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  1. #1
    Player
    Kamatsu's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Aeraelyne Valleana
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Quote Originally Posted by StriderShinryu View Post
    The thing is, getting more "difficult content" does effect other content in the game. There is only so much money, developer time, development resources, etc. to go around. It's not an infinite pool to draw from. If the developers decide to do more of A then it has to mean doing less of B. Even if you throw all of the money in the world at the game you're still going to be short on staff and time.

    But, as said above, the developers can't just add everything everyone wants. They need to make decisions with the time, money and resources they have. You don't have to agree with those decisions but it's a reality that, in many cases, giving more of one type of content does mean giving less of another.
    This is something a lot of people seem to either forget or not know/understand. This is a big reason why quite a number of people are against Dev's working more of 'harder' content - not because they feel they'll be left behind, or they just oppose harder content... but due to the fact that it'll mean less dev time spent on everything else that could be being worked on at the same time.

    XIV dev's have all but confirmed they are limited on funds for staff, time, etc... so they are not really in a position to appease everyone. They try and provide content for everyone, but it's obvious they put more time into content that the most can do while still trying to provide content for others. This strategy has worked wonders for XIV in that it's generally a great game for everyone, with features for all... even if aspects are lacking somewhat when compared to other games.

    Asking XIV dev's to spend more time producing content that only a small % of players will enjoy isn't likely to go anywhere, at least with the current Dev's and Yoshi P there. What would likely work in actually getting you more content is to try and push SE to provide the dev's more funding so they can hire more 'raid' focused devs to work on more/better endgame raiding while not taking away Dev time from all the other aspects of the game. Although... GL with this, as SE doesn't seem to really listen much to the consumer base - you'd have more luck trying to get SE's investor's to push for more funding of XIV than dealing with SE directly IMO.
    (5)

  2. #2
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kamatsu View Post
    This is something a lot of people seem to either forget or not know/understand. This is a big reason why quite a number of people are against Dev's working more of 'harder' content - not because they feel they'll be left behind, or they just oppose harder content... but due to the fact that it'll mean less dev time spent on everything else that could be being worked on at the same time.

    XIV dev's have all but confirmed they are limited on funds for staff, time, etc... so they are not really in a position to appease everyone. They try and provide content for everyone, but it's obvious they put more time into content that the most can do while still trying to provide content for others. This strategy has worked wonders for XIV in that it's generally a great game for everyone, with features for all... even if aspects are lacking somewhat when compared to other games.

    Asking XIV dev's to spend more time producing content that only a small % of players will enjoy isn't likely to go anywhere, at least with the current Dev's and Yoshi P there. What would likely work in actually getting you more content is to try and push SE to provide the dev's more funding so they can hire more 'raid' focused devs to work on more/better endgame raiding while not taking away Dev time from all the other aspects of the game. Although... GL with this, as SE doesn't seem to really listen much to the consumer base - you'd have more luck trying to get SE's investor's to push for more funding of XIV than dealing with SE directly IMO.
    Thing is FF14 has a crap ton of fluff content, like loads, theres plenty of stuff for people to sink their teeth into since age of what ever doesn't matter to what isnt max level PVE battle content due to how persistent it actually is.

    What SE needs is a bigger dedicated PVE battle developer team that only does that, give them an increased budget and ways to recruit to this pool of team, said team can not be pinched by anyone else, WoW does its raids extremely well, it just lacks in other areas and is not tied to the raiding team, thats just other blunders by the design team.
    (2)