The thing is, getting more "difficult content" does effect other content in the game. There is only so much money, developer time, development resources, etc. to go around. It's not an infinite pool to draw from. If the developers decide to do more of A then it has to mean doing less of B. Even if you throw all of the money in the world at the game you're still going to be short on staff and time.Sadly a lot of people at heart know we are actually asking for more hard PVE battle content but they don't want it even if it doesnt affect other content, they don't like the idea of being behind because they aren't good enough and that more and more people are not wanting to freely carry people in said content.
I am personally fine if only a small % actually clear content, if other people get their content then its fine for those that want more hard PVE battle content as well, its called a win win regardless of how far behind people are.
Now, I'm not saying that there shouldn't be more challenging content. That's not for me to decide. Personally, I barely did anything in the Ishgard Restoration so that was largely "wasted content" for me. I actually like dungeons and want more dungeons, and more expansive dungeon content, but they not only didn't give us another Deep Dungeon in ShB but they actually cut the number of dungeons we get. I'm sure they looked at the analytics and fan commentary on those fronts. Fans largely seem to do nothing but complain about dungeons and had made themselves bored to death of HoH and PotD so it's easy to see where they drew their conclusions. Is that good for me? Not personally but, again, it's not my choice to make. My choice is whether or not I want to keep supporting a game that isn't always doing what I want it to do. On balance, I still enjoy the vast majority of 14 so I'll keep supporting it. If you don't, or if it keeps going further and further in a direction you don't like, maybe it is time to vote with your wallet. I know I would.
But, as said above, the developers can't just add everything everyone wants. They need to make decisions with the time, money and resources they have. You don't have to agree with those decisions but it's a reality that, in many cases, giving more of one type of content does mean giving less of another.
I don't think the games have less things to do, maybe it has less of what you want to do. FF14 is a theme park MMO, and you gonna have to accept that fact if you want to make the most value out of it. Sure, a theme park may have a couple of water ride, but you don't go to a theme park just for those rides, ignoring all the other type of ride and make a complain there isn't enough water ride. If you want a lot of water ride, you go to a water park, it's not the theme park fault for you to choose the wrong place for your vacation.
This is something a lot of people seem to either forget or not know/understand. This is a big reason why quite a number of people are against Dev's working more of 'harder' content - not because they feel they'll be left behind, or they just oppose harder content... but due to the fact that it'll mean less dev time spent on everything else that could be being worked on at the same time.The thing is, getting more "difficult content" does effect other content in the game. There is only so much money, developer time, development resources, etc. to go around. It's not an infinite pool to draw from. If the developers decide to do more of A then it has to mean doing less of B. Even if you throw all of the money in the world at the game you're still going to be short on staff and time.
But, as said above, the developers can't just add everything everyone wants. They need to make decisions with the time, money and resources they have. You don't have to agree with those decisions but it's a reality that, in many cases, giving more of one type of content does mean giving less of another.
XIV dev's have all but confirmed they are limited on funds for staff, time, etc... so they are not really in a position to appease everyone. They try and provide content for everyone, but it's obvious they put more time into content that the most can do while still trying to provide content for others. This strategy has worked wonders for XIV in that it's generally a great game for everyone, with features for all... even if aspects are lacking somewhat when compared to other games.
Asking XIV dev's to spend more time producing content that only a small % of players will enjoy isn't likely to go anywhere, at least with the current Dev's and Yoshi P there. What would likely work in actually getting you more content is to try and push SE to provide the dev's more funding so they can hire more 'raid' focused devs to work on more/better endgame raiding while not taking away Dev time from all the other aspects of the game. Although... GL with this, as SE doesn't seem to really listen much to the consumer base - you'd have more luck trying to get SE's investor's to push for more funding of XIV than dealing with SE directly IMO.
Yeah, in XIV there's no horrific-sized grind that is required to perform well. Timegated so slightly, the weekly loot lock, is the minimum to be expected from such a feature.
All of the - actual - horrific grinds, like win 200 Frontline matches, collect all Field Notes, etc, are all tied just to cosmetic items.
If I could compare, for example, to WoW's grind in BfA (the last expansion I still played at the beginning), I could say the grind there is much worse... you spend a week grinding a currency to have RNG saying "hey, do it again, you got crap this week" or during Legion that not having RNG get you the good legendaries would literally break some classes... I rest assured that is much nicer here where you know how much you'll be grinding for... Let it be how many Savage clears you need, how many Revelation Tomes + Coins you need, or how many Delubrums you got to run.
Thing is FF14 has a crap ton of fluff content, like loads, theres plenty of stuff for people to sink their teeth into since age of what ever doesn't matter to what isnt max level PVE battle content due to how persistent it actually is.This is something a lot of people seem to either forget or not know/understand. This is a big reason why quite a number of people are against Dev's working more of 'harder' content - not because they feel they'll be left behind, or they just oppose harder content... but due to the fact that it'll mean less dev time spent on everything else that could be being worked on at the same time.
XIV dev's have all but confirmed they are limited on funds for staff, time, etc... so they are not really in a position to appease everyone. They try and provide content for everyone, but it's obvious they put more time into content that the most can do while still trying to provide content for others. This strategy has worked wonders for XIV in that it's generally a great game for everyone, with features for all... even if aspects are lacking somewhat when compared to other games.
Asking XIV dev's to spend more time producing content that only a small % of players will enjoy isn't likely to go anywhere, at least with the current Dev's and Yoshi P there. What would likely work in actually getting you more content is to try and push SE to provide the dev's more funding so they can hire more 'raid' focused devs to work on more/better endgame raiding while not taking away Dev time from all the other aspects of the game. Although... GL with this, as SE doesn't seem to really listen much to the consumer base - you'd have more luck trying to get SE's investor's to push for more funding of XIV than dealing with SE directly IMO.
What SE needs is a bigger dedicated PVE battle developer team that only does that, give them an increased budget and ways to recruit to this pool of team, said team can not be pinched by anyone else, WoW does its raids extremely well, it just lacks in other areas and is not tied to the raiding team, thats just other blunders by the design team.
Looking at WoWs raiding tiers since WoD, actually meaningless, the amount of raid content/bosses its had has been actually spectacular, legion and BFA patch releases were pretty on point, WoD actually had good raiding, just the expansion was rumoured to be cut short as a whole (for good reason).
MoP raiding was great actually and doesn't feel like anything was missed.
Cataclysm did feel like a tier was missed but its likely due to Raid finder introduction that caused that.
You're willingly limiting what you define as hard pve content though. Solo deep dungeons count as hard pve content and, alone are probably more playtime than an entire expansion worth of raids. But you probably don't value that, and just mean grouped content. And the global response has been that 1) hard pve content is just a subset of what endgame ff14 has to offer. 2) FF14 doesn't care to "win" against wow.
And with anything in this game > If there's enough demand for it maybe SE will add another ultimate or more savage.
Last edited by EaMett; 08-13-2021 at 09:23 AM.
Yoshi P has clearly said like 2 months ago is the problem is the comp size. Only thing they would do is percent scale ups on the dungeons so this is not Mythic Plus affixes that would either be loved by the community for 6 months or absolutely hated until the next season.
Either way you put it the healer would take a ton of the responsibility and that is before you get to the part of forcing DPS meters to hit checks that arbitrarily exist. Also the main reason casuals go near Mythic plus or used to was because of gear which is not a big deal in FF14 because our devs learned that pve gear vendors are common sense.
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