
Originally Posted by
Mikey_R
But removing defensive abilities and baking them into the rotation is making you feel like less of a tank, as it is all automatic. You get your defensive stacks and then just keep doing your rotation anyway. That tank buster? Well, with no extra defensive cooldowns, you don't have to worry, the healer just has to heal a bit more.
And I will stand by the fact that tanks should get some DPS abilities. If they didn't, Paladin would still be spamming the same 3 hit combo over and over again from ARR and that is even more boring.
If you want tanks to feel like tanks, then they need their defensive tools, however, yo uneed to think about other aspects of fights that tanks can control, like boss positioning, making stuns/interrupts more prevelant etc.
Also, he reason why people always bring up raiding in regards to balancing jobs is because that is where balancing matters the most. If you have 1 or 2 jobs that stand out as much better than the rest, poeple will just play those jobs to give themselves the best advantage. Noone cares about balance in Dungeons as it is easy content that gets facerolled very quickly.
And I am going to say this here, but in regards to most of your topics, you have not given any thought into how your changes actually affect the gameplay and how it would feel to play. You need to think, how will this affect my gameplay in a positive way and how could it affect the gameplay negatively.