I recently thought about that as well, modern dungeons are very much streamlined, there are no items you need to pick up or different paths to take to open a gate or anything, only the bosses got a few more mechanics.

If you think Aurum Vale is a bad dungeon, i think the opposite, while the toxic green yellowish tone is realy off-putting, it is one of the very few dungeons with an "open" area where you have a choice how to aproach it.