
Originally Posted by
Riaayo
Controllers are expensive, I don't really want to throw it. If you enjoy being angry and pissed off at a game to the point of yelling then that's fine I guess, everyone has their own thing, but I play games and mmos to have fun with friends and enjoy myself, and being in a situation where a game has shit on us so hard that we are all mad, pissy, cursing or even yelling is not fun or enjoyable or anything but extremely unpleasant to deal with. I WANT hard encounters, I like bosses that are tough and not everyone can kill. But I should not de-lvl because I tried fighting it. FFXI's punishment for dieing meant I didn't go do fun things, I didn't try to solo this mob or that because the punishment if I failed was more of a burden than the fun I got out of trying. It essentially strangled the game.
Also, repair costs do not exist to punish you for dieing, they exist to pull money out of the economy. Again, punishment for not playing smart / dieing is that you don't win, that you waste time and have to try again... and if you keep doing poorly, you're not going to beat it. I think that works, and it's not "casual gaming." I can't even think of any game I have ever played other than FFXI that took things away from me in such a depressing way just because of a mistake.
Furthermore, SE wants to make money, and the more people that play this game the more money they will get. It's stupid to try and release a massive-scale mmo to a tiny audience; they would NEVER have even developed it if that was the goal.
By all means, add difficult bosses and hard content. Make that content kick our asses; but leave that ass kicking to our deaths; wasted time; and continued trial and error, not to making me go grind even more (a mechanic that needs to go away all-together) for something I ALREADY achieved.