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  1. #1
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    I'd like to point out that the only thing leveling a class to 80 assisted me with is the armory bonus. And I've mentioned before that I'm still in the process of leveling all my classes to cap, but using the methods I've learned over the course of these few months. I don't really have the energy to do what I did last post (point by point), so I'll just respond to a few things.

    Are you sure about that? What if they fully intend on leveling those jobs. How does a freshly leveled sprout without a single 80 unsync dungeons to re-acquire loot they gave away?
    Yes, I am! Poor inventory management doesn't mean you're at fault 100% - there is much that SE could do to assist with inventory management. Adding more slots isn't the solution though, because those who are keeping everything just in case will still, eventually, run into the same exact issues. There could be an ingame tutorial - optional, of course, but perhaps located in the adventurers guild. Someone who will teach sprouts that they don't have to hold onto levelling items and every crafter/gatherer item because they will be easily reacquired or out leveled within 30 minutes.

    Streamlining the early gearing would do wonders, as would explaining how gear sets work and that there will ultimately be 7 sets of gear with the only difference being weapons.

    Expanding inventory won't teach proper inventory management - playing the game will. Learning what you can and can't toss will.


    Do you perhaps feel that having additional retainers makes the procurement of resources easier? According to this I would say yes, yes you do. Because it is easier to obtain things you feel less need to store them. Because it is easier for you to obtain things and sell them you have more purchasing power to use the market board with. This purchasing power allows you to obtain "stuff I threw away or sold" when needed more easily.
    I've never received something from a retainer that I've previously tossed out, I can say that much. And the purchasing power I have is something that can easily be obtainable by free players - the amount I have is simply spread further apart by extra retainers. Instead of 1mil in 1 retainer, there is 100k in one, 30k in the other, etc etc.

    Edit: not free. Players who don't pay for extra retainers. Happy?
    (2)
    Last edited by MilkieTea; 08-22-2021 at 12:29 PM.
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  2. #2
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MilkieTea View Post
    There could be an ingame tutorial - optional, of course, but perhaps located in the adventurers guild. Someone who will teach sprouts that they don't have to hold onto levelling items and every crafter/gatherer item because they will be easily reacquired or out leveled within 30 minutes.
    Tis a bit of the good idea bad idea. Define easily re-acquired? If a level 30 sprout wishes to obtain gear from Haukke Manor they must queue for Haukke Manor. This means potentially waiting fifteen or more minutes in queue, then dealing with party members rushing through not opening chests so they obtain even less loot. Gray vendor items are inferior to significantly inferior to dungeon loots. The good idea part comes from making this not issue, perhaps better vendor or msq loots with tutorial? I think just giving easier access to on par with dungeon drop leveling gear would do much to assist.

    Quote Originally Posted by MilkieTea View Post
    I've never received something from a retainer that I've previously tossed out, I can say that much. And the purchasing power I have is something that can easily be obtainable by free players - the amount I have is simply spread further apart by extra retainers. Instead of 1mil in 1 retainer, there is 100k in one, 30k in the other, etc etc.
    That is.. kinda difficult to believe if we are being honest. You have never once discarded a crafting resource then later realized you needed more of it and dispatched retainers to procure? Everything else you said had some semblance of believability to it but this last bit, this last bit I question heavily.

    Free trial players do not get access to retainers at all so I will assume you mean subscription only players.

    We get two retainers. Each retainer can go on a maximum of one venture and can sell a maximum of twenty items. That is forty items and two ventures per hour maximum.

    If you purchased ten retainers you can dispatch them upon ten ventures per hour (eight more per hour then I can) and sell 160 more items at a time then I can. That is umm, that is not insubstantial. Now.. if you make alts.. Welp! Things become far more interesting then. A player with ten retainers (I assume you do not pay per character, if you do that is just wow Square) has an exponentially increasing advantage over one with only two.

    Inventory is just the tip of that there iceburg but this is other discussion now. I will not even get into retainers being able to access timed node drops whenever or their ability to bring back dungeon loot. Of course someone with more then two retainers is having easier time procuring things then someone with two, saying otherwise is facetious at best.
    (1)

  3. #3
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MiaShino View Post
    Tis a bit of the good idea bad idea. Define easily re-acquired? If a level 30 sprout wishes to obtain gear from Haukke Manor they must queue for Haukke Manor. This means potentially waiting fifteen or more minutes in queue, then dealing with party members rushing through not opening chests so they obtain even less loot. Gray vendor items are inferior to significantly inferior to dungeon loots. The good idea part comes from making this not issue, perhaps better vendor or msq loots with tutorial? I think just giving easier access to on par with dungeon drop leveling gear would do much to assist.



    That is.. kinda difficult to believe if we are being honest. You have never once discarded a crafting resource then later realized you needed more of it and dispatched retainers to procure? Everything else you said had some semblance of believability to it but this last bit, this last bit I question heavily.

    Free trial players do not get access to retainers at all so I will assume you mean subscription only players.

    We get two retainers. Each retainer can go on a maximum of one venture and can sell a maximum of twenty items. That is forty items and two ventures per hour maximum.

