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  1. #1
    Player
    Lexis's Avatar
    Join Date
    Nov 2013
    Posts
    192
    Character
    Lu'kas Steinfheld
    World
    Zalera
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Roeshel View Post
    Nobody talks about feeling valued. Healers are by default the most valuable role in any MMORPG that has it, regardless of their actual gameplay.

    Healers do need complex dps rotation to keep us entertained. Unless the content is hard, which in FFXIV it rarely is, saving the party from a wipe becomes meaningless. Figuring out what type of heal to use is learning the basics of healing. Once you've learned it, all you are left with is one nuke spell and dot.
    A healer's job is primarily to heal and their toolkit is designed accordingly. A DPS' primary job is damage, hence why they get the complexe rotations and we get the vast healing repertoire with a few simple damage spell to weave in when the opprtunity presents itself. If you want complexe DPS rotation with the ability to heal and raise people on the side, try Red Mage, it's what drew me to the class initially and I loved it.

    If healers get the DPS potential of ranged DPS, why would anyone play a ranged DPS ever again? They'd just be inferior to healers in every way. Healers should never get a complexe DPS rotation and I'll never understand why people want to gatekeep the healing role to the top percent of players.

    If healers get this kind of potential, fights will be balanced around it and dps queue times will skyrocket because no one will want to/be able to keep up with the insane demands of the class.

    If healing bores you, please just play a DPS.
    (1)

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lexis View Post
    A healer's job is primarily to heal and their toolkit is designed accordingly. A DPS' primary job is damage, hence why they get the complexe rotations and we get the vast healing repertoire with a few simple damage spell to weave in when the opprtunity presents itself. If you want complexe DPS rotation with the ability to heal and raise people on the side, try Red Mage, it's what drew me to the class initially and I loved it.

    If healers get the DPS potential of ranged DPS, why would anyone play a ranged DPS ever again? They'd just be inferior to healers in every way. Healers should never get a complexe DPS rotation and I'll never understand why people want to gatekeep the healing role to the top percent of players.

    If healers get this kind of potential, fights will be balanced around it and dps queue times will skyrocket because no one will want to/be able to keep up with the insane demands of the class.

    If healing bores you, please just play a DPS.
    This take is so bad I hope you're trolling
    (13)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #3
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lexis View Post
    A healer's job is primarily to heal and their toolkit is designed accordingly.
    Sylphie, is that you?

    Quote Originally Posted by Lexis View Post
    A DPS' primary job is damage, hence why they get the complexe rotations and we get the vast healing repertoire with a few simple damage spell to weave in when the opprtunity presents itself.
    This is FFXIV. Not a game where healing or tanking and mitgating is a full time job.
    Everyone dpses for the vast majority of a fight, regardless of role. "When the opportunity presents itself" isn't something that happens occasionally during a fight, it's what you do the vast majority.

    Quote Originally Posted by Lexis View Post
    Healers should never get a complexe DPS rotation and I'll never understand why people want to gatekeep the healing role to the top percent of players.
    Gatekeeping healing would mean making healing itself more complex. A complex dps rotation affects the skill ceiling, not the floor. And as such, it isn't gatekeeping. But the "b-b-but the new/ inexperienced players...!" is always used as an argument, even if it doesn't make sense.

    Quote Originally Posted by Lexis View Post
    If healing bores you, please just play a DPS.
    Yes, definitely Sylphie.
    (14)

  4. #4
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Roeshel View Post
    Right now in terms of rDPS, healers can achieve around 60-70% of a dps' max rDPS output. For the Oracle of Darkness, the strongest healer (AST) has dealt 64% of the rDPS of the strongest DPS job (Black Mage) and 73% of the rDPS of the weakest DPS job (Machinist).
    I stand corrected when I said it was 50%. Although that's a symptom of raid buffs and the Echo, as you can see by how WHM falls behind by at least 1500 rdps. I think 75% would be a good figure to settle at, but of course that should be with more engaging gameplay and a skilled player.

    Quote Originally Posted by Lexis View Post
    A healer's job is primarily to heal and their toolkit is designed accordingly. A DPS' primary job is damage, hence why they get the complexe rotations and we get the vast healing repertoire with a few simple damage spell to weave in when the opprtunity presents itself. If you want complexe DPS rotation with the ability to heal and raise people on the side, try Red Mage, it's what drew me to the class initially and I loved it
    Says who? This misconception that healers should only heal, tanks should only take hits and dps should only do damage is invented by players. There is actually no rule that gameplay has to follow a strict, bland trinity and MMO's have been giving all 3 roles utility outside their role for years now. It makes roles more interesting, because once you've mastered the basics, like keeping your party alive or holding enmity, you can push even further and still become even more valuable to the team as you get better at your role.

    Quote Originally Posted by Lexis View Post
    If healers get the DPS potential of ranged DPS, why would anyone play a ranged DPS ever again? They'd just be inferior to healers in every way. Healers should never get a complexe DPS rotation and I'll never understand why people want to gatekeep the healing role to the top percent of players.
    This is just pure exaggeration and nonsense to try and push your point. No one said healers should have equal dps to ranged dps. But there's no harm in it being closer. If that damages your ego because you're only playing dps at half the potential and really good healers are making you look bad, that's your problem and it's bad game design to punish the good players to cater to that ego.

    No one is gatekeeping healing to the top percent of players either. In the majority of content, healers don't even need to do damage and no one cares if you are, even though it's basically pressing one button. If dps became more engaging, there's still no expectation to be doing high damage. It's just an option if you want to contribute more.

    Players like yourself who say "just play dps" only hurt the game. The healer role is under-represented. Simplification isn't helping and has sent the quality of gameplay in Duty Finder down the drain. Why shouldn't the devs encourage more good healers to help the queue timers by making it a powerful, engaging and rewarding role?
    (13)
    Last edited by Liam_Harper; 09-08-2021 at 01:02 AM.

