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  1. #1
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    They won't lure a larger market. Those who play more casual mmo's like WoW, DCUO and TOR will stick with those games. This is where MMO devs fail to grasp the futility of trying to lure casuals over. The casuals will by and large stick with what they know. FFXI at its peak had a base of over 500000 which was/is nothing to scoff at. They are waiting for a reason to come back/play FFXIV. The devs should give this built in player base that instead of reaching for the unreliable. Again, there is a group of people who enjoyed launch FFXI but who are not playing FFXI due to the changes and are not playing FFXIV. Give them a reason and they will come back. Instead of offering a similar experience to the 9000 mmo's on the market they should work at creating something different for the people dissatisfied with the current offerings.

    Your edit makes absolutely no sense. I never went in-depth about mp or reliance by a DRK on mp or anything even remotely resembling that. You must be hallucinating. For posterity's sake, GOOD DRKs were reliant on their mp. If you weren't stunning and absorbing the relative stats from a mob you were a terrible DRK.

    Again, you seem to have an issue with class roles. This is unavoidable in any MMO. I offered ways to attempt to circumvent this but you have to realize when you pick a mage class that you are creating a certain role for yourself. This doesn't mean that mages are limited. Just as different damage dealers could potentially create new skill-chains and open up new battle possibilities different mage combinations should be able to do certain things. Opening up access of offensive skills to white mages for instance, could lead to different bursting opportunities while other mage classes could possess the ability to heal or do something different. One more time, roles are unavoidable, but a little creative thinking and implementation by the devs can go a long way in ensuring that people don't stick to cookie cutter party solutions while at the same time promoting class diversity, teamwork and class knowledge all while offering a challenging system for the players.

    Alternatively you can run around half asleep, watching tv while shaving and level with little challenge. Hmmm....

    Edit: Myself and others are offering valid solutions to various issues. Yes they may be flawed in certain respects but all you appear to be doing is putting down our ideas as archaic while offering nothing new.
    (4)
    Last edited by Darkillumina; 02-22-2012 at 03:19 PM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    as I've said, there is only one FFXI, many WoWs.
    (7)

  3. #3
    Player
    isomy's Avatar
    Join Date
    Feb 2012
    Posts
    9
    Character
    Isomy Wheelz
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I don't believe that exp losses or massive death penalties as you guys are advocating at all add any bit of difficulty to the game. It only serves to make the game much more of a grindfest. You're asking for increased difficulty and are instead asking to be forced to go back and grind on those lame 10+ link monsters you can already kill so easily, what for? How does that add to your immersion?

    Monsters need better AI and abilities and stats that actually scale to our overpowered characters. Take for example the moogle fight, each moogle has it's own attributes and abilities that make each annoying in their own way and have to be dealt with in a way that reduces your risk of failure through eliminating more troublesome moogle first.

    I believe parties of beastmen in strongholds or dungeons should be organized in a similar manner and use tactics like real players would use. For instance a mob taking too much damage could call or help and a GLA type mob can run in and and cover them, flash your group and hit sentinel. Or maybe your party runs in and tries to attack a THM type mob, but it decides to blizzara and bind everyone, run away and cast sleepga, while the other mobs run in and start killing you off one by one. Have CNJ mobs that actually heal the others.

    Different kinds of beastman should have varying degrees of weakness and resistance towards different kinds of attacks and enfeebles. Like GLA's strong vs arrows and melee but weak to magic. PUGs highly evasive. Archers and mages weak to physical attacks but resistant to magic. Other melees maybe take on the middle ground. Which would make you want to balance your party more evenly instead of running everything with archer spam.

    I think that if mobs could fight us on equal ground the game would be much more engaging.
    (3)

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    as I've said, there is only one FFXI, many WoWs.
    One FFXI is enough, let's have an FFXIV for once. Also the game is already heading in its own direction, anyone wanting FFXI-2 with better graphics should really just move along at this point. The FFXI you all knew and loved is dead and FFXIV is not going in the same direction. Time to let FFXIV be FFXIV, not a successor to FFXI.

    That being said, getting back on topic yes we do need more challenging content. Fights with normal enemies that last for more than a few seconds and can't just be AoE'd into oblivion. Jobs seem to at least discourage the Archer class stacking that's been so rampant and making content that much easier, however that issue is a monster of its own and nearly impossible to tackle for every single fight. We can't really ask for things that require positioning or dodging like Ifrit until 2.0 comes due to server issues and all that.
    (2)

  5. #5
    Player

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    Quote Originally Posted by Arcell View Post
    One FFXI is enough, let's have an FFXIV for once. Also the game is already heading in its own direction, anyone wanting FFXI-2 with better graphics should really just move along at this point. The FFXI you all knew and loved is dead and FFXIV is not going in the same direction. Time to let FFXIV be FFXIV, not a successor to FFXI.
    Hmmmmmm, you know, thousands and thousands of people wanted an ffxi-2, whats wrong with making this game more like ffxi? Why don't you complain about every other game coping WoW..... come on now. Also this game is being more like all the other games........ you should open your eyes a bit...
    (0)

  6. #6
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    Hmmmmmm, you know, thousands and thousands of people wanted an ffxi-2, whats wrong with making this game more like ffxi? Why don't you complain about every other game coping WoW..... come on now. Also this game is being more like all the other games........ you should open your eyes a bit...
    It is what it is, let it be FFXIV. I don't really care what "thousands" of other people wanted, SE didn't want to do that and Yoshida isn't pushing it in that direction either. They've decided on their target audience, I don't see that changing anytime soon or ever. Honestly initially the thought of this game being like FFXI made me not want to even try it, I tried FFXI and wasn't a big fan. I know I'm not alone in that one. Not only that but I know a lot of people who are glad FFXIV is going the way it is because they simply don't have the same amount of time to put into the game as they did back when FFXI was out.

