Quote Originally Posted by Jirah View Post
My suggestions aren’t to redesign them, half the examples I made were from previous dungeons. Again I don’t want 4-man savage or even to rethink the approach.
Well yeah I don't think it's a bad idea to include stuff like that, basically the only real things you have to pay attention to in this entire expac is like, what, silencing the fuaths in Dohn Mheg and the centaurs in the Twinning, then Mt. Gulg and Pagl'than had walls you could kill? There's maybe one or two instances of things shooting at you while you're killing trash in Amaurot and Matoya's Relict but that's genuinely about it.

I think the only time you really had to pay attention and prioritize a mob was actually Amaurot with the bombs for DPS and the dark elemental for healers too?

All of those things are concepts I'm not opposed to seeing more of, but at the same time if they're gonna change anything I'd hope it's not just that every mob pack gets one extra mechanic for one person to do, you know?