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  1. #11
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ath192 View Post
    Because angry people have been playing games for a the entire history of online multiplayer games. But this is a poor question regardless of the fact it ignores that reality because it can be applied to the DPS making it. See:


    why is the hypothetical irritated DPS playing a multiplayer game where things can go bad if they're upset already?
    why are you absolving them from any blame by putting it firmly on a Tank who may or may not pull multiple groups of mobs - and when he didn't pull wall to wall - pulled said quantity because he was unsure the group or he would be able to easily handle it? why is the person that is actively griefing the other 3 players and the run not to blame? (The DPS)
    if the group can't convince the tank to go fast, sure, kick the Tank who refuses to compromise, but anything else is ego wankery because "I want this dungeon to go faster waaaah"
    it doesn't really work but I'll respond anyway
    why would the irritated dps get upset that the tank is pulling another pack of mobs? their job isn't too manage aggro and with more enemies, they'll do more damage and precisely zero changes about their rotation if it's 9 enemies instead of 6
    I also don't know why you think I'm defending a dps that's actively a detriment to the group by pulling too many enemies, please refer to my earlier posts where I said that players like that should get kicked if they don't compromise
    doing dungeons with a relatively brisk pace usually means all party members respect each other's time and thus will try to perform at their best regardless of dungeon and usually can gauge how much the group can handle, be it through experience or even gut feeling when it's sprouts

    Quote Originally Posted by Ath192 View Post
    Like, there's just no reason not to communicate and work together in coop multiplayer game. None, whatsoever. This whole everyone has to do it like I say it oughta be just isn't helpful for a PvE MMO.
    you're saying this and yet you're actively defending tanks who grief the party at the slightest offence because you think people are defending DPS' who actively grief the run by pulling too much and not people who say that there's nothing wrong with a DPS pulling IF they know the group can handle it and the tank in return getting upset - or, with OP's post in context - accidentally pull a mob because walked with the tank and the tank abruptly stopped and got upset at them

    Quote Originally Posted by Ath192 View Post
    Huh? Lol… did you read the original post? This is a thread about someone looking for advice on situations when this sort of things happen. And I’m glad cooler minds prevailed because according to his edit he has decided not to grief needlessly.

    But your response highlights the fundamental issue of DPS who think like this. You tried to make the thread about yourself and your narrative. So don’t wonder why tanks let you die when you don’t think about anything other than what you want.
    did you read the OPs post? the OP got griefed and insulted by the tank because they accidentally pulled a mob and people in the thread jumped to the tanks defence because of that self-important "you pull it you tank it" ego shit and the tank(s), let me quote the OP, "'teaching them a lesson"
    genuinely wondering how you think the "dps players" are trying to make this thread about themselves by telling the tanks to get a grip and stop whining if someone, accidentally or not, pulls a mob, even in shit like stone vigil or bardam's it's a non issue
    (5)
    Last edited by Rinhi; 08-08-2021 at 06:10 AM.