. You’re not even at the point where you have the necessary context to understand these complaints. Play long enough at endgame and you’ll get it. You’re currently at the point where healing tuning was at its ‘best’ historically. The game only gets faster but easier to manage from HW-cap onward.
    (8)

  10. #80
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Imora View Post
    So yall want to do as much dps as a dps, while healing.

    How about no.
    Maybe not as much. But certainly more than we are. Unfortunately this is how the game is designed and the devs trying to defy it has resulted in something unengaging and unrewarding.

    Give healers more DPS abilities in our down time.
    Make future content tuned to make the most of our healing tools.

    Older content, levelling, MSQ, solo content etc. loses a chunk of its monotony with a better selection of DPS abilities.
    Future content can start to make better use of our toolkits, it's already too later for existing content and when run into that lull where they've learned mechanics, have a high iLevel and are being extra efficient as healers? They have something to fill their downtime, because inevitably in how this game is designed it will happen.


    When you consider there's content in this game when you only need to cast 2 or 3 healing spells and be done, it's crazy. And maybe an average of 70% DPS, 30% healing for that majority of this game's content and when the DPS rotation is monotonous and dull as heck, it's gonna be a satisfying experience healing.

    Improved DPS makes the best of a bad situation without any major overhauls & helps when people are over-geared and know what they're doing.
    Aiming to improve how future content is tuned then improves the situation as that content comes out and healers end up better using their kit.
    (6)

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