    Games are "copying" WoW because WoW set a lot of standards for the MMO genre and with good reason. Some of these things are becoming standards because they're good. Just because a game uses something WoW did doesn't mean it's trying to be exactly like WoW, it's just trying to keep up with the times. Maybe you should open your eyes a little bit.
    (2)

  7. #7
    Player

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    Mar 2011
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    Ul'dah
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    3,208
    Quote Originally Posted by Arcell View Post
    It is what it is, let it be FFXIV. I don't really care what "thousands" of other people wanted, SE didn't want to do that and Yoshida isn't pushing it in that direction either. They've decided on their target audience, I don't see that changing anytime soon or ever. Honestly initially the thought of this game being like FFXI made me not want to even try it, I tried FFXI and wasn't a big fan. I know I'm not alone in that one. Not only that but I know a lot of people who are glad FFXIV is going the way it is because they simply don't have the same amount of time to put into the game as they did back when FFXI was out.

    Games are "copying" WoW because WoW set a lot of standards for the MMO genre and with good reason. Some of these things are becoming standards because they're good. Just because a game uses something WoW did doesn't mean it's trying to be exactly like WoW, it's just trying to keep up with the times. Maybe you should open your eyes a little bit.
    I did not like anything that WoW had....... tons of instances? NOPE! really solo friendly? NOPE! fast leveling? NOPE! Their ah system? NOPE! Their graphics? LOL! Their characters? LOL! How they told most of the lore/story on a website!? LOL! All the tank and spank!? LOL! The terrible pvp? LOL The quest grinding? NOPE!

    I can keep going, I don't see any good standard in that crappy game. Just because a game has mass casuals, doesn't make it good. Just take a look at Naruto and compare that to a good anime. The mass loves Naruto, does that make it a good anime? No, its a terrible low quality anime.
    (0)

  8. #8
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Arcell View Post
    It is what it is, let it be FFXIV. I don't really care what "thousands" of other people wanted, SE didn't want to do that and Yoshida isn't pushing it in that direction either. They've decided on their target audience, I don't see that changing anytime soon or ever. Honestly initially the thought of this game being like FFXI made me not want to even try it, I tried FFXI and wasn't a big fan. I know I'm not alone in that one. Not only that but I know a lot of people who are glad FFXIV is going the way it is because they simply don't have the same amount of time to put into the game as they did back when FFXI was out.

    Games are "copying" WoW because WoW set a lot of standards for the MMO genre and with good reason. Some of these things are becoming standards because they're good. Just because a game uses something WoW did doesn't mean it's trying to be exactly like WoW, it's just trying to keep up with the times. Maybe you should open your eyes a little bit.

    I agree, i dont want another FFXI but i want a lot of the elements it had like campaign, conquest, beseiged, assaults, chains of promathia, raise of zilart, treasures of ath ugah(or whatever is called) it had a lot of good things, i like more the battle mechanics that we have now even that arent complete yet than the ones XI had, the cross class system is way better than the subjob system in XI, in less words XIV has a lot of good things but needs juice and that kinda juice XI had it in huge quantities, the fear to mess up was common, the stories were one of the best things, exclusive stuff made it even better because a noob had something to look forward to achieve, like getting to sky you couldnt go if you hadnt completed the hard chain of quest, you couldnt travel in airships if you didnt had enough money to get your pass or completed the quest, you couldnt travel in a chocobo if you didnt completed the quest, you couldnt unlock last levels if you didnt fight maat, etc. A lot of achievements, you could see how much everyone had done just by looking their gear....

    i can go on and on with that, thats what people want when they say they want a FF XI-2
    (2)

  9. #9
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Many times on these forums I've seen people saying they don't want to see a return to the grind that was xi. I actually find the grind in this game to be more of a chore. The reason is that you really had to learn in xi. You had to know your role in a party, what others roles were and how yours interacted with them. Knowing which ws you could pull off with which of the other jobs, having to judge that hate threshold because getting it wrong really hurt, these things kept us actively involved and challenged.
    Okay so this game was intended for more of a casual gamer, but being a final fantasy mmo means that it has attracted mostly former xi players. Pitch the game at the audience you have rather than the one you wanted but didnt get.
    (4)

  10. #10
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Good things to do:

    Better enemy AI
    Increased power for attacks that can be avoided by simply moving away (example: Raptor Breaths)
    More enemies with different kind of moves (debuffers, healers, etc).
    Increase difficulty in non obnoxious ways (IE, doubling enemy HP and calling it a day)

    Bad things to do:

    Forced parties to do any XP progress at all (IE: FFXI). This doesn't mean parties shouldn't make more XP than solo, this just means that a solo player shouldn't have to level up several times slower than a party.

    Deleveling on death. IMO, they should increase the current durability loss when you reach higher levels to a point where 2-3 deaths would be enough to make an item go from 100% to 0.

    Long cooldown timers on content, other than few, very specific battles (and counter that with higher drop chances.)
    (0)

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