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  1. #111
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Ronduwil View Post
    Then why aren't you playing WoW instead of asking FFXIV to turn into that failure of a game?
    Here's a better question, why can't someone ask for more difficult optional 4-man dungeons without people like you spouting off with the typical "gO bAcK tO WoW" comment?
    (13)

  2. #112
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by raelgun View Post
    Sadly a lot of people at heart know we are actually asking for more hard PVE battle content but they don't want it even if it doesnt affect other content, they don't like the idea of being behind because they aren't good enough and that more and more people are not wanting to freely carry people in said content.

    I am personally fine if only a small % actually clear content, if other people get their content then its fine for those that want more hard PVE battle content as well, its called a win win regardless of how far behind people are.
    The thing is, getting more "difficult content" does effect other content in the game. There is only so much money, developer time, development resources, etc. to go around. It's not an infinite pool to draw from. If the developers decide to do more of A then it has to mean doing less of B. Even if you throw all of the money in the world at the game you're still going to be short on staff and time.

    Now, I'm not saying that there shouldn't be more challenging content. That's not for me to decide. Personally, I barely did anything in the Ishgard Restoration so that was largely "wasted content" for me. I actually like dungeons and want more dungeons, and more expansive dungeon content, but they not only didn't give us another Deep Dungeon in ShB but they actually cut the number of dungeons we get. I'm sure they looked at the analytics and fan commentary on those fronts. Fans largely seem to do nothing but complain about dungeons and had made themselves bored to death of HoH and PotD so it's easy to see where they drew their conclusions. Is that good for me? Not personally but, again, it's not my choice to make. My choice is whether or not I want to keep supporting a game that isn't always doing what I want it to do. On balance, I still enjoy the vast majority of 14 so I'll keep supporting it. If you don't, or if it keeps going further and further in a direction you don't like, maybe it is time to vote with your wallet. I know I would.

    But, as said above, the developers can't just add everything everyone wants. They need to make decisions with the time, money and resources they have. You don't have to agree with those decisions but it's a reality that, in many cases, giving more of one type of content does mean giving less of another.
    (6)

  3. #113
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    I don't think the games have less things to do, maybe it has less of what you want to do. FF14 is a theme park MMO, and you gonna have to accept that fact if you want to make the most value out of it. Sure, a theme park may have a couple of water ride, but you don't go to a theme park just for those rides, ignoring all the other type of ride and make a complain there isn't enough water ride. If you want a lot of water ride, you go to a water park, it's not the theme park fault for you to choose the wrong place for your vacation.
    (0)

  4. #114
    Player
    Kamatsu's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Aeraelyne Valleana
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Quote Originally Posted by StriderShinryu View Post
    The thing is, getting more "difficult content" does effect other content in the game. There is only so much money, developer time, development resources, etc. to go around. It's not an infinite pool to draw from. If the developers decide to do more of A then it has to mean doing less of B. Even if you throw all of the money in the world at the game you're still going to be short on staff and time.

    But, as said above, the developers can't just add everything everyone wants. They need to make decisions with the time, money and resources they have. You don't have to agree with those decisions but it's a reality that, in many cases, giving more of one type of content does mean giving less of another.
    This is something a lot of people seem to either forget or not know/understand. This is a big reason why quite a number of people are against Dev's working more of 'harder' content - not because they feel they'll be left behind, or they just oppose harder content... but due to the fact that it'll mean less dev time spent on everything else that could be being worked on at the same time.

    XIV dev's have all but confirmed they are limited on funds for staff, time, etc... so they are not really in a position to appease everyone. They try and provide content for everyone, but it's obvious they put more time into content that the most can do while still trying to provide content for others. This strategy has worked wonders for XIV in that it's generally a great game for everyone, with features for all... even if aspects are lacking somewhat when compared to other games.

    Asking XIV dev's to spend more time producing content that only a small % of players will enjoy isn't likely to go anywhere, at least with the current Dev's and Yoshi P there. What would likely work in actually getting you more content is to try and push SE to provide the dev's more funding so they can hire more 'raid' focused devs to work on more/better endgame raiding while not taking away Dev time from all the other aspects of the game. Although... GL with this, as SE doesn't seem to really listen much to the consumer base - you'd have more luck trying to get SE's investor's to push for more funding of XIV than dealing with SE directly IMO.
    (5)

  5. #115
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,412
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Tulzscha View Post
    Generally speaking. They have grinds for those who want them, it's nothing like WoW where there's always pressure to keep playing lest you fall behind.
    Yeah, in XIV there's no horrific-sized grind that is required to perform well. Timegated so slightly, the weekly loot lock, is the minimum to be expected from such a feature.