  5. #5
    Player
    Kraniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    208
    Character
    Tessa Logrim
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Lexis View Post
    A healer's job is primarily to heal and their toolkit is designed accordingly. A DPS' primary job is damage, hence why they get the complexe rotations and we get the vast healing repertoire with a few simple damage spell to weave in when the opprtunity presents itself. If you want complexe DPS rotation with the ability to heal and raise people on the side, try Red Mage, it's what drew me to the class initially and I loved it.

    If healers get the DPS potential of ranged DPS, why would anyone play a ranged DPS ever again? They'd just be inferior to healers in every way. Healers should never get a complexe DPS rotation and I'll never understand why people want to gatekeep the healing role to the top percent of players.

    If healers get this kind of potential, fights will be balanced around it and dps queue times will skyrocket because no one will want to/be able to keep up with the insane demands of the class.

    If healing bores you, please just play a DPS.

    Roeshel is being a bit unreasonable and unfortunately it's making you miss the actual point that the rest of us are trying to make.
    I too think that if healers want a better rotation with better DPS output, then they should just play DPS.
    But what the majority of us is fighting for is : balance.

    Let me try to explain the thought process behind what is triggering the healer community :
    1. The premisce : We love healing and support classes, most of us have played them in other MMOs and know that a good healer should make a big difference in a party
    2. In FFXIV, the skill ceiling for healing is extremely low, to the point that anyone can jump into it at any time and clear endgame content (by "endgame" content i mean mainly savage/extreme) without much struggle
    3. The reason this is possible is because fights are centered around knowing mechanics and have no healer checks, hence it is rarely the case that your technical ability as a healer will be challenged by the game
    4. Because of this, as long as we know mechanics, our job will only be to heal through the occasional AoE damage, and DPS the rest of the time
    5. However, healers only have two keys to DPS : One DoT and one direct DPS spell
    6. This means that we spend most of the fight playing as a boring, dumbed-down DPS class

    So what are we asking for then ?
    The answer is simple :
    Option 1 : Make us busy as healers. That way, we won't care if we only have two keys to DPS, since we'll actually be healing most of the time.
    Option 2 : If SE is not going to put out healing skills to contribution, then we want more variety in the toolkit that we use during downtime (which represents 80~90% of the fight in most cases). It doesn't even have to be more DPS keys. It could be support buffs/debuffs as well. Just make us use our brain a bit.

    As you can see, we're not asking for the best of both worlds ; just something that makes the class more fun to play. Or i understood everyone else wrongly and all healers on this forum are delusional, but i don't think that's the case
    (12)
    Last edited by Kraniel; 09-08-2021 at 02:26 PM.

  6. #6
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kraniel View Post
    Option 1 : Make us busy as healers. That way, we won't care if we only have two keys to DPS, since we'll actually be healing most of the time.
    Option 2 : If SE is not going to put out healing skills to contribution, then we want more variety in the toolkit that we use during downtime (which represents 80~90% of the fight in most cases). It doesn't even have to be more DPS keys. It could be support buffs/debuffs as well. Just make us use our brain a bit.
    The unfortunate problem is, most of the buffs, debuffs and support skills are... on the DPS classes... and in a Savage fight, etc, I wouldn't expect debuffs to really work thus not really solving the problem either unless they really change the way boss fights work... which I don't see happening either.
    (4)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  7. #7
    Player
    Kraniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    208
    Character
    Tessa Logrim
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Reiryuu View Post
    The unfortunate problem is, most of the buffs, debuffs and support skills are... on the DPS classes... and in a Savage fight, etc, I wouldn't expect debuffs to really work thus not really solving the problem either unless they really change the way boss fights work... which I don't see happening either.
    Yep, that's where the issue lies in my opinion. They found a formula that works and brings them a lot of new players, and that formula doesn't need to worry about the healers' job (and tanks are not in a great spot either tbh).
    So the only thing we can do is pray and hope that they will do something about it regardless ... But yeah, i'm not getting my hopes up. I'd be happy if we can even get back just a couple support skills that were mowed down for no reason before (Fluid Aura for WHM, Time Dilation for AST, etc ... and before people go all "acktchually" on me, i know Fluid Aura still exists, but let's be honest : it doesn't). The best thing would be a total revamp of how boss fights put each role to contribution, but i don't see that happening anytime soon.
    (4)
    Last edited by Kraniel; 09-08-2021 at 03:46 PM.

  8. #8
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lexis View Post
    A healer's job is primarily to heal and their toolkit is designed accordingly. A DPS' primary job is damage, hence why they get the complexe rotations and we get the vast healing repertoire with a few simple damage spell to weave in when the opprtunity presents itself. If you want complexe DPS rotation with the ability to heal and raise people on the side, try Red Mage, it's what drew me to the class initially and I loved it.

    If healers get the DPS potential of ranged DPS, why would anyone play a ranged DPS ever again? They'd just be inferior to healers in every way. Healers should never get a complexe DPS rotation and I'll never understand why people want to gatekeep the healing role to the top percent of players.

    If healers get this kind of potential, fights will be balanced around it and dps queue times will skyrocket because no one will want to/be able to keep up with the insane demands of the class.

    If healing bores you, please just play a DPS.
    Iost count how many times I say this it just beyond silly. Its like not only people too none stop asking for more dps button as heal but probably am sure expect damage bigger than sam and blm. People already lazy enough to do their basic role and let party mates die on 20% too busy doing glare male and broil and me being an ast main know this thanks ofc to random co healer dps bots. But ah dps give better buffs than lame snooze boring shadow bringers cards.
    (0)
    Last edited by IceBlueNinja; 09-14-2021 at 04:28 AM.