Page 13 of 20 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 196
  1. #121
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    985
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Dang that thread title is misleading. xD
    (1)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  2. #122
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    It's vastly easier for them to rehash one of their many grind treadmills and slap on some cute costumes and mounts or add furniture for housing and still impress their fans than it is for them to design proper midcore pve content that doesn't involve attaching your leg to a steel ball that is force-carry casuals who hate pve (alliance and "large scale" instances)

    I don't see them improving this AT ALL unless they lose most of their casual playerbase. They will give you another deep dungeon and expect you to be content with that for the next two years.
    (5)

  3. #123
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    There's a lot of PVE content in this game, unless you've been playing for 7500 hours like SOME OF US (me).
    (2)

  4. #124
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by BaconBits View Post
    Here's a better question, why can't someone ask for more difficult optional 4-man dungeons without people like you spouting off with the typical "gO bAcK tO WoW" comment?
    Because:
    Quote Originally Posted by StriderShinryu View Post
    The thing is, getting more "difficult content" does effect other content in the game. There is only so much money, developer time, development resources, etc. to go around. It's not an infinite pool to draw from. If the developers decide to do more of A then it has to mean doing less of B. Even if you throw all of the money in the world at the game you're still going to be short on staff and time.
    And:

    Quote Originally Posted by Kamatsu View Post
    This is something a lot of people seem to either forget or not know/understand. This is a big reason why quite a number of people are against Dev's working more of 'harder' content - not because they feel they'll be left behind, or they just oppose harder content... but due to the fact that it'll mean less dev time spent on everything else that could be being worked on at the same time.
    I've already watched WoW turn into an elitist mess via a slippery slope of difficulty increases fueled by an insatiable group of long-time MMO players who are never satisfied with the game's difficulty. Guess what? If you run the same set of dungeons day in and day out for months on end, they're going to be easy, regardless of how hard they were to begin with. I've been here before. First with Cataclysm and its insane dungeon difficulty, followed by the MoP challenge modes that were purely for cosmetics. Next thing you know, we had non-queueable Mythic dungeons, and now we're at the point where it's all M+ keys all the time. FFXIV is a breath of fresh air in comparison to what WoW has become. I don't see a reason for FFXIV to start down that path. YoshiP seems to agree. He's explicitly stated that he doesn't like games that force 100% efficiency on their players.

    Quote Originally Posted by ReynTime View Post
    It's vastly easier for them to rehash one of their many grind treadmills and slap on some cute costumes and mounts or add furniture for housing and still impress their fans than it is for them to design proper midcore pve content that doesn't involve attaching your leg to a steel ball that is force-carry casuals who hate pve (alliance and "large scale" instances)

    I don't see them improving this AT ALL unless they lose most of their casual playerbase. They will give you another deep dungeon and expect you to be content with that for the next two years.
    And that will never happen because the forum's perception of "midcore" content is completely out of whack with the vast majority of players who are not engaged enough in the game to even post on these forums. Thankfully, SE seems to realize that. What you're proposing winds up in a death spiral that looks something like this:
    1. Increase the difficulty to the point that hardly anyone even wants to play anymore
    2. Add an easier difficulty to entice players to come back
    3. Upon realizing that no one is engaging in the harder difficulty, nerf the rewards in the easier difficulty to force players into the harder one
    4. Repeat

    Each iteration through the cycle alienates more and more players.
    (10)
    Last edited by Ronduwil; 08-13-2021 at 02:54 PM.

  5. #125
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,561
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    We had 3 savages and 1 ultimates, which is equivalent to 1 week + 5 days prog (I assume TEA is 1 week prog), I will round to 2 week prog
    We had 1 ultimate, 12 savages, 8 extremes, 1 savage large-scale raid, 6 duels, 3 alliance raids, 3 large-scale raids, 1 savage large-scale raid, 12 dungeons and two open areas with lots of challenging Critical Engagements (judging by how many people die to them).

    There is a lot of other pve content that you wouldn't count like hunts, treasure maps, ocean fishing and the firmament, but it's still content.
    (2)

  6. #126
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    326
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AziraSyuren View Post
    There's a lot of PVE content in this game, unless you've been playing for 7500 hours like SOME OF US (me).
    Total Play Time: 489 days, 23 hours, 36 minutes

    I think mine is over 11k hours w
    (1)

  7. #127
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    The only issue I have with Yoshi's comment about 100% efficiency is the fact when you realize that if anyone dies just once in a Savage raid that its a automatic wipe (about 70%-80% of the time depending who got knocked out that can be automatically detrimental to the party).

    Ultimate even more so.

    So clearly people need to be 100% efficient or else, the DPS check can be unforgiving and the mechanics as well.

    On a side-note I've stopped caring for the glory of Savage Content because of a lot of issues besides hoping 8 people can hang in there at the same time, and I was stressing out too much versus having fun.

    Also Savage content feels too much like I'm at my job that I dread to work at versus playing a video game, not a good feeling to have there.
    (1)
    Last edited by Kaliesto; 08-13-2021 at 03:43 PM.

  8. #128
    Player
    TTiscancer's Avatar
    Join Date
    Aug 2020
    Posts
    178
    Character
    Hexinas Desharot
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ReynTime View Post
    It's vastly easier for them to rehash one of their many grind treadmills and slap on some cute costumes and mounts or add furniture for housing and still impress their fans than it is for them to design proper midcore pve content that doesn't involve attaching your leg to a steel ball that is force-carry casuals who hate pve (alliance and "large scale" instances)

    I don't see them improving this AT ALL unless they lose most of their casual playerbase. They will give you another deep dungeon and expect you to be content with that for the next two years.
    Except they DON'T expect you to be content. They LITERALLY TOLD YOU TO PLAY OTHER GAMES BETWEEN CONTENT UPDATES.
    (5)

  9. #129
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    I mean, there is many content out there..... right now i am doing eureka, and just get to the third map, and oh boy i have many stuff to do

    If we do anything in our life, we need a clear goal or else anything in our life will be boring eventually, my personal goal in ff14 before endwalker is to finish eureka, get ozma and get at least 1 elemental armor..... if that is done, i will probably focusing on deep dungeon, after that i will do fishing, well if thats not your cup of tea or something to enjoy/having fun..... perhaps play other game? Or anything else in life?

    But hey, asking more stuff is not wrong, just do it moderetely
    (0)

  10. #130
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by TTiscancer View Post
    Except they DON'T expect you to be content. They LITERALLY TOLD YOU TO PLAY OTHER GAMES BETWEEN CONTENT UPDATES.
    Except again, you can’t because of housing. 45 days isn’t enough to get through the content lull please stop with this shitty reasoning. All these people saying “they value our time.” Yeah no. If they valued our time it wouldn’t have taken 6-8 years for them to finally address the placard housing issue.
    (5)

Page 13 of 20 FirstFirst ... 3 11 12 13 14 15 ... LastLast