Quote Originally Posted by Lexis View Post
I don't know if my perspective will change as I level, but I'm currently loving my lvl 59 WHM and much prefer to heal than DPS in group content. I enjoy figuring out which heal to use when during encounters while accounting for mistakes and weaving in as much DPS as I can during downtime. I don't feel like healers need complex healing/dps rotations to feel valued of challenged. Unless your group is playing to perfection, which I've yet to see in Duty Roulette, you can make the difference between a wipe and a kill by throwing out a timely heal, turn the tables with a raise or get that last add down in time by squeezing in that extra dps.
Nobody talks about feeling valued. Healers are by default the most valuable role in any MMORPG that has it, regardless of their actual gameplay.

Healers do need complex dps rotation to keep us entertained. Unless the content is hard, which in FFXIV it rarely is, saving the party from a wipe becomes meaningless. Figuring out what type of heal to use is learning the basics of healing. Once you've learned it, all you are left with is one nuke spell and dot.

People who don't DPS already exist so it doesn't really matter, all this design does is hold back good players and push them eventually away from the role.
Yes, it does. The healer's design is a work in progress for more than half a decade. It's 2021 and we still have absolutely useless and detrimental synergies present. 15% chance of acquiring a Free Cure II proc or Crit Benefic II by spamming your baby heal. There is no doubt that the GMs have no clue what to do with the class. This is why I am eager to see how they designed Sage. I want to check if they figured out how to clean the mess or if they made a bigger mess with that new Healer job. I am honestly expecting a more engaging type of gameplay, maybe not for all healer classes but at least for sage. The Endwalker benchmark was like meh, but we will see how things really are soon.