I can't help but agree with you but I don't really see how you can make them more appealing. Fact is these are 95% thrash pulls with a few AoE to break up your positioning from time to time. Just a chore to get through and get to the actual content that is the story, trials and stuff.

Having extra hazards on the course just makes it annoying. Aurum Vale is kinda an exemple. If there's more chance to wipe then you spend more time in the dungeon and then you don't want to run that dungeon again unless you are forced to.