    If you purchased ten retainers you can dispatch them upon ten ventures per hour (eight more per hour then I can) and sell 160 more items at a time then I can. That is umm, that is not insubstantial. Now.. if you make alts.. Welp! Things become far more interesting then. A player with ten retainers (I assume you do not pay per character, if you do that is just wow Square) has an exponentially increasing advantage over one with only two.Inventory is just the tip of that there iceburg but this is other discussion now. I will not even get into retainers being able to access timed node drops whenever or their ability to bring back dungeon loot. Of course someone with more then two retainers is having easier time procuring things then someone with two, saying otherwise is facetious at best.
    Notice how I specified that I've never "received something from a retainer that I've previously tossed out." Crafting resources are things that I either gather or purchase *as needed* and as such I do not toss them out and ask for retainers to retrieve more of it. Do I *run out*? Yeah. Everyone does. But I'm very particular with crafting resources specifically, and that was actually what I did the most research in before I even downloaded the game. I also didn't get into crafting until I knew I had the time, gil, and energy to powerlevel as crafters specifically I did not want to have a level disparity between. This is where I fall differently from other players in that my generalized anxieties actually helped me out for once!

    I've also stated that my purchasing power is easily obtainable by free players and, yes, I meant players who do not have more than 2 retainers. Purchasing power =/= ability to acquire money. For example: a millionaire has significantly more purchasing power than someone with $100k, yet that person with $100k might make more in ten years than the millionaire in a lifetime. The millionaire has more *purchasing power* (The ability to purchase and acquire goods and services), yet the person with 100k makes more over time. Purchasing power is simply the value of a sum of money - not the potential value of multiple sums of money.
    (0)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  4. #4
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by MilkieTea View Post
    I've also stated that my purchasing power is easily obtainable by free players and, yes, I meant players who do not have more than 2 retainers. Purchasing power =/= ability to acquire money. For example: a millionaire has significantly more purchasing power than someone with $100k, yet that person with $100k might make more in ten years than the millionaire in a lifetime. The millionaire has more *purchasing power* (The ability to purchase and acquire goods and services), yet the person with 100k makes more over time. Purchasing power is simply the value of a sum of money - not the potential value of multiple sums of money.
    If you have all of those retainers you have more than enough space to hold probably every crafting item in the game and possibly gathering item. Though having the retainer you can just send them all out for anything you need. Just having two I have an advantage over someone who may have made their retainers a hunter and fisher job. Wait a moment you have literally extra chances to get and sell the fat cat minion, how is that not better for purchasing power. If someone has more than 2 chances to get something that sells on the market for 300k a pop. More chances means the rng would be more in your favor especially if you streak positive is a huge positive.





    You can literally just flood the market with literally 20 extra per retainer. You will get the money, have a house, have access to subaquatic missions, garden, and other things exclusive to those features and make even more money >.< I am a free player who spent money on the game, money on the sub, every expansion, but just didn't buy an extra retainer. I am confused on the term. Is it because I have not bought extra retainers that I am considered a free play? How many extra retainers do I need to not be considered someone who paid for the game?

    Oooooooh I get what you mean *winky face* How often do you swipe


    Quote Originally Posted by Ultimatecalibur View Post
    They do give you 2 for free from the start and even if all available retainers were given out for free people would still be complaining about not having enough inventory.
    I know I would not complain especially if they allowed for limited time seasonal items to be stored. I know those without apartment or housing right this moment will not want to get rid of them because they know they will get an apartment or house in game soon and do not wish to shell out money in the store for those housing items when they make it within the store later. Once I got an apartment most of the momento items from the story for housing can be stored within, I am unsure if you can reclaim this items if you were to discard them. Things like fireworks and other things people may wish to have on hand take up inventory spaces, so does materia and other things you need when leveling and gearing up. It gets easier when you level at least to 50 because you can kind of depend on tombstone gear, but if you do not wish to cap you are going to want to get the level 60 and 70 sets right?

    I honestly do not think this has anything to do with inventory at all but what the retainers do besides hold items as the reason they charge per month for extra. I just want one more retainer, so my solution, making an alt to store my stuff. Problem solved. I guess everyone should just make an alt to hold all of their things because that makes sense. An heck I get a whole extra retainer that sits their empty because all I needed was some extra storage for a short amount of time until I reach level 80 on everything. Problem solved. Why I had to do this, I am unsure, but I guess it is because of poor inventory management that I didnt have an apartment from the start of character creation to store things from seasonal events I know are going on the mogstation on sale next time the event comes around. Or even the stuff given by the stormblood portion of the story I did not wish to lose because I honestly do not know if you can recraft those things. Now I will tell you when I found out about the calamity salvager I tossed any gear I knew I could buy back because their were a few sets I wished to get the dyed versions of but did not have alchemist to 80 or the level it takes to craft those boxes to make the gear dyable.

    No one starting the game knows all of the recipes until they get to 80 and know what resources you actually should hold on to. Now that my weaver is 80 I know the things dropping from maps are super rare and to get them back would take a very long time to grind like the Polarized Glass or moonfire fabrics. Unless you can get those easier than I have been able to. At the start I didn't even know what resources where important, and highly doubt a sprout just getting into anything would either. Maybe just a temp inventory for armor sets until you are 80 and than you lose them would be perfect honestly. Or a tab for only the highest grade materia.
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    Last edited by Faafetai; 08-22-2021 at 06:38 PM.