Quote Originally Posted by Sedalia View Post
*terrible assumptions*
Lot's of bad assumptions and conclusions drawn from your journey of you being a DPS in dungeons that you got inconvenienced a few times on.

To us who have been on the forums for years, you're just another person wanting to revamp a piece of a whole system because you got inconvenienced by a tank in a dungeon. It's tiring at this point.

Tanks in FF14, at this time, have already simplified so much already. No more "stance dancing", no more strafing to keep uptime on bosses, no more attribute melds, bosses tend to self-position more than ever, enmity is not longer a party responsibility and only a tank one, removal of TP, etc. We're tired of tanks being stripped down so "everyone can play" and to help "simplify things."

Your idea is not going to fix any problems when it comes to bad tank players. Button reduction and forced passives do not fix bad. Instead, they punish good players.

You have several systems in your toolbox right now that can help with the bad tank situation:
1. Communicate in the party that the tank is doing bad and help them
2. You can vote dismiss the bad tank
3. You can leave the instance and gamble on another tank
4. You can bring your own tank or be one
5. Set up a Party Finder and screen your tanks.
6. At 71, you can start using Trusts

Lots of options that don't require whole system coding changes and counter design revamps from Satasha up to Ultimate.