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  1. #1
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Normal raids used to be what, a single pull or two, a short bit of dungeon, and then a boss.

    A bit of world building, and then an EVENT.

    They used to even be long strange puzzles to solve like coils 3, no boss, all level.

    They removed everything they could.... and ended up at a sidestory set of trials that isn't quite the same.

    Can't say I like it, but what am I going to do, complain about missing trash mobs?
    (3)
    Last edited by ICountFrom0; 08-21-2021 at 05:14 PM.

  2. #2
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,973
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    Normal raids used to be what, a single pull or two, a short bit of dungeon, and then a boss.

    A bit of world building, and then an EVENT.

    They used to even be long strange puzzles to solve like coils 4, no boss, all level.

    They removed everything they could.... and ended up at a sidestory set of trials that isn't quite the same.

    Can't say I like it, but what am I going to do, complain about missing trash mobs?
    Youre using the example of Turn 3*, and this is supposed to be one of the positive things that we've lost over the years? The entire instance is one long game of "Find the glowy arrow pointing the right way", with small groups of weak mobs peppered in, no boss to give a satisfying conclusion(the 2 mini-boss golems do not count), and no loot to earn. Doing it once to get a feel of the scope of the raid? Sure, im all for it. But i have never heard an old-school raider(you know, from when these were current) saying anything positive about this instance. At least use the example of Turn 10 rather then 3. This one had separate paths, multiple ways it could be approached, weaker and stronger trash mixed together, and a boss and a reward at the end. Or if your intent was to show they used to do different things rather then stick to the formula, why not Turn 2? A maze with a bunch of mini-bosses and killing them took away mechanics from the main boss while giving it buffs, you could take multiple paths, and your group was free to decide how many mini's(and which ones!) to defeat before attempting the actual boss - but all done on a time limit so you still had to fight well and decide fast.

    *I know you typed "coils 4", but you clearly meant 3. Turn 4 is the elevator with waves and waves of mixed trash mobs, which ends with loot.
    (1)

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