I've heard about the WoW systems where they just dump everything you earned, I'm not sure how that idea was allowed lol.
Having just watched the video though. . . I think some people might want to disagree with the term of the video, or perhaps reformulate the conversation, because given they said Garrison was parasitic (nothing happened to the system after they made it), you could say squadrons are in similar lines. Garrison can still provide you things, even though it's just abandoned content at this point. First deep dungeon is a separate system, and can provide some use, but also is abandoned (though I would prefer calling it 'finished' content as it doesn't feel abandoned per say, though squadrons do feel abandoned).
Their key way to test if it was parasitic or not is if you can remove it from the game and it didn't really impact other things. Which there are a few systems in FFXIV that you could do that to.
Like I said I'm thinking some people might disagree with the word usage, or something, because at least having watched what he went over there are a few systems FFXIV have that meet that idea. Borrowed power is just such a design that I scratch my noggin though, and FFXIV definitely doesn't use that- particularly.
Just thought to note the video that starts this discussion goes more than just to talk about borrowed power, so the term, that started the thread, isn't inspired simply by that one system.
This video focused on making core systems that don't get thrown away, and while the borrowed system is some crazy offender to that, he did mention things like Garrisons (which still provide content, it's just sort of abandoned). If Garrisons make the cut then the term broadens and you can include a lot more things.
"a side show for the next few months". Temporary content that doesn't matter in a year (or what have you).
I do wish some systems would be brought together / updated better, like squadrons vs trusts- just seems like there needs to be some companion polishing. That said I also don't necessarily think content islands are always evil, and because you can get things that leave those islands (gear, mounts, achievements). My only concern for such islands is that SE plans around their demise such that the content doesn't forever die out (which SE general does do, like the insane echo you can get in Eureka, and I really appreciate they do that, and hope they continue to keep finger to the pulse to ensure accessibility).


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