    All of the - actual - horrific grinds, like win 200 Frontline matches, collect all Field Notes, etc, are all tied just to cosmetic items.

    If I could compare, for example, to WoW's grind in BfA (the last expansion I still played at the beginning), I could say the grind there is much worse... you spend a week grinding a currency to have RNG saying "hey, do it again, you got crap this week" or during Legion that not having RNG get you the good legendaries would literally break some classes... I rest assured that is much nicer here where you know how much you'll be grinding for... Let it be how many Savage clears you need, how many Revelation Tomes + Coins you need, or how many Delubrums you got to run.
    (3)

  6. #116
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kamatsu View Post
    This is something a lot of people seem to either forget or not know/understand. This is a big reason why quite a number of people are against Dev's working more of 'harder' content - not because they feel they'll be left behind, or they just oppose harder content... but due to the fact that it'll mean less dev time spent on everything else that could be being worked on at the same time.

    XIV dev's have all but confirmed they are limited on funds for staff, time, etc... so they are not really in a position to appease everyone. They try and provide content for everyone, but it's obvious they put more time into content that the most can do while still trying to provide content for others. This strategy has worked wonders for XIV in that it's generally a great game for everyone, with features for all... even if aspects are lacking somewhat when compared to other games.

    Asking XIV dev's to spend more time producing content that only a small % of players will enjoy isn't likely to go anywhere, at least with the current Dev's and Yoshi P there. What would likely work in actually getting you more content is to try and push SE to provide the dev's more funding so they can hire more 'raid' focused devs to work on more/better endgame raiding while not taking away Dev time from all the other aspects of the game. Although... GL with this, as SE doesn't seem to really listen much to the consumer base - you'd have more luck trying to get SE's investor's to push for more funding of XIV than dealing with SE directly IMO.
    Thing is FF14 has a crap ton of fluff content, like loads, theres plenty of stuff for people to sink their teeth into since age of what ever doesn't matter to what isnt max level PVE battle content due to how persistent it actually is.

    What SE needs is a bigger dedicated PVE battle developer team that only does that, give them an increased budget and ways to recruit to this pool of team, said team can not be pinched by anyone else, WoW does its raids extremely well, it just lacks in other areas and is not tied to the raiding team, thats just other blunders by the design team.
    (2)

  7. #117
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ronduwil View Post
    Then why did they add a grave in Lunarfall along with a ghost in the Brawler's guild that had the name, Ray D. Tear? Coincidence or passive aggressive reminder that they'd rather be working on raid content?
    Looking at WoWs raiding tiers since WoD, actually meaningless, the amount of raid content/bosses its had has been actually spectacular, legion and BFA patch releases were pretty on point, WoD actually had good raiding, just the expansion was rumoured to be cut short as a whole (for good reason).

    MoP raiding was great actually and doesn't feel like anything was missed.

    Cataclysm did feel like a tier was missed but its likely due to Raid finder introduction that caused that.
    (0)

  8. #118
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Puremallace View Post
    Outside of a deep dungeon and Ultimate SHB has been on par with the other expansions by my count. What is your definition of content though?
    That's a LOT of playtime though. Arguably more than the entire 3 raid tiers.
    (1)

  9. #119
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CaedemSanguis View Post
    Im talking about hard pve content (HM/MM in wow)
    You're willingly limiting what you define as hard pve content though. Solo deep dungeons count as hard pve content and, alone are probably more playtime than an entire expansion worth of raids. But you probably don't value that, and just mean grouped content. And the global response has been that 1) hard pve content is just a subset of what endgame ff14 has to offer. 2) FF14 doesn't care to "win" against wow.
    And with anything in this game > If there's enough demand for it maybe SE will add another ultimate or more savage.
    (3)
    Last edited by EaMett; 08-13-2021 at 09:23 AM.

  10. #120
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BaconBits View Post
    Here's a better question, why can't someone ask for more difficult optional 4-man dungeons without people like you spouting off with the typical "gO bAcK tO WoW" comment?
    Yoshi P has clearly said like 2 months ago is the problem is the comp size. Only thing they would do is percent scale ups on the dungeons so this is not Mythic Plus affixes that would either be loved by the community for 6 months or absolutely hated until the next season.

    Either way you put it the healer would take a ton of the responsibility and that is before you get to the part of forcing DPS meters to hit checks that arbitrarily exist. Also the main reason casuals go near Mythic plus or used to was because of gear which is not a big deal in FF14 because our devs learned that pve gear vendors are common sense.
    (0